SWBF Series Model Showcase Thread v3.0

How to create models in XSI and other 3D applications and make them work in Battlefront 1 & 2. Post models, tips for application usage and share anything XSI, 3DMax, SketchUp, etc.

Moderator: Moderators

Locked
User avatar
Fluffy_the_ic
Hoth Battle Chief
Hoth Battle Chief
Posts: 3223
Joined: Thu Jan 24, 2008 7:03 pm
xbox live or psn: fluffytherc
Location: she/her
Contact:

Re: SWBF Series Model Showcase Thread v3.0

Post by Fluffy_the_ic »

I agree with mini. There's really no reason to make something that round. What I would do is filter the polygonsjust a little bit and then delete any polygons that would only be visible by going into the gun and dissolving any end polygons that are visible ouside of the gun.
EDIT: Meh, I had nothing to do, so I made a little diagram. Well, it's not really little, lol. It's huge. But still. It shows how you can lower your poly count really well. I went from 70 U-subdivisions, probably over 1000 tris, to 14 U-subs and probably only about 300-400.
Hidden/Spoiler:
Image
As you can see, I deleted the polygons that were entirely invisible in shaded mode, and only dissolved teh ones that were visible. The cyan edges surround the spot where I deleted some polys. I know that I overdid my original amount of U-subs and that you didn't use that many, but it seemed to be a good way to explain.
Last edited by Fluffy_the_ic on Sun Jul 12, 2009 2:24 pm, edited 2 times in total.
User avatar
Thunder
Lieutenant Colonel
Lieutenant Colonel
Posts: 543
Joined: Sun Jul 15, 2007 6:57 pm
Location: Michigan

Re: SWBF Series Model Showcase Thread v3.0

Post by Thunder »

Ok Thanks!
RogueKnight
Space Ranger
Posts: 2512
Joined: Sat Nov 22, 2008 1:50 pm
Projects :: Life. Work.
Games I'm Playing :: League of Legends
xbox live or psn: No gamertag set
Location: Washington, US

Re: SWBF Series Model Showcase Thread v3.0

Post by RogueKnight »

minilogoguy18 wrote:Waaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaay too many polygons.
You must hate my models then. :funny2:
jedimoose32
Field Commander
Field Commander
Posts: 938
Joined: Thu Jan 24, 2008 12:41 am
Projects :: Engineering Degree
Location: The Flatlands of Canada

Re: SWBF Series Model Showcase Thread v3.0

Post by jedimoose32 »

That Samus model is pretty snazzy. I know Darth_Z13 made it, but still the head looks out of proportion with the torso. It's hard to tell whether the head is too large, or the body is too small, or maybe both. :runaway:
Still...
better than I could possibly do!
User avatar
AceMastermind
Gametoast Staff
Gametoast Staff
Posts: 3285
Joined: Mon Aug 21, 2006 6:23 am
Contact:

Re: SWBF Series Model Showcase Thread v3.0

Post by AceMastermind »

jedimoose32 wrote:That Samus model is pretty snazzy. I know Darth_Z13 made it...
Made by Kman, converted by Darth_Z13
User avatar
minilogoguy18
Master Bounty Hunter
Master Bounty Hunter
Posts: 1512
Joined: Wed Nov 09, 2005 11:12 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set

Re: SWBF Series Model Showcase Thread v3.0

Post by minilogoguy18 »

Jus, that model was ported from JA, I'd recognize that root pose anywhere. I'd go with like an 8 sided cylinder max for that cannon and everything smaller use 6.
User avatar
newguy99
Command Sergeant Major
Command Sergeant Major
Posts: 254
Joined: Sun Apr 19, 2009 10:58 am
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set

Re: SWBF Series Model Showcase Thread v3.0

Post by newguy99 »

This is my second model and is not finnished yet
I made it in XSI mod tools 6.01
Hidden/Spoiler:
Image
Here's the reference pic
Hidden/Spoiler:
Image
what do ya think?
-Bad
-Ok
-Good start
-Great

Wireframe or equivalent image also please -Staff
User avatar
Fiodis
Master of the Force
Master of the Force
Posts: 4145
Joined: Wed Nov 12, 2008 9:27 pm
Projects :: Rannoch + Tientia + Tools Programming

Re: SWBF Series Model Showcase Thread v3.0

Post by Fiodis »

It looks alright, I suppose, but I think it's a bit too tall. You should shorten the space between the top bar/handle thing and the trigger. A smaller stock can't hurt, either, and the whole thing, overall, could look a bit less blocky.

Also, I think you would need to post a wireframe pic as well. And you might want to merge a few meshes, 24 objects seems like quite a bit for a handgun.
User avatar
newguy99
Command Sergeant Major
Command Sergeant Major
Posts: 254
Joined: Sun Apr 19, 2009 10:58 am
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set

Re: SWBF Series Model Showcase Thread v3.0

Post by newguy99 »

Yea, I agree about the square look, but the poly count is already high and rounding the edges might double it!
and yes it could be shorter in highth
Oh, it's a rifle not handgun :?
TY for feed back


EDIT: yea I keep exceding some operation per primitive count and it keep saving for me so the result was that LOL :lol:
Last edited by newguy99 on Mon Jul 13, 2009 10:05 am, edited 1 time in total.
User avatar
Fiodis
Master of the Force
Master of the Force
Posts: 4145
Joined: Wed Nov 12, 2008 9:27 pm
Projects :: Rannoch + Tientia + Tools Programming

Re: SWBF Series Model Showcase Thread v3.0

Post by Fiodis »

Handgun, rifle....same thing. :wink:

And about the edges, rounding a few would raise the polycount, but not rounding them makes it look....not so good. So I'd still suggest rounded a few more noticeable edges, like on the stock.

