Battlefront Extreme 2.1 *** 2.2 OUT, PLZ LOCK ***
Moderator: Moderators
-
tylerman29
- Second Lance Corporal

- Posts: 110
- Joined: Thu Jul 10, 2008 9:15 am
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: Muunilist
Re: Battlefront Extreme 2.1
what obviously happened was that he must have install the convo pack AFTER he installed bfx
-
ARC_Commander
- High General

- Posts: 838
- Joined: Tue Feb 06, 2007 7:18 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
Re: Battlefront Extreme 2.1
Extra-big thank you to DarthD.U.C.K. for doing the necessary modelling work. Jango Fett now has dual pistols!

The ARC captain will also have dual pistols.
The ARC captain will also have dual pistols.
- SBFandrewbrant
- Recruit Womprat Killer
- Posts: 7
- Joined: Mon Jul 28, 2008 1:30 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: the death star 3
Re: Battlefront Extreme 2.1
oh i didnt know i was supposed to delete BF1 out of addon, i did and everythings fine. sorry 'bout the fuss, i was just mad that my mod maps, and MP didnt work anymore. maybe (after i uninstall 123) ill try this again.
can i have the links, thanks in advance.
can i have the links, thanks in advance.
-
MandeRek
- Sith Master

- Posts: 2766
- Joined: Tue Oct 02, 2007 10:51 am
- Projects :: Battlefront Zer0
- xbox live or psn: No gamertag set
- Location: Ghosting around GT
- Contact:
Re: Battlefront Extreme 2.1
Nice Jango, i just wanted to make one when i saw this 
His blaster could be better.. I've seen better Westar pics flying around her somewhere, not sure from who..
No offensive ofcourse
His blaster could be better.. I've seen better Westar pics flying around her somewhere, not sure from who..
No offensive ofcourse
-
Caleb1117
- 2008 Most Original Avatar
- Posts: 3096
- Joined: Sun Aug 20, 2006 5:55 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: X-Fire: caleb1117 ಠ_ಠ
Re: Battlefront Extreme 2.1
Try ENV mapping the pistols, that should help.
-
JPI Dictator4life
- 2nd Lieutenant

- Posts: 409
- Joined: Wed Feb 06, 2008 8:07 pm
Re: Battlefront Extreme 2.1
I love the Jango dual pistols! Keep up the good work rep.
-
MandeRek
- Sith Master

- Posts: 2766
- Joined: Tue Oct 02, 2007 10:51 am
- Projects :: Battlefront Zer0
- xbox live or psn: No gamertag set
- Location: Ghosting around GT
- Contact:
Re: Battlefront Extreme 2.1
Agreed, together with a bit darker gray..Caleb1117 wrote:Try ENV mapping the pistols, that should help.
Nice avatar Caleb
- DarthD.U.C.K.
- Master of the Force

- Posts: 6027
- Joined: Wed Sep 27, 2006 11:05 am
- Location: Duckburg, Germany
Re: Battlefront Extreme 2.1
ill envmap them, if they are correctly wielded
- SBFandrewbrant
- Recruit Womprat Killer
- Posts: 7
- Joined: Mon Jul 28, 2008 1:30 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: the death star 3
Re: Battlefront Extreme 2.1
hey after phoenix 1.8.4 is done installing, do i just replace my addon and data with the given ones?
disregard this i fixed it.
disregard this i fixed it.
- Delta 47
- Jedi

- Posts: 1127
- Joined: Sun Dec 23, 2007 12:07 am
- xbox live or psn: Delta811
- Location: MI, USA
- Contact:
Re: Battlefront Extreme 2.1
You just replace the files as they go not any folders because it doesn't include all of the necessary files.
-
tylerman29
- Second Lance Corporal

- Posts: 110
- Joined: Thu Jul 10, 2008 9:15 am
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: Muunilist
Re: Battlefront Extreme 2.1
yes the 2 file in 1.8.4 overite the one that you have
-
AQT
- Gametoast Staff

