EDIT: Meh, I had nothing to do, so I made a little diagram. Well, it's not really little, lol. It's huge. But still. It shows how you can lower your poly count really well. I went from 70 U-subdivisions, probably over 1000 tris, to 14 U-subs and probably only about 300-400.
SWBF Series Model Showcase Thread v3.0
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- Fluffy_the_ic
- Hoth Battle Chief

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Re: SWBF Series Model Showcase Thread v3.0
I agree with mini. There's really no reason to make something that round. What I would do is filter the polygonsjust a little bit and then delete any polygons that would only be visible by going into the gun and dissolving any end polygons that are visible ouside of the gun.
EDIT: Meh, I had nothing to do, so I made a little diagram. Well, it's not really little, lol. It's huge. But still. It shows how you can lower your poly count really well. I went from 70 U-subdivisions, probably over 1000 tris, to 14 U-subs and probably only about 300-400.
As you can see, I deleted the polygons that were entirely invisible in shaded mode, and only dissolved teh ones that were visible. The cyan edges surround the spot where I deleted some polys. I know that I overdid my original amount of U-subs and that you didn't use that many, but it seemed to be a good way to explain.
EDIT: Meh, I had nothing to do, so I made a little diagram. Well, it's not really little, lol. It's huge. But still. It shows how you can lower your poly count really well. I went from 70 U-subdivisions, probably over 1000 tris, to 14 U-subs and probably only about 300-400.
Hidden/Spoiler:
Last edited by Fluffy_the_ic on Sun Jul 12, 2009 2:24 pm, edited 2 times in total.
- Thunder
- Lieutenant Colonel

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Re: SWBF Series Model Showcase Thread v3.0
Ok Thanks!
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RogueKnight
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Re: SWBF Series Model Showcase Thread v3.0
You must hate my models then.minilogoguy18 wrote:Waaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaay too many polygons.
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jedimoose32
- Field Commander

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Re: SWBF Series Model Showcase Thread v3.0
That Samus model is pretty snazzy. I know Darth_Z13 made it, but still the head looks out of proportion with the torso. It's hard to tell whether the head is too large, or the body is too small, or maybe both.
Still...
better than I could possibly do!
Still...
better than I could possibly do!
- AceMastermind
- Gametoast Staff

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Re: SWBF Series Model Showcase Thread v3.0
Made by Kman, converted by Darth_Z13jedimoose32 wrote:That Samus model is pretty snazzy. I know Darth_Z13 made it...
- minilogoguy18
- Master Bounty Hunter

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Re: SWBF Series Model Showcase Thread v3.0
Jus, that model was ported from JA, I'd recognize that root pose anywhere. I'd go with like an 8 sided cylinder max for that cannon and everything smaller use 6.
- newguy99
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Re: SWBF Series Model Showcase Thread v3.0
This is my second model and is not finnished yet
I made it in XSI mod tools 6.01
Here's the reference pic
what do ya think?
-Bad
-Ok
-Good start
-Great
Wireframe or equivalent image also please -Staff
I made it in XSI mod tools 6.01
Hidden/Spoiler:
Hidden/Spoiler:
-Bad
-Ok
-Good start
-Great
Wireframe or equivalent image also please -Staff
- Fiodis
- Master of the Force

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Re: SWBF Series Model Showcase Thread v3.0
It looks alright, I suppose, but I think it's a bit too tall. You should shorten the space between the top bar/handle thing and the trigger. A smaller stock can't hurt, either, and the whole thing, overall, could look a bit less blocky.
Also, I think you would need to post a wireframe pic as well. And you might want to merge a few meshes, 24 objects seems like quite a bit for a handgun.
Also, I think you would need to post a wireframe pic as well. And you might want to merge a few meshes, 24 objects seems like quite a bit for a handgun.
- newguy99
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Re: SWBF Series Model Showcase Thread v3.0
Yea, I agree about the square look, but the poly count is already high and rounding the edges might double it!
and yes it could be shorter in highth
Oh, it's a rifle not handgun
TY for feed back
EDIT: yea I keep exceding some operation per primitive count and it keep saving for me so the result was that LOL
and yes it could be shorter in highth
Oh, it's a rifle not handgun
TY for feed back
EDIT: yea I keep exceding some operation per primitive count and it keep saving for me so the result was that LOL
Last edited by newguy99 on Mon Jul 13, 2009 10:05 am, edited 1 time in total.
- Fiodis
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Re: SWBF Series Model Showcase Thread v3.0
Handgun, rifle....same thing.
And about the edges, rounding a few would raise the polycount, but not rounding them makes it look....not so good. So I'd still suggest rounded a few more noticeable edges, like on the stock.
And lol....just noticed the name, "...._backup_backup_backup_backup_backup".
EDIT - An untextured tank.
Something about it strikes me as wrong, missing, or out of proportion.
And about the edges, rounding a few would raise the polycount, but not rounding them makes it look....not so good. So I'd still suggest rounded a few more noticeable edges, like on the stock.
And lol....just noticed the name, "...._backup_backup_backup_backup_backup".
EDIT - An untextured tank.
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- newguy99
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Re: SWBF Series Model Showcase Thread v3.0
Well it looks sort of short or compacted from front to back side to side it looks fine

