Model showcase thread Part II

How to create models in XSI and other 3D applications and make them work in Battlefront 1 & 2. Post models, tips for application usage and share anything XSI, 3DMax, SketchUp, etc.

Moderator: Moderators

Locked
MandeRek
Sith Master
Sith Master
Posts: 2766
Joined: Tue Oct 02, 2007 10:51 am
Projects :: Battlefront Zer0
Games I'm Playing :: SWTOR
xbox live or psn: No gamertag set
Location: Ghosting around GT
Contact:

Re: Model showcase thread Part II

Post by MandeRek »

You're right, here are 2 thumbnails leading to the pics:

Image
Side

Image

Bottom


I weighted Foul and Roron now, I'm going to let them exported, and will post some screens of both :P
User avatar
trainmaster611
Sith Lord
Sith Lord
Posts: 1779
Joined: Thu Aug 24, 2006 5:22 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: Building a railway to Coruscant
Contact:

Re: Model showcase thread Part II

Post by trainmaster611 »

The model overall looks really good but the front of the head with the eyes looks kind of boxish.
User avatar
Fluffy_the_ic
Hoth Battle Chief
Hoth Battle Chief
Posts: 3223
Joined: Thu Jan 24, 2008 7:03 pm
xbox live or psn: fluffytherc
Location: she/her
Contact:

Re: Model showcase thread Part II

Post by Fluffy_the_ic »

Finally textured my billboard, but this is what it looks like:
Image

Supposed to be advertising SWBF2 to the people of SWBF2 :funny2: i know bad joke. Is it possible to only add the texture to a certain area?
Last edited by Fluffy_the_ic on Thu Apr 03, 2008 9:44 pm, edited 1 time in total.
Commander_Cody771
Vader's Apprentice
Posts: 1069
Joined: Thu Jun 07, 2007 5:02 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: Looking for a new CPU
Contact:

Re: Model showcase thread Part II

Post by Commander_Cody771 »

That is awesome! Are you going to releas that as an asset?
User avatar
Fluffy_the_ic
Hoth Battle Chief
Hoth Battle Chief
Posts: 3223
Joined: Thu Jan 24, 2008 7:03 pm
xbox live or psn: fluffytherc
Location: she/her
Contact:

Re: Model showcase thread Part II

Post by Fluffy_the_ic »

Commander_Cody771 wrote:That is awesome! Are you going to releas that as an asset?
Maybe, but I need to fix my texturing problem, which I have no idea how to fix.

EDIT: I think I have an idea on how now...

EDIT2: For anyone who likes this, should I just make it plain wood with a stick man painting it?
Last edited by Fluffy_the_ic on Thu Apr 03, 2008 9:56 pm, edited 1 time in total.
Xavious
Sith Master
Sith Master
Posts: 2783
Joined: Mon Jun 12, 2006 3:46 pm

Re: Model showcase thread Part II

Post by Xavious »

MandeRek wrote:You're right, here are 2 thumbnails leading to the pics:

Image
Side

Image

Bottom


I weighted Foul and Roron now, I'm going to let them exported, and will post some screens of both :P
It looks great, but his face seems too flat to me.
User avatar
trainmaster611
Sith Lord
Sith Lord
Posts: 1779
Joined: Thu Aug 24, 2006 5:22 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: Building a railway to Coruscant
Contact:

Re: Model showcase thread Part II

Post by trainmaster611 »

You have to arrange the UVs on the texture. Press Alt + 7.
MandeRek
Sith Master
Sith Master
Posts: 2766
Joined: Tue Oct 02, 2007 10:51 am
Projects :: Battlefront Zer0
Games I'm Playing :: SWTOR
xbox live or psn: No gamertag set
Location: Ghosting around GT
Contact:

Re: Model showcase thread Part II

Post by MandeRek »

The face too flat? I'm going to smooth out head indeed, also the connection with the neck, but thanks for the nice comments so far :|
User avatar
Fluffy_the_ic
Hoth Battle Chief
Hoth Battle Chief
Posts: 3223
Joined: Thu Jan 24, 2008 7:03 pm
xbox live or psn: fluffytherc
Location: she/her
Contact:

Re: Model showcase thread Part II

Post by Fluffy_the_ic »

It's finally about halfway done with the textures now, and I added something to it.
Front:
Image

Back:
Image

Stick Painter (say something if it takes away):
Image

How is it?
User avatar
trainmaster611
Sith Lord
Sith Lord
Posts: 1779
Joined: Thu Aug 24, 2006 5:22 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: Building a railway to Coruscant
Contact:

