All-Purpose Request Thread (Take 3)
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kinetosimpetus
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Re: All-Purpose Request Thread (Take 3)
Can anyone add the Emperor's cloth to Aayla? With any scaling, translating needed to fit correctly.
- impspy
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Re: All-Purpose Request Thread (Take 3)
Does anyone have the HUD coordinates for syth's v1_det.msh?
- Filipinio
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Re: All-Purpose Request Thread (Take 3)
Can somebody make a Mygeeto bridge with collision on the bottom. I no Ace made one (or i think he did) but he does not have it anymore...
All contributions would be very much appreciated
All contributions would be very much appreciated
Last edited by Filipinio on Thu Apr 08, 2010 2:00 pm, edited 1 time in total.
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AQT
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Re: All-Purpose Request Thread (Take 3)
You bet.impspy wrote:Does anyone have the HUD coordinates for syth's v1_det.msh?
Code: Select all
MeshInfo("V1_det")
{
Position(-0.256918, 0.290531, 0.000000, "Viewport")
Rotation(0.804269, 90.747269, 359.999695)
Scale(1.800000, 1.800000, 1.800000)
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Re: All-Purpose Request Thread (Take 3)
Thanks manAQT wrote:You bet.impspy wrote:Does anyone have the HUD coordinates for syth's v1_det.msh?![]()
Code: Select all
MeshInfo("V1_det") { Position(-0.256918, 0.290531, 0.000000, "Viewport") Rotation(0.804269, 90.747269, 359.999695) Scale(1.800000, 1.800000, 1.800000) }
Here is an interesting request: could someone please hex-edit the BF2 Mace Windu's head onto the stormtrooper body?
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Deviss
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Re: All-Purpose Request Thread (Take 3)
that is imposible XD (hex editing) because head is part of the model, i can make it for you via XSIimpspy wrote:Here is an interesting request: could someone please hex-edit the BF2 Mace Windu's head onto the stormtrooper body?
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Re: All-Purpose Request Thread (Take 3)
Thanks, that would be greatDeviss wrote:that is imposible XD (hex editing) because head is part of the model, i can make it for you via XSIimpspy wrote:Here is an interesting request: could someone please hex-edit the BF2 Mace Windu's head onto the stormtrooper body?
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Deviss
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Re: All-Purpose Request Thread (Take 3)
DoWnLoAdimpspy wrote:Thanks, that would be greatDeviss wrote:that is imposible XD (hex editing) because head is part of the model, i can make it for you via XSIimpspy wrote:Here is an interesting request: could someone please hex-edit the BF2 Mace Windu's head onto the stormtrooper body?
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Re: All-Purpose Request Thread (Take 3)
Deviss wrote:DoWnLoAdimpspy wrote:Thanks, that would be greatDeviss wrote:that is imposible XD (hex editing) because head is part of the model, i can make it for you via XSIimpspy wrote:Here is an interesting request: could someone please hex-edit the BF2 Mace Windu's head onto the stormtrooper body?Fire in the hole!!!
Nice work, thank you
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Re: All-Purpose Request Thread (Take 3)
Instead of Mygeeto bridges, can anybody make a few Mygeeto models (buildings preferablly)
- IndianaJoe
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Re: All-Purpose Request Thread (Take 3)
I could. just tell me what you need.
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Re: All-Purpose Request Thread (Take 3)
Wow thanks, all i just need are a few building like the ones on the right ---> of this picture

if its not to much trouble....

if its not to much trouble....
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Re: All-Purpose Request Thread (Take 3)
I can probably do that, no interiors or battle damage though
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Re: All-Purpose Request Thread (Take 3)
Good, i dont like interiors, and no battle damage will do fine, thank you so much!
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MandeRek
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Re: All-Purpose Request Thread (Take 3)
Does someone have the lines for the HUD of the grenadethermal meshes? That would help me a lot 
- Sky_216
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Re: All-Purpose Request Thread (Take 3)
MandeRek wrote:Does someone have the lines for the HUD of the grenadethermal meshes? That would help me a lot
This is for FragMe!'s one I think........
Hidden/Spoiler:
- impspy
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Re: All-Purpose Request Thread (Take 3)
Speaking of that, does anyone know where i can get it? (the thremal hud.msh)Skyhammer_216 wrote:MandeRek wrote:Does someone have the lines for the HUD of the grenadethermal meshes? That would help me a lot
This is for FragMe!'s one I think........
Hidden/Spoiler:
- Sky_216
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Re: All-Purpose Request Thread (Take 3)
Made a bunch of them for MandeRek for a BF0 map (not realeasing any of them till its done and next BF0 release though)........in that pic they're 100+ metres (300+ feet) high. Taller than the central mygeeto building and the energy collector from stock mygeeto.Filipinio wrote:Wow thanks, all i just need are a few building like the ones on the right ---> of this picture
if its not to much trouble....
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MandeRek
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Re: All-Purpose Request Thread (Take 3)
I think the rep/all/cis/imp_weap_inf_thermaldetonator will do? I used it as a reference for the small new grenade model I made, so guess that can be used.impspy wrote:Speaking of that, does anyone know where i can get it? (the thremal hud.msh)Skyhammer_216 wrote:MandeRek wrote:Does someone have the lines for the HUD of the grenadethermal meshes? That would help me a lot
This is for FragMe!'s one I think........
Hidden/Spoiler:
@Sky - Thanks man
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Re: All-Purpose Request Thread (Take 3)
oh, ok thanksMandeRek wrote:I think the rep/all/cis/imp_weap_inf_thermaldetonator will do? I used it as a reference for the small new grenade model I made, so guess that can be used.impspy wrote:Speaking of that, does anyone know where i can get it? (the thremal hud.msh)Skyhammer_216 wrote:MandeRek wrote:Does someone have the lines for the HUD of the grenadethermal meshes? That would help me a lot
This is for FragMe!'s one I think........
Hidden/Spoiler:
@Sky - Thanks man