just my opion
just my opion
- Fiodis
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Re: SWBF Series Model Showcase Thread v3.0
I like the compact look - "six feet of fun!" - but I agree it can look strange on occasion....such as now.....meh, I'll keep it.
I'm a bit worried about the tread covers, though - looking at the wireframe, I realize they take up quite a bit of polys. Right now they're just spheres stretched along the Z axis...perhaps they should be cubes?
And....um, is it possible to make treads move like with the Hailfire if you don't have the full version of XSI? It seems that you use an ODF line which calls for the name of the polys that should move...but could it work if I just make the treads a separate object and call for the object instead of a specific poly?
I'm a bit worried about the tread covers, though - looking at the wireframe, I realize they take up quite a bit of polys. Right now they're just spheres stretched along the Z axis...perhaps they should be cubes?
And....um, is it possible to make treads move like with the Hailfire if you don't have the full version of XSI? It seems that you use an ODF line which calls for the name of the polys that should move...but could it work if I just make the treads a separate object and call for the object instead of a specific poly?
- newguy99
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Re: SWBF Series Model Showcase Thread v3.0
The cube idea could cut a lot of polys but that depends on what you aim for in poly count?
But yea a cube with a few subdivision could do just as well.
p.s. what is a ok weapon poly count?
But yea a cube with a few subdivision could do just as well.
p.s. what is a ok weapon poly count?
- Fiodis
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Re: SWBF Series Model Showcase Thread v3.0
Oh, I've realized what the tank is missing - headlights!
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MandeRek
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Re: SWBF Series Model Showcase Thread v3.0
Here's The Clone Wars unit.. You will recognize him. He will not be 100% like TCW model, since I want him to be sort of original and BF2 looking. Model is 99% from scratch, only hands are 'borrowed'. Hope you like him, he'll be walking soon in Sky's perfect mod 

- GangsterJawa
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Re: SWBF Series Model Showcase Thread v3.0
*ahem*hint, hint*ahem*
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Deviss
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Re: SWBF Series Model Showcase Thread v3.0
i second xD next commando droid? nice model Manderek, totally realistic but... the original helmet is more shortGangsterJawa wrote:So, what's next, a commando droid?
*ahem*hint, hint*ahem*
- Sky_216
- Droid Pilot Assassin

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Re: SWBF Series Model Showcase Thread v3.0
Okay guys:
Number 1 Mande wrote this:
It's not the start of a series of droids its one model he made 'cos I requested it in exchange for a load of effects stuff and some scripting (still working on Mande
).
Number 3:
Sheesh...why do you guys see something awesome and want something else as well?
Number 4:
A commando droid is ridiculously easy to make, only problem (as far as I know) is exporting it again.
Number 1 Mande wrote this:
Number 2:He will not be 100% like TCW model
It's not the start of a series of droids its one model he made 'cos I requested it in exchange for a load of effects stuff and some scripting (still working on Mande
Number 3:
Sheesh...why do you guys see something awesome and want something else as well?
Number 4:
A commando droid is ridiculously easy to make, only problem (as far as I know) is exporting it again.
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RogueKnight
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Re: SWBF Series Model Showcase Thread v3.0
*cough*nottrue*cough*Skyhammer_216 wrote: Number 4:
A commando droid is ridiculously easy to make, only problem (as far as I know) is exporting it again.
I happen to know of a commando droid that has been in production for about 2 months now...
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Deviss
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Re: SWBF Series Model Showcase Thread v3.0
sorry, i didn't said something else, only suggest say, i know the commando droid is more easy, also i believe is more useful and was a suggest for less effortSkyhammer_216 wrote:Number 3:
Sheesh...why do you guys see something awesome and want something else as well?


