How to create models in XSI and other 3D applications and make them work in Battlefront 1 & 2. Post models, tips for application usage and share anything XSI, 3DMax, SketchUp, etc.
Oh, drago thank you very much, that you mentioned me . Yo, I am the modeler and drago put those wonderful textures on them, like he said. I hope, you like them...
wow good job, i like the hangar on the venator and the ship in the 4th pic down and the interior locations..... heck i like all of it so i guess we should be expecting an awsome battle over coruscant map soon eh
Pretty cool ..but now I know what the competition is for the Invisible Hand
1 thing.
Jedi Outcast/Academy textures are free to use I believe ( I heard that they released them for the public to use) However , I really hope you asked SJC's ( Sith J Cull ) permission before using his Invisible Hand textures.
THIS IS SO AWESOME!!! I don't ask for a release date but PLEASE release your source files to the public, because these models are amazing, awesome, outstanding etc.
Venom wrote:very very good work you must work for battlefront 3
Many of the great modders and mappers here should work with Pandemic to make SWBF3. In fact it should Star Wars BattleFront 3 by Pandemic and GameToast.
Venom wrote:very very good work you must work for battlefront 3
Many of the great modders and mappers here should work with Pandemic to make SWBF3. In fact it should Star Wars BattleFront 3 by Pandemic and GameToast.
wow.... those models are amazing. Ohh. and thankyou for changing the banking clan frigate model because it looked all wrong. I cant wait to play this map.
I'm surprised you actually did the recusant class light destroyer because of the poly count, but im sure you will get rid of unwanted polys one way or another