Re: Model showcase thread Part II

Post by trainmaster611 »

I have to say that was pretty creative :P

Is it your first model?
jedi_pilot
Command Sergeant Major
Command Sergeant Major
Posts: 288
Joined: Sat Sep 15, 2007 2:09 pm

Re: Model showcase thread Part II

Post by jedi_pilot »

That is pretty neat :D . That texture must be pretty detailed, because it took quit a few minutes just to show the full screenshot :) .
User avatar
Fluffy_the_ic
Hoth Battle Chief
Hoth Battle Chief
Posts: 3223
Joined: Thu Jan 24, 2008 7:03 pm
xbox live or psn: fluffytherc
Location: she/her
Contact:

Re: Model showcase thread Part II

Post by Fluffy_the_ic »

trainmaster611 wrote:I have to say that was pretty creative :P

Is it your first model?
No, it's not my first. It's, like, my 5th. And were you talking about overall creativity, or the stickman painter dude?

EDIT: Could someone "magically" come up with a texture for the poles and railings on this?
User avatar
trainmaster611
Sith Lord
Sith Lord
Posts: 1779
Joined: Thu Aug 24, 2006 5:22 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: Building a railway to Coruscant
Contact:

Re: Model showcase thread Part II

Post by trainmaster611 »

Just choose any random metalish texture from the assets. For things like that that need relatively little detail, it doesn't need to look perfect or anything.

You can also try searching for metal textures on google.
Fingerfood
Sith
Sith
Posts: 1262
Joined: Fri Nov 30, 2007 9:40 pm

Re: Model showcase thread Part II

Post by Fingerfood »

I'd advise making the billboard a bit taller. The picture looks stretched...
Taivyx
2008 Best Games Related Avatar
Posts: 1706
Joined: Thu Jun 07, 2007 3:34 pm
Projects :: Terra Strife - discontinued
Games I'm Playing :: none
xbox live or psn: No gamertag set
Contact:

Re: Model showcase thread Part II

Post by Taivyx »

A really simple sniper tower, my first step into the big wide world of architecture (quite a small step though XD)
Probably will look better after it's textured
Hidden/Spoiler:
Image
User avatar
TheDarkMask
Captain
Captain
Posts: 499
Joined: Sat Apr 07, 2007 4:26 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: Germany-Bremen
Contact:

Re: Model showcase thread Part II

Post by TheDarkMask »

:shock: amazing!
Grev
Hoth Battle Chief
Hoth Battle Chief
Posts: 3132
Joined: Sun Dec 09, 2007 11:45 pm
Projects :: No Mod project currently.
Games I'm Playing :: Minecraft
Location: A Certain Box Canyon

Re: Model showcase thread Part II

Post by Grev »

That looks like warrock quality models! Good job! For all you peeps who havent played warrock, play it NOW!!! :P Great sniper tower!
User avatar
Fluffy_the_ic
Hoth Battle Chief
Hoth Battle Chief
Posts: 3223
Joined: Thu Jan 24, 2008 7:03 pm
xbox live or psn: fluffytherc
Location: she/her
Contact:

Re: Model showcase thread Part II

Post by Fluffy_the_ic »

trainmaster611 wrote:Just choose any random metalish texture from the assets. For things like that that need relatively little detail, it doesn't need to look perfect or anything.

You can also try searching for metal textures on google.
I did, but they looked bad on the model.

EDIT: I got a new wood texture for the legs but they look really bad.

EDIT2: It's almost completely textured now. I circled the one untextured part, but please tell me if the poles look bad.
Image
Caleb1117
2008 Most Original Avatar
Posts: 3096
Joined: Sun Aug 20, 2006 5:55 pm
Projects :: No Mod project currently.
xbox live or psn: No gamertag set
Location: X-Fire: caleb1117 ಠ_ಠ

Re: Model showcase thread Part II

Post by Caleb1117 »

Try setting the projections, (planular, spherical, cylindrical, ect) to different planes; xz, xy, yz.

Or use cubic, it's almost always good, even on cylinders.
User avatar
Fluffy_the_ic
Hoth Battle Chief
Hoth Battle Chief
Posts: 3223
Joined: Thu Jan 24, 2008 7:03 pm
xbox live or psn: fluffytherc
Location: she/her
Contact:

Re: Model showcase thread Part II

Post by Fluffy_the_ic »

Caleb1117 wrote:Try setting the projections, (planular, spherical, cylindrical, ect) to different planes; xz, xy, yz.

Or use cubic, it's almost always good, even on cylinders.
I know-- spatial (i think it was) looked better at the time. and there WAS no cylindrical for me.
Locked