Bespin: Platforms (v0.985 beta) --New version May 9, 06

New maps and mods are coming out quickly. If you release something (even a beta) please post it here. Be sure to give details in the topic such as Map/Mod name and version

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Teancum
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Post by Teancum »

I need to finish other maps. It takes to long.
Guest

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Teancum
umm..can you convert Haruun Kal map? I like this map:)
Narlie-Charlie

Post by Narlie-Charlie »

Teancum wrote:I've been thinking of adding two more CP's for XL, one in each 'connecting tunnel' to keep things really crazy. What do you all think?
I think that would be really cool.
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Post by yankeefan05 »

Narlie-Charlie wrote:
Teancum wrote:I've been thinking of adding two more CP's for XL, one in each 'connecting tunnel' to keep things really crazy. What do you all think?
I think that would be really cool.
That would be really fun and choatic. Coolidea 8) 8) 8) . Hope this is possible.
froshthewookie

Post by froshthewookie »

OK... Played through this map... Brought back some memories... But I noticed a few things....

1. On GCW Conquest there were no sounds.
2. On conquest, maybe it's just me, but I remember the battles being more epic... I remember having a SERIOUSLY difficult time crossing the 2 central bridges, due to large amounts of enemy soldiers... Maybe increase the number of units?
3. On Hero Assault mode the AI kept committing suicide (mostly villains). Maybe try placing some hubs and then connecting them? (I did this in my Desert Showdown map and my Jedi Ai was GREATLY improved...)
4. On hero assault, Heroes had 4 cps, Villains had 2.

Otherwise I had a blast... nice work on bringing back a classic...
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Post by Teancum »

1---GCW sounds are fixed for the next version
2---I'll check the original LUA files to see what exactly the numbers were and match them
3---It's been discussed many times before. I have the original hubs and connections from Pandemic, plus barriers. The problem is that Heroes do not obey the paths as much
4---I fixed that for the new version.
froshthewookie

Post by froshthewookie »

Yes... those darn rebellious heroes!
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Post by Teancum »

Yeah, it's really kindof annoying sometmes XD
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Post by squipple »

Noticed one more thing tonight. In playing CW 1-flag, the republic can't pick up the flag.
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Post by Teancum »

As in they walk over it and nothing happens?
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Post by squipple »

Yep. Traveled over there and stood 'in' the flag and nothing happened. All kinds of other AI troops were walking around trying to grab it as well.
I switched sides to the CIS and could grab the other flag just fine. So, just the republic side had the issue.
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Post by Teancum »

Wait... 1-Flag CTF only has 1 flag :P
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Post by Teancum »

I've had to make a decision:

I don't have near the time I need at my home computer to work on these maps. I work two jobs, go to college part time, have church responsiblities, and have a wife. That leaves very little leisure time.

So, I'm going to start cutting content. Each of my maps will have the Recon and Commander units, but if any mode doesn't work (namely the CTF ones) I'm going to pull it. I just don't have time to fix every little bug or things I screw up trying to fix something else. I need to finish these five maps (Bespin: Platforms, Bespin: Cloud City, Kamino: Tipoca City, Tatooine: Dune Sea & Yavin 4: Arena) so that they make it in time for the TAW/GT BF1 Map Pack.

As far as content being cut for this map, here's the list:
-Command ships in the CTF modes
-If I cannot figure out the bug Squip' mentioned, CTF
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Post by squipple »

oops! sorry tean, I meant 2-flag! In 2-flag CW era the republic can't grab the flag.
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Post by Teancum »

I'll check it out. Play GCW and pick whichever team is on the top and try to grab the flag. It may be team 1 specific. If it is, it's an easy fix.
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Post by Teancum »

Good news. I fixed the CTF bug. I've also add the Recon & Commander units. XL is a little changed, but the vehicles are fixed. The battle is AWESOME!
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Post by Teancum »

New version released! See the first post.
Protector_Pulch

Post by Protector_Pulch »

But the Download is still linked to 0.90...

Well, great map , great fun - especially the ARC Gunship, for it has a cockpit.
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Post by Teancum »

Oops, fixed
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Post by Guest »

Can not download :angry:

Teancum
will you send this map to SWBfiles.com?
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