- Posts: 4910
- Joined: Sat Nov 03, 2007 4:55 pm
- Location: SoCal, USA
Re: Battlefront Extreme 2.1
I found a few bugs:
- Count Dooku's lightsaber blade turns invisble when it is thrown.
- No hud icon for stealth.
- On Kamino, the ARC Heavy Gunner's Z-6 Rotary Blaster continues to roar like a thunderstorm (very loud) even after you stop firing.
- When loading an BFX Uber mode, 'Uber' is not present in the upper-right hand corner of the loading screen.
- Count Dooku's lightsaber blade turns invisble when it is thrown.
- No hud icon for stealth.
- On Kamino, the ARC Heavy Gunner's Z-6 Rotary Blaster continues to roar like a thunderstorm (very loud) even after you stop firing.
- When loading an BFX Uber mode, 'Uber' is not present in the upper-right hand corner of the loading screen.
-
Guest
Re: Battlefront Extreme 2.1
finally, ever since the release of kotor sides beta i was waiting for jango with dual pistols
-
tylerman29
- Second Lance Corporal

- Posts: 110
- Joined: Thu Jul 10, 2008 9:15 am
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: Muunilist
Re: Battlefront Extreme 2.1
i love the pistols they just need some work make them have more shine and darken them to darkest grey
- Fluffy_the_ic
- Hoth Battle Chief

- Posts: 3223
- Joined: Thu Jan 24, 2008 7:03 pm
- xbox live or psn: fluffytherc
- Location: she/her
- Contact:
Re: Battlefront Extreme 2.1
I dunno if this has been said yet, but could you change the ARC heavy gunner's chaingun sound? It last forever and sounds like my speakers are on overheated.
-
ARC_Commander
- High General

- Posts: 838
- Joined: Tue Feb 06, 2007 7:18 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
Re: Battlefront Extreme 2.1
I've removed Count Dooku's sabre throw, and I also changed the Z-6's firesound.
The HUD icon for stealth is a weird little problem, it doesn't like to be loaded on any units other than the Bothan, for some reason. So I just got rid of the HUD tag altogether.
Yeah, I noticed the loadscreen thing, probably something to do with localizations. I'll change "Uber" to "BFX Uber" or something like that.
The HUD icon for stealth is a weird little problem, it doesn't like to be loaded on any units other than the Bothan, for some reason. So I just got rid of the HUD tag altogether.
Yeah, I noticed the loadscreen thing, probably something to do with localizations. I'll change "Uber" to "BFX Uber" or something like that.
- Teancum
- Jedi Admin

- Posts: 11080
- Joined: Wed Sep 07, 2005 11:42 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: Indiana
Re: Battlefront Extreme 2.1
In your side req, add a req for the hud texture. It'll show.
Took me forever to figure that out.
Took me forever to figure that out.
-
ARC_Commander
- High General

- Posts: 838
- Joined: Tue Feb 06, 2007 7:18 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
Re: Battlefront Extreme 2.1
Really? I must have done something wrong then. I'll try it again.
-
Skipper 24
- Rebel Sergeant

- Posts: 207
- Joined: Sat Aug 02, 2008 8:03 am
Re: Battlefront Extreme 2.1
I did a fresh install and everything works now apart form Mos Eisly assult
. Version 2.2 should be good and chance of bringing cool hero powers back and orbital strike binoculars please.
-
ARC_Commander
- High General

- Posts: 838
- Joined: Tue Feb 06, 2007 7:18 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
Re: Battlefront Extreme 2.1
Orbital strike binoculars are not coming back. Binoculars are, though.
I have revamped the majority of the force powers. Force push, pull, and storm can be charged for full power, I've got a lot of new effects, and have this awesome charge-up effect, too:

E.T. phone home!
I have revamped the majority of the force powers. Force push, pull, and storm can be charged for full power, I've got a lot of new effects, and have this awesome charge-up effect, too:
E.T. phone home!
