How to create models in XSI and other 3D applications and make them work in Battlefront 1 & 2. Post models, tips for application usage and share anything XSI, 3DMax, SketchUp, etc.
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MandeRek
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by MandeRek » Thu Apr 03, 2008 4:51 pm
You're right, here are 2 thumbnails leading to the pics:
Side
Bottom
I weighted Foul and Roron now, I'm going to let them exported, and will post some screens of both
trainmaster611
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by trainmaster611 » Thu Apr 03, 2008 9:03 pm
The model overall looks really good but the front of the head with the eyes looks kind of boxish.
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by Fluffy_the_ic » Thu Apr 03, 2008 9:42 pm
Finally textured my billboard, but this is what it looks like:
Supposed to be advertising SWBF2 to the people of SWBF2
i know bad joke . Is it possible to only add the texture to a certain area?
Last edited by
Fluffy_the_ic on Thu Apr 03, 2008 9:44 pm, edited 1 time in total.
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by Commander_Cody771 » Thu Apr 03, 2008 9:43 pm
That is awesome! Are you going to releas that as an asset?
Fluffy_the_ic
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by Fluffy_the_ic » Thu Apr 03, 2008 9:45 pm
Commander_Cody771 wrote: That is awesome! Are you going to releas that as an asset?
Maybe, but I need to fix my texturing problem, which I have no idea how to fix.
EDIT: I think I have an idea on how now...
EDIT2: For anyone who likes this, should I just make it plain wood with a stick man painting it?
Last edited by
Fluffy_the_ic on Thu Apr 03, 2008 9:56 pm, edited 1 time in total.
Xavious
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by Xavious » Thu Apr 03, 2008 9:52 pm
MandeRek wrote: You're right, here are 2 thumbnails leading to the pics:
Side
Bottom
I weighted Foul and Roron now, I'm going to let them exported, and will post some screens of both
It looks great, but his face seems too flat to me.
trainmaster611
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by trainmaster611 » Thu Apr 03, 2008 10:21 pm
You have to arrange the UVs on the texture. Press Alt + 7.
MandeRek
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by MandeRek » Fri Apr 04, 2008 2:07 am
The face too flat? I'm going to smooth out head indeed, also the connection with the neck, but thanks for the nice comments so far
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by Fluffy_the_ic » Fri Apr 04, 2008 9:14 am
It's finally about halfway done with the textures now, and I added something to it.
Front:
Back:
Stick Painter (say something if it takes away):
How is it?
trainmaster611
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by trainmaster611 » Fri Apr 04, 2008 10:03 am
I have to say that was pretty creative
Is it your first model?
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by jedi_pilot » Fri Apr 04, 2008 10:12 am
That is pretty neat
. That texture must be pretty detailed, because it took quit a few minutes just to show the full screenshot
.
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by Fluffy_the_ic » Fri Apr 04, 2008 11:16 am
trainmaster611 wrote: I have to say that was pretty creative
Is it your first model?
No, it's not my first. It's, like, my 5th. And were you talking about overall creativity, or the stickman painter dude?
EDIT: Could someone "magically" come up with a texture for the poles and railings on this?
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by trainmaster611 » Fri Apr 04, 2008 2:18 pm
Just choose any random metalish texture from the assets. For things like that that need relatively little detail, it doesn't need to look perfect or anything.
You can also try searching for metal textures on google.
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by Fingerfood » Fri Apr 04, 2008 5:59 pm
I'd advise making the billboard a bit taller. The picture looks stretched...
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by Taivyx » Sat Apr 05, 2008 8:30 am
A really simple sniper tower, my first step into the big wide world of architecture (quite a small step though XD)
Probably will look better after it's textured
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by TheDarkMask » Sat Apr 05, 2008 9:43 am
amazing!
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by Grev » Sat Apr 05, 2008 10:05 am
That looks like warrock quality models! Good job! For all you peeps who havent played warrock, play it NOW!!!
Great sniper tower!
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by Fluffy_the_ic » Sat Apr 05, 2008 10:16 am
trainmaster611 wrote: Just choose any random metalish texture from the assets. For things like that that need relatively little detail, it doesn't need to look perfect or anything.
You can also try searching for metal textures on google.
I did, but they looked bad on the model.
EDIT: I got a new wood texture for the legs but they look really bad.
EDIT2: It's almost completely textured now. I circled the one untextured part, but please tell me if the poles look bad.
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by Caleb1117 » Sat Apr 05, 2008 2:32 pm
Try setting the projections, (planular, spherical, cylindrical, ect) to different planes; xz, xy, yz.
Or use cubic, it's almost always good, even on cylinders.
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by Fluffy_the_ic » Sat Apr 05, 2008 6:10 pm
Caleb1117 wrote: Try setting the projections, (planular, spherical, cylindrical, ect) to different planes; xz, xy, yz.
Or use cubic, it's almost always good, even on cylinders.
I know-- spatial (i think it was) looked better at the time. and there WAS no cylindrical for me.