Animating Turret Chairs and more..

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thelegend
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Animating Turret Chairs and more..

Post by thelegend »

Hey all,
i would like to know if it is possible to (ZeroEditor) animate a remoteable turret chair. I put some chairs into my Animation group but In-game they still stay where they were. In ZeroEditor they move, when I let them animate, though.

Also is it possible to Deactivate Landing and DeathRegions? I tried SetClassProperty for a DeathRegion but it doesn't get "removed":

Code: Select all

SetClassProperty("deathregion_CIS", "None")
Many thanks for helping me.
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AnthonyBF2
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Re: Animating Turret Chairs and more..

Post by AnthonyBF2 »

RemoveRegion or DeactivateRegion should make regions quit working.

RemoveRegion("this_region_sucks")
DeactivateRegion("dont_turn_me_off")
thelegend
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Joined: Thu Jan 23, 2014 6:01 am
Projects :: Star Wars - Battlefront III Legacy
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xbox live or psn: El_Fabricio#
Location: Right behind you :)

Re: Animating Turret Chairs and more..

Post by thelegend »

anthonybf2 wrote:RemoveRegion or DeactivateRegion should make regions quit working.

RemoveRegion("this_region_sucks")
DeactivateRegion("dont_turn_me_off")
Thanks! It works fine now. I am using both lines to remove it completely.
jedimoose32
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Re: Animating Turret Chairs and more..

Post by jedimoose32 »

I think RemoveRegion() is the only one that actually works. I've tried using DeactivateRegion() before and it didn't work. I don't think I was using it incorrectly...
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