Cockpit 1stperson
Moderator: Moderators
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Splat
- Private Second Class
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- Joined: Mon Oct 20, 2008 4:10 pm
Cockpit 1stperson
OK, so i made a ship, i built the cockpit display into the model, how would i go about setting up a first person view for a ship?
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AQT
- Gametoast Staff

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- Location: SoCal, USA
Re: Cockpit 1stperson
The cockpit display should be a separate model.
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Splat
- Private Second Class
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- Joined: Mon Oct 20, 2008 4:10 pm
Re: Cockpit 1stperson
ok, so i make a seperate modle, what do i do next?
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AQT
- Gametoast Staff

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Re: Cockpit 1stperson
It should be a 2D model. Import a shipped cockpit view and use it as a template.
- Maveritchell
- Jedi Admin

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- Joined: Mon Aug 21, 2006 11:03 pm
Re: Cockpit 1stperson
First part wrong, second part right.AQT wrote:It should be a 2D model. Import a shipped cockpit view and use it as a template.
Cockpits are 3D meshes like most everything else, they just have everything else around them removed to optimize them (since they are only seen from essentially one angle). They will be aligned with the Z axis, just like a flyer will, except they will point as if the flyer were flying towards the negative Z axis.
Importing a stock model is the best way to sort it out, but if you've already modeled the cockpit into your model, you've already done most of the work, because all you'll need to do is delete everything around it and align it and face it the correct direction.
