Cato Neimodia Release (Version 1.0)

Post everything from general questions, to modding questions, to map WIPs to releases. (SWBF1 only)

Moderator: Moderators

PaNzErgsp

Cato Neimodia Release (Version 1.0)

Post by PaNzErgsp »

Last edited by PaNzErgsp on Thu Aug 25, 2005 6:23 pm, edited 12 times in total.
PaNzErgsp

RE: Cato Neimodia Map release coming, but first a question

Post by PaNzErgsp »

Oh I didn't do the world.req part. Thanks a bunch Fred.

P.S. Map out tomorrow.
PaNzErgsp

RE: Cato Neimodia Map release coming, but first a question

Post by PaNzErgsp »

The map has been released and the download link is at the top of the page. Feedback is needed for improvement of the map.

PaNzEr gsp 8)
User avatar
Rends
Sith
Sith
Posts: 1278
Joined: Fri Oct 15, 2004 6:34 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: Germany
Contact:

RE: Cato Neimodia Map release coming, but first a question

Post by Rends »

Looks great :-)

downloading now
rebel_scum

RE: Cato Neimodia Map release coming, but first a question

Post by rebel_scum »

i cant reach the link is there any way you or guru could get it to
start download right when you click on it

thx
PaNzErgsp

RE: Cato Neimodia Map release coming, but first a question

Post by PaNzErgsp »

Try this if it doesn't work then you will have to wait for the final verson that will be on gametoast. :( Sry

EDIT- It didn't work
Last edited by PaNzErgsp on Tue Mar 01, 2005 1:55 pm, edited 1 time in total.
eddie
Gametoast Supporter
Gametoast Supporter
Posts: 366
Joined: Mon Oct 18, 2004 3:27 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set

RE: Cato Neimodia Map release coming, but first a question

Post by eddie »

gsp, I like mood you set in the map, good job, keep it coming

Download: I had to go to main SWBF section on pcgamemods, find cato map and when you have an option to click on xxxxx.zip right click and Save As - worked for me
User avatar
guru
Jawa Admin
Jawa Admin
Posts: 2390
Joined: Thu Oct 14, 2004 8:45 pm
Projects :: swbf 1 vanilla
Games I'm Playing :: any mobile rpg

RE: Cato Neimodia Map release coming, but first a question

Post by guru »

Is this map ready for posting on gametoast?
User avatar
Rends
Sith
Sith
Posts: 1278
Joined: Fri Oct 15, 2004 6:34 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: Germany
Contact:

RE: Cato Neimodia Map release coming, but first a question

Post by Rends »

as i wrote before i realy like the map.
I would add some rocks into the water left and right from the small island to have a chance to sneak around .
And i got a graphic glitch with the lightning:
Image

Rends
PaNzErgsp

RE: Cato Neimodia Map release coming, but first a question

Post by PaNzErgsp »

LOL that could electricute NYC! weel what should I do get rid of the lightning? I'll put in some rocks for the next version, but where are some good rocks located? In what world?
BlackHawk549

RE: Cato Neimodia Map release coming, but first a question

Post by BlackHawk549 »

umm kashyyk islands has some good ones around it, they are good for hiding behind!
fett42

RE: Cato Neimodia Map release coming, but first a question

Post by fett42 »

I agree with eddie that the mood set on this map is good. The map itself could be a little larger, but other than that I like it because of the design.
User avatar
Rends
Sith
Sith
Posts: 1278
Joined: Fri Oct 15, 2004 6:34 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: Germany
Contact:

RE: Cato Neimodia Map release coming, but first a question

Post by Rends »

Well i´m not sure how you could fix the graphic glitch. You may want ask Fred about it.
PaNzErgsp

RE: Cato Neimodia Map release coming, but first a question

Post by PaNzErgsp »

Guru I am going to wait until the final version to put it on Gametoast, because I dont want to spam you with all of the updated versions.

Alright the next version will be out tonight or tomorrow!
PaNzErgsp

RE: Cato Neimodia Map release coming, but first a question

Post by PaNzErgsp »

I tried making the comand center a prop, but the AI still walk over to it and just stand there. This is only with the clones, not the CIS? What is wrong, and what should I do to just make it a regular prop, so the AI doesn't go towards the prop. ? :(
PaNzErgsp

RE: Cato Neimodia Map release coming, but first a question

Post by PaNzErgsp »

This is the last thing, then I will release the final version.
PaNzErgsp

RE: Cato Neimodia Map release coming, but first a question

Post by PaNzErgsp »

I need some help makeing this object a plain prop that doesn't affect the AI. Is there any simple way to do this? Like I said before, I tried making it a regular prop, but hthe AI would always walk towards the forward command center. What should I do?

http://img61.exs.cx/img61/5749/screenshot00006wj.jpg

:(
PaNzErgsp

RE: Cato Neimodia Map release coming, but first a question

Post by PaNzErgsp »

I did that and made the .odf look like this:

[GameObjectClass]

ClassLabel = "commandpost"
GeometryName = "rep_bldg_forwardcenter.msh"


[Properties]

GeometryName = "rep_bldg_forwardcenter"


FoleyFXGroup = "metal_foley"

But they still go to the object like they want to capture it.

EDIT- Could it be because of this:

ClassLabel = "commandpost"

mmmmm let me check
imp_strikeforce

RE: Cato Neimodia Map release coming, but first a question

Post by imp_strikeforce »

that's probably the issue. the classlabel should be ClassLabel = "prop"
PaNzErgsp

RE: Cato Neimodia Map release coming, but first a question

Post by PaNzErgsp »

Yup tried it. Man I spent weeks on that... Well I should release the next version in a day or even tonight!
Post Reply