Cato Neimodia Release (Version 1.0)
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PaNzErgsp
Cato Neimodia Release (Version 1.0)
Map Name: Cato Neimodia
Version: 1.0
Author: PaNzEr gsp
Author's Email: [email protected]
Sides Played: CW
Historical backround:
CW: The Neiomedian homeworld is under attack by the Republic!
http://img235.exs.cx/img235/2479/battle ... 7048po.jpg
http://img235.exs.cx/img235/5218/battle ... 0108jf.jpg
http://img235.exs.cx/img235/2463/battle ... 5407dv.jpg
http://img235.exs.cx/img235/9688/battle ... 4479xd.jpg
http://img235.exs.cx/img235/6161/battle ... 7246hl.jpg
http://img235.exs.cx/img235/2821/battle ... 1888hi.jpg
http://img235.exs.cx/img235/5743/battle ... 0463zo.jpg
Download link:
http://pcgamemods.com/10848/
P.S. Is there anything that I could do to make it better?
Version: 1.0
Author: PaNzEr gsp
Author's Email: [email protected]
Sides Played: CW
Historical backround:
CW: The Neiomedian homeworld is under attack by the Republic!
http://img235.exs.cx/img235/2479/battle ... 7048po.jpg
http://img235.exs.cx/img235/5218/battle ... 0108jf.jpg
http://img235.exs.cx/img235/2463/battle ... 5407dv.jpg
http://img235.exs.cx/img235/9688/battle ... 4479xd.jpg
http://img235.exs.cx/img235/6161/battle ... 7246hl.jpg
http://img235.exs.cx/img235/2821/battle ... 1888hi.jpg
http://img235.exs.cx/img235/5743/battle ... 0463zo.jpg
Download link:
http://pcgamemods.com/10848/
P.S. Is there anything that I could do to make it better?
Last edited by PaNzErgsp on Thu Aug 25, 2005 6:23 pm, edited 12 times in total.
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PaNzErgsp
RE: Cato Neimodia Map release coming, but first a question
Oh I didn't do the world.req part. Thanks a bunch Fred.
P.S. Map out tomorrow.
P.S. Map out tomorrow.
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PaNzErgsp
RE: Cato Neimodia Map release coming, but first a question
The map has been released and the download link is at the top of the page. Feedback is needed for improvement of the map.
PaNzEr gsp
PaNzEr gsp
- Rends
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RE: Cato Neimodia Map release coming, but first a question
Looks great 
downloading now
downloading now
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rebel_scum
RE: Cato Neimodia Map release coming, but first a question
i cant reach the link is there any way you or guru could get it to
start download right when you click on it
thx
start download right when you click on it
thx
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PaNzErgsp
RE: Cato Neimodia Map release coming, but first a question
Try this if it doesn't work then you will have to wait for the final verson that will be on gametoast.
Sry
EDIT- It didn't work
EDIT- It didn't work
Last edited by PaNzErgsp on Tue Mar 01, 2005 1:55 pm, edited 1 time in total.
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eddie
- Gametoast Supporter

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RE: Cato Neimodia Map release coming, but first a question
gsp, I like mood you set in the map, good job, keep it coming
Download: I had to go to main SWBF section on pcgamemods, find cato map and when you have an option to click on xxxxx.zip right click and Save As - worked for me
Download: I had to go to main SWBF section on pcgamemods, find cato map and when you have an option to click on xxxxx.zip right click and Save As - worked for me
- guru
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RE: Cato Neimodia Map release coming, but first a question
Is this map ready for posting on gametoast?
- Rends
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RE: Cato Neimodia Map release coming, but first a question
as i wrote before i realy like the map.
I would add some rocks into the water left and right from the small island to have a chance to sneak around .
And i got a graphic glitch with the lightning:

Rends
I would add some rocks into the water left and right from the small island to have a chance to sneak around .
And i got a graphic glitch with the lightning:
Rends
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PaNzErgsp
RE: Cato Neimodia Map release coming, but first a question
LOL that could electricute NYC! weel what should I do get rid of the lightning? I'll put in some rocks for the next version, but where are some good rocks located? In what world?
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BlackHawk549
RE: Cato Neimodia Map release coming, but first a question
umm kashyyk islands has some good ones around it, they are good for hiding behind!
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fett42
RE: Cato Neimodia Map release coming, but first a question
I agree with eddie that the mood set on this map is good. The map itself could be a little larger, but other than that I like it because of the design.
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RE: Cato Neimodia Map release coming, but first a question
Well i´m not sure how you could fix the graphic glitch. You may want ask Fred about it.
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PaNzErgsp
RE: Cato Neimodia Map release coming, but first a question
Guru I am going to wait until the final version to put it on Gametoast, because I dont want to spam you with all of the updated versions.
Alright the next version will be out tonight or tomorrow!
Alright the next version will be out tonight or tomorrow!
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PaNzErgsp
RE: Cato Neimodia Map release coming, but first a question
I tried making the comand center a prop, but the AI still walk over to it and just stand there. This is only with the clones, not the CIS? What is wrong, and what should I do to just make it a regular prop, so the AI doesn't go towards the prop. ? 
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PaNzErgsp
RE: Cato Neimodia Map release coming, but first a question
This is the last thing, then I will release the final version.
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PaNzErgsp
RE: Cato Neimodia Map release coming, but first a question
I need some help makeing this object a plain prop that doesn't affect the AI. Is there any simple way to do this? Like I said before, I tried making it a regular prop, but hthe AI would always walk towards the forward command center. What should I do?
http://img61.exs.cx/img61/5749/screenshot00006wj.jpg

http://img61.exs.cx/img61/5749/screenshot00006wj.jpg
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PaNzErgsp
RE: Cato Neimodia Map release coming, but first a question
I did that and made the .odf look like this:
[GameObjectClass]
ClassLabel = "commandpost"
GeometryName = "rep_bldg_forwardcenter.msh"
[Properties]
GeometryName = "rep_bldg_forwardcenter"
FoleyFXGroup = "metal_foley"
But they still go to the object like they want to capture it.
EDIT- Could it be because of this:
ClassLabel = "commandpost"
mmmmm let me check
[GameObjectClass]
ClassLabel = "commandpost"
GeometryName = "rep_bldg_forwardcenter.msh"
[Properties]
GeometryName = "rep_bldg_forwardcenter"
FoleyFXGroup = "metal_foley"
But they still go to the object like they want to capture it.
EDIT- Could it be because of this:
ClassLabel = "commandpost"
mmmmm let me check
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imp_strikeforce
RE: Cato Neimodia Map release coming, but first a question
that's probably the issue. the classlabel should be ClassLabel = "prop"
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PaNzErgsp
RE: Cato Neimodia Map release coming, but first a question
Yup tried it. Man I spent weeks on that... Well I should release the next version in a day or even tonight!
