Bespin: Platforms (v0.985 beta) --New version May 9, 06
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- Teancum
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Narlie-Charlie
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yankeefan05
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froshthewookie
OK... Played through this map... Brought back some memories... But I noticed a few things....
1. On GCW Conquest there were no sounds.
2. On conquest, maybe it's just me, but I remember the battles being more epic... I remember having a SERIOUSLY difficult time crossing the 2 central bridges, due to large amounts of enemy soldiers... Maybe increase the number of units?
3. On Hero Assault mode the AI kept committing suicide (mostly villains). Maybe try placing some hubs and then connecting them? (I did this in my Desert Showdown map and my Jedi Ai was GREATLY improved...)
4. On hero assault, Heroes had 4 cps, Villains had 2.
Otherwise I had a blast... nice work on bringing back a classic...
1. On GCW Conquest there were no sounds.
2. On conquest, maybe it's just me, but I remember the battles being more epic... I remember having a SERIOUSLY difficult time crossing the 2 central bridges, due to large amounts of enemy soldiers... Maybe increase the number of units?
3. On Hero Assault mode the AI kept committing suicide (mostly villains). Maybe try placing some hubs and then connecting them? (I did this in my Desert Showdown map and my Jedi Ai was GREATLY improved...)
4. On hero assault, Heroes had 4 cps, Villains had 2.
Otherwise I had a blast... nice work on bringing back a classic...
- Teancum
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1---GCW sounds are fixed for the next version
2---I'll check the original LUA files to see what exactly the numbers were and match them
3---It's been discussed many times before. I have the original hubs and connections from Pandemic, plus barriers. The problem is that Heroes do not obey the paths as much
4---I fixed that for the new version.
2---I'll check the original LUA files to see what exactly the numbers were and match them
3---It's been discussed many times before. I have the original hubs and connections from Pandemic, plus barriers. The problem is that Heroes do not obey the paths as much
4---I fixed that for the new version.
- Teancum
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- squipple
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- Teancum
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- squipple
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- Teancum
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- Teancum
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I've had to make a decision:
I don't have near the time I need at my home computer to work on these maps. I work two jobs, go to college part time, have church responsiblities, and have a wife. That leaves very little leisure time.
So, I'm going to start cutting content. Each of my maps will have the Recon and Commander units, but if any mode doesn't work (namely the CTF ones) I'm going to pull it. I just don't have time to fix every little bug or things I screw up trying to fix something else. I need to finish these five maps (Bespin: Platforms, Bespin: Cloud City, Kamino: Tipoca City, Tatooine: Dune Sea & Yavin 4: Arena) so that they make it in time for the TAW/GT BF1 Map Pack.
As far as content being cut for this map, here's the list:
-Command ships in the CTF modes
-If I cannot figure out the bug Squip' mentioned, CTF
I don't have near the time I need at my home computer to work on these maps. I work two jobs, go to college part time, have church responsiblities, and have a wife. That leaves very little leisure time.
So, I'm going to start cutting content. Each of my maps will have the Recon and Commander units, but if any mode doesn't work (namely the CTF ones) I'm going to pull it. I just don't have time to fix every little bug or things I screw up trying to fix something else. I need to finish these five maps (Bespin: Platforms, Bespin: Cloud City, Kamino: Tipoca City, Tatooine: Dune Sea & Yavin 4: Arena) so that they make it in time for the TAW/GT BF1 Map Pack.
As far as content being cut for this map, here's the list:
-Command ships in the CTF modes
-If I cannot figure out the bug Squip' mentioned, CTF
- squipple
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- Teancum
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- Teancum
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- Teancum
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Protector_Pulch
- Teancum
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