And lol....just noticed the name, "...._backup_backup_backup_backup_backup".

EDIT - An untextured tank.
Hidden/Spoiler:
Image
Something about it strikes me as wrong, missing, or out of proportion.
User avatar
newguy99
Command Sergeant Major
Command Sergeant Major
Posts: 254
Joined: Sun Apr 19, 2009 10:58 am
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set

Re: SWBF Series Model Showcase Thread v3.0

Post by newguy99 »

Well it looks sort of short or compacted from front to back side to side it looks fine
:?
just my opion
User avatar
Fiodis
Master of the Force
Master of the Force
Posts: 4145
Joined: Wed Nov 12, 2008 9:27 pm
Projects :: Rannoch + Tientia + Tools Programming

Re: SWBF Series Model Showcase Thread v3.0

Post by Fiodis »

I like the compact look - "six feet of fun!" - but I agree it can look strange on occasion....such as now.....meh, I'll keep it.

I'm a bit worried about the tread covers, though - looking at the wireframe, I realize they take up quite a bit of polys. Right now they're just spheres stretched along the Z axis...perhaps they should be cubes?

And....um, is it possible to make treads move like with the Hailfire if you don't have the full version of XSI? It seems that you use an ODF line which calls for the name of the polys that should move...but could it work if I just make the treads a separate object and call for the object instead of a specific poly?
User avatar
newguy99
Command Sergeant Major
Command Sergeant Major
Posts: 254
Joined: Sun Apr 19, 2009 10:58 am
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set

Re: SWBF Series Model Showcase Thread v3.0

Post by newguy99 »

The cube idea could cut a lot of polys but that depends on what you aim for in poly count?
But yea a cube with a few subdivision could do just as well.
p.s. what is a ok weapon poly count?
User avatar
Fiodis
Master of the Force
Master of the Force
Posts: 4145
Joined: Wed Nov 12, 2008 9:27 pm
Projects :: Rannoch + Tientia + Tools Programming

Re: SWBF Series Model Showcase Thread v3.0

Post by Fiodis »

Oh, I've realized what the tank is missing - headlights!
MandeRek
Sith Master
Sith Master
Posts: 2766
Joined: Tue Oct 02, 2007 10:51 am
Projects :: Battlefront Zer0
Games I'm Playing :: SWTOR
xbox live or psn: No gamertag set
Location: Ghosting around GT
Contact:

Re: SWBF Series Model Showcase Thread v3.0

Post by MandeRek »

Here's The Clone Wars unit.. You will recognize him. He will not be 100% like TCW model, since I want him to be sort of original and BF2 looking. Model is 99% from scratch, only hands are 'borrowed'. Hope you like him, he'll be walking soon in Sky's perfect mod :)

Image
User avatar
GangsterJawa
Sith
Sith
Posts: 1319
Joined: Tue Nov 18, 2008 7:37 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: In the refrigerator, behind the mayonnaise, next to the ketchup, and to the left of the coleslaw

Re: SWBF Series Model Showcase Thread v3.0

Post by GangsterJawa »

:eek: So, what's next, a commando droid?

*ahem*hint, hint*ahem*
Deviss
Master of the Force
Master of the Force
Posts: 3772
Joined: Tue Aug 12, 2008 7:59 pm
Projects :: Clone Wars Extended
Games I'm Playing :: BF2

Re: SWBF Series Model Showcase Thread v3.0

Post by Deviss »

GangsterJawa wrote::eek: So, what's next, a commando droid?

*ahem*hint, hint*ahem*
i second xD next commando droid? nice model Manderek, totally realistic but... the original helmet is more short :) i believe
User avatar
Sky_216
Droid Pilot Assassin
Droid Pilot Assassin
Posts: 2086
Joined: Mon Feb 13, 2006 3:28 am
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set

Re: SWBF Series Model Showcase Thread v3.0

Post by Sky_216 »

Okay guys:


Number 1 Mande wrote this:
He will not be 100% like TCW model
Number 2:

It's not the start of a series of droids its one model he made 'cos I requested it in exchange for a load of effects stuff and some scripting (still working on Mande :D).

Number 3:

Sheesh...why do you guys see something awesome and want something else as well?

Number 4:

A commando droid is ridiculously easy to make, only problem (as far as I know) is exporting it again.
RogueKnight
Space Ranger
Posts: 2512
Joined: Sat Nov 22, 2008 1:50 pm
Projects :: Life. Work.
Games I'm Playing :: League of Legends
xbox live or psn: No gamertag set
Location: Washington, US

Re: SWBF Series Model Showcase Thread v3.0

Post by RogueKnight »

Skyhammer_216 wrote: Number 4:

A commando droid is ridiculously easy to make, only problem (as far as I know) is exporting it again.
*cough*nottrue*cough*
I happen to know of a commando droid that has been in production for about 2 months now...
Deviss
Master of the Force
Master of the Force
Posts: 3772
Joined: Tue Aug 12, 2008 7:59 pm
Projects :: Clone Wars Extended
Games I'm Playing :: BF2

Re: SWBF Series Model Showcase Thread v3.0

Post by Deviss »

Skyhammer_216 wrote:Number 3:

Sheesh...why do you guys see something awesome and want something else as well?
sorry, i didn't said something else, only suggest say, i know the commando droid is more easy, also i believe is more useful and was a suggest for less effort :wink:
Locked