How to make a terrain cutter?
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zwyx1234
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How to make a terrain cutter?
Hello all. I haven't been posting very much on the forums, but I do plan to post more the near future. My question is: How would I make a terrain cutter, like the hoth trenches? I would like to make my own world war one trenches for my map, so it would seem more authentic, and I would also connect the trenches together. Does anyone know how this could be done? Thanks for the help in advance!
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JimmyAngler
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Re: How to make a terrain cutter?
How to use them and here they are
It's best to try and search around for the answers. Search button is in-between the FAQ and Members.
It's best to try and search around for the answers. Search button is in-between the FAQ and Members.
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zwyx1234
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Re: How to make a terrain cutter?
Thanks for the links, but what I was wondering is how would I make my own in XSI?
EDIT:
I found
https://sites.google.com/site/swbf2modt ... NG-objects
And I dont understand it. Would I simply have a mesh called terraincutter and then freeze transforms? Or not? and I don't understand why it would need to be hidden/un-hidden on export/in ZE.
EDIT:
I found
https://sites.google.com/site/swbf2modt ... NG-objects
And I dont understand it. Would I simply have a mesh called terraincutter and then freeze transforms? Or not? and I don't understand why it would need to be hidden/un-hidden on export/in ZE.
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JimmyAngler
- High General

- Posts: 837
- Joined: Mon Nov 04, 2013 10:37 am
- Projects :: Battlefront Halation
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- Location: Area 51
Re: How to make a terrain cutter?
well I did some more searching and found this: Hope it helps
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zwyx1234
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- Posts: 92
- Joined: Fri Sep 13, 2013 10:20 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: Alberta, Canada
Re: How to make a terrain cutter?
Wow, thank you very much! I can now make some WWI trenches, and I will post the results when I finish 
