Nelvaan: Village FINAL

New maps and mods are coming out quickly. If you release something (even a beta) please post it here. Be sure to give details in the topic such as Map/Mod name and version

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squipple
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Post by squipple »

Yes, there'll be yellow lights inside the buildings
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Post by DeathRow »

Are you going to make the soldiers cartoonish skins? BTW - Great Map
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Post by Galactic_Marine »

awesome....er...why is it asking you to be obi-wan when you're a snowtrooper?
Protector_Pulch

Post by Protector_Pulch »

Galatic Marine: This is only a test version, so nobody cares whether it's accurate to SW Canon or not.
@Topic:
This looks gorgeous.
Can you actually snipe from the windows you see in the second screenshot ?
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Post by Tuskenjedi »

Hey ya, sniping from there would be fun!
"Heh-heh! Got one! They can't even figure out where I'm hiding! Ya! BAM! Got one! Heh Heh...":twisted:

I love it squipple, but is the filesize very large? You know just as a precauion.
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Post by squipple »

So far only 19mb :) I added ridable friends this evening.
There's not currently any of the windows you can snipe from. I'll have to find a way to make that possible in more than one place definitely.
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Post by RAymo »

looking real good Squipple

just a thought, would it be possible to add falling stalagmites/stalagtites? (whichever one and however u spell it)
that would be really cool
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Post by The_Emperor »

Wow. WOw. :P Nice job! thumbs up
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Post by Protector_Pulch »

squipple wrote:So far only 19mb :) I added ridable friends this evening.
There's not currently any of the windows you can snipe from. I'll have to find a way to make that possible in more than one place definitely.
Oh, it doesn't have to be Sniping. I think it would be enough if you placed a turret there and some "noses" under the window , so a jet trooper/dark trooper can jump up there. But on the other hand, you're the modeller of everything in this nice little map (making it easier to add some steps), and my suggestion would give an unfair disadvantage to CIS and Rebels.
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Post by Epena »

Not really to the Imps. The darktrooper is so pathetic that the arc wouldn't even get down form the building and the pistols are, well...only worthwhile at head height?

But you're right about the clones. Even so, if the dis/advantages for sides were dead equal there'd be no fun, right? No drodiekas, no wrist rockets...the only difference would be unit shape. Whooo...

Just, yeah. Thought I'd mention that.
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Post by Protector_Pulch »

But CIS players would most likely complain they couldn't snipe from there, and Rebel players as well.
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Post by Epena »

Yeah yeah. I'm just saying that it's nice to have diversity between the sides. Like have stairs for some, just perches for others.
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Beta

Post by squipple »

It's been an arduous task, but I've finally come to a Beta
Anyone who wants to may download and Beta test. Please report back to this thread with any bugs/glitches/suggestions. Do not distribute freely, keep that for the final release.

The Readme:
Nelvaan: Village by squipple

Version: Beta

About the map:
This location was featured in the Clone Wars cartoon. It's set in and around the village, and includes the Nelvaanians that inhabited it in their combat gear. Although there was no combat actually in the village in the Clone Wars, it does make for a great combat location.


About the Jedi:
Squyy Dazo (Sq-why Dah-zoe) is a Zabrak trained in the art of the Sith, much like Darth Maul. Squyy didn't agree with the dark side and ways of the Sith, and was able to disband. The Jedi order couldn't trust him, and would not take him in, so he went to hide from the Sith on the planet of Nelvaan. The Nelvaanians took him in and gave him the tattoos on his face. Since the planet is so cold, he developed a new force power, force heat, to keep himself warm. In its most extreme use, it can be a very powerful weapon, but only at short range.
The jedi's name, like many Star Wars names, comes from a combination of the creators names.


Issues to solve for final:
-The map sometimes crashes in hero assault. The log says something about it's unable to find something to do with grievous. I've not altered grievous at all, so I'm wondering if there's too many jedi on the map now that I added my new jedi. If anyone has any insight, let me know.

-Right now the Nelvaanian 'shoots' his spear instead of 'throwing' it. I've tried following the docs and million things to get it to work, but no dice. If someone out there wants to set me up a side with just a bothan that throws a spear, I can reskin it, and give you credit here.


Thanks to:
Schizo for setting up force heat and getting a start on the Nelvaanians
Epena for delegating resources
Gametoast for keeping this game alive.

Here's the filefront link:
http://files.filefront.com/NelvaanBetaz ... einfo.html

And, of course, screenies to enjoy while waiting for the tiny 13mb download :wink:

The mountain:
Image

The many interiors:
Image

Image

Image

Image

The Nelvaanians:
Image

The new Jedi, Squyy Dazo:
Image
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RE: Beta

Post by PvtParts »

Looks neat man. I'm definatly gonna give this one a try.
Schizo

RE: Beta

Post by Schizo »

Awesome. I've been waiting for this map for a while now. Definitely going to try this one out as soon as possible. Great work on the models, man. They look perfect. Just like the cartoon.
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Post by Elmo »

:shock: :shock: :shock: wow. Can't wait to play it! And those naives look awesome!
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Post by Darth_Z13 »

Nice. Dlin now. :)
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Post by Fusion »

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Post by Guest »

Dling now. I like this planet :)))
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Post by PvtParts »

Awesome map man. Definatly one of the best to be released recently.

I didn't find any major bugs, but then again I just ran through and played it regularly, no bug hunting or anything.

I have to say, great work. The models look amazing, and they, well, just seem perfect.

Can't wait to see more from ya.
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