All-Purpose Request Thread (Take 3)

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kinetosimpetus
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Re: All-Purpose Request Thread (Take 3)

Post by kinetosimpetus »

Can anyone add the Emperor's cloth to Aayla? With any scaling, translating needed to fit correctly.
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Re: All-Purpose Request Thread (Take 3)

Post by impspy »

Does anyone have the HUD coordinates for syth's v1_det.msh?
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Re: All-Purpose Request Thread (Take 3)

Post by Filipinio »

Can somebody make a Mygeeto bridge with collision on the bottom. I no Ace made one (or i think he did) but he does not have it anymore...

All contributions would be very much appreciated :)
Last edited by Filipinio on Thu Apr 08, 2010 2:00 pm, edited 1 time in total.
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Re: All-Purpose Request Thread (Take 3)

Post by AQT »

impspy wrote:Does anyone have the HUD coordinates for syth's v1_det.msh?
You bet. :wink:

Code: Select all

            MeshInfo("V1_det")
                {
                    Position(-0.256918, 0.290531, 0.000000, "Viewport")
                    Rotation(0.804269, 90.747269, 359.999695)
                    Scale(1.800000, 1.800000, 1.800000)
                }
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Re: All-Purpose Request Thread (Take 3)

Post by impspy »

AQT wrote:
impspy wrote:Does anyone have the HUD coordinates for syth's v1_det.msh?
You bet. :wink:

Code: Select all

            MeshInfo("V1_det")
                {
                    Position(-0.256918, 0.290531, 0.000000, "Viewport")
                    Rotation(0.804269, 90.747269, 359.999695)
                    Scale(1.800000, 1.800000, 1.800000)
                }
Thanks man :thumbs:

Here is an interesting request: could someone please hex-edit the BF2 Mace Windu's head onto the stormtrooper body? :)
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Re: All-Purpose Request Thread (Take 3)

Post by Deviss »

impspy wrote:Here is an interesting request: could someone please hex-edit the BF2 Mace Windu's head onto the stormtrooper body? :)
that is imposible XD (hex editing) because head is part of the model, i can make it for you via XSI ;)
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Re: All-Purpose Request Thread (Take 3)

Post by impspy »

Deviss wrote:
impspy wrote:Here is an interesting request: could someone please hex-edit the BF2 Mace Windu's head onto the stormtrooper body? :)
that is imposible XD (hex editing) because head is part of the model, i can make it for you via XSI ;)
Thanks, that would be great :D
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Re: All-Purpose Request Thread (Take 3)

Post by Deviss »

impspy wrote:
Deviss wrote:
impspy wrote:Here is an interesting request: could someone please hex-edit the BF2 Mace Windu's head onto the stormtrooper body? :)
that is imposible XD (hex editing) because head is part of the model, i can make it for you via XSI ;)
Thanks, that would be great :D
DoWnLoAd :wink: Fire in the hole!!!
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Re: All-Purpose Request Thread (Take 3)

Post by impspy »

Deviss wrote:
impspy wrote:
Deviss wrote:
impspy wrote:Here is an interesting request: could someone please hex-edit the BF2 Mace Windu's head onto the stormtrooper body? :)
that is imposible XD (hex editing) because head is part of the model, i can make it for you via XSI ;)
Thanks, that would be great :D
DoWnLoAd :wink: Fire in the hole!!!

Nice work, thank you :thumbs:
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Re: All-Purpose Request Thread (Take 3)

Post by Filipinio »

Instead of Mygeeto bridges, can anybody make a few Mygeeto models (buildings preferablly)
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Re: All-Purpose Request Thread (Take 3)

Post by IndianaJoe »

I could. just tell me what you need.
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Re: All-Purpose Request Thread (Take 3)

Post by Filipinio »

Wow thanks, all i just need are a few building like the ones on the right ---> of this picture

Image

if its not to much trouble....
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Re: All-Purpose Request Thread (Take 3)

Post by IndianaJoe »

I can probably do that, no interiors or battle damage though
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Re: All-Purpose Request Thread (Take 3)

Post by Filipinio »

Good, i dont like interiors, and no battle damage will do fine, thank you so much!
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Re: All-Purpose Request Thread (Take 3)

Post by MandeRek »

Does someone have the lines for the HUD of the grenadethermal meshes? That would help me a lot ;)
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Re: All-Purpose Request Thread (Take 3)

Post by Sky_216 »

MandeRek wrote:Does someone have the lines for the HUD of the grenadethermal meshes? That would help me a lot ;)

This is for FragMe!'s one I think........
Hidden/Spoiler:
{
Position(-0.278209, 0.280243, 0.006280, "Viewport")
Rotation(0.056783, 359.996582, 359.999695)
Scale(0.610000, 0.610000, 0.610000)
}
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Re: All-Purpose Request Thread (Take 3)

Post by impspy »

Skyhammer_216 wrote:
MandeRek wrote:Does someone have the lines for the HUD of the grenadethermal meshes? That would help me a lot ;)

This is for FragMe!'s one I think........
Hidden/Spoiler:
{
Position(-0.278209, 0.280243, 0.006280, "Viewport")
Rotation(0.056783, 359.996582, 359.999695)
Scale(0.610000, 0.610000, 0.610000)
}
Speaking of that, does anyone know where i can get it? (the thremal hud.msh)
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Re: All-Purpose Request Thread (Take 3)

Post by Sky_216 »

Filipinio wrote:Wow thanks, all i just need are a few building like the ones on the right ---> of this picture

Image

if its not to much trouble....
Made a bunch of them for MandeRek for a BF0 map (not realeasing any of them till its done and next BF0 release though)........in that pic they're 100+ metres (300+ feet) high. Taller than the central mygeeto building and the energy collector from stock mygeeto.
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Re: All-Purpose Request Thread (Take 3)

Post by MandeRek »

impspy wrote:
Skyhammer_216 wrote:
MandeRek wrote:Does someone have the lines for the HUD of the grenadethermal meshes? That would help me a lot ;)

This is for FragMe!'s one I think........
Hidden/Spoiler:
{
Position(-0.278209, 0.280243, 0.006280, "Viewport")
Rotation(0.056783, 359.996582, 359.999695)
Scale(0.610000, 0.610000, 0.610000)
}
Speaking of that, does anyone know where i can get it? (the thremal hud.msh)
I think the rep/all/cis/imp_weap_inf_thermaldetonator will do? I used it as a reference for the small new grenade model I made, so guess that can be used.

@Sky - Thanks man ;)
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Re: All-Purpose Request Thread (Take 3)

Post by impspy »

MandeRek wrote:
impspy wrote:
Skyhammer_216 wrote:
MandeRek wrote:Does someone have the lines for the HUD of the grenadethermal meshes? That would help me a lot ;)

This is for FragMe!'s one I think........
Hidden/Spoiler:
{
Position(-0.278209, 0.280243, 0.006280, "Viewport")
Rotation(0.056783, 359.996582, 359.999695)
Scale(0.610000, 0.610000, 0.610000)
}
Speaking of that, does anyone know where i can get it? (the thremal hud.msh)
I think the rep/all/cis/imp_weap_inf_thermaldetonator will do? I used it as a reference for the small new grenade model I made, so guess that can be used.

@Sky - Thanks man ;)
oh, ok thanks :D
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