How to make a terrain cutter?

How to create models in XSI and other 3D applications and make them work in Battlefront 1 & 2. Post models, tips for application usage and share anything XSI, 3DMax, SketchUp, etc.

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zwyx1234
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How to make a terrain cutter?

Post by zwyx1234 »

Hello all. I haven't been posting very much on the forums, but I do plan to post more the near future. My question is: How would I make a terrain cutter, like the hoth trenches? I would like to make my own world war one trenches for my map, so it would seem more authentic, and I would also connect the trenches together. Does anyone know how this could be done? Thanks for the help in advance!
JimmyAngler
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Re: How to make a terrain cutter?

Post by JimmyAngler »

How to use them and here they are

It's best to try and search around for the answers. Search button is in-between the FAQ and Members.
zwyx1234
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Posts: 92
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Location: Alberta, Canada

Re: How to make a terrain cutter?

Post by zwyx1234 »

Thanks for the links, but what I was wondering is how would I make my own in XSI?

EDIT:

I found

https://sites.google.com/site/swbf2modt ... NG-objects

And I dont understand it. Would I simply have a mesh called terraincutter and then freeze transforms? Or not? and I don't understand why it would need to be hidden/un-hidden on export/in ZE.
JimmyAngler
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Re: How to make a terrain cutter?

Post by JimmyAngler »

well I did some more searching and found this: Hope it helps
zwyx1234
Lance Corporal
Posts: 92
Joined: Fri Sep 13, 2013 10:20 pm
Projects :: No Mod project currently.
Games I'm Playing :: SWBF2 Insurgency
xbox live or psn: No gamertag set
Location: Alberta, Canada

Re: How to make a terrain cutter?

Post by zwyx1234 »

Wow, thank you very much! I can now make some WWI trenches, and I will post the results when I finish :D
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