A little help

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A little help

Post by Commander_Cody771 »

My Common won't munge and it has a munge folder in build folder. :? :?
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Re: A little help

Post by Teancum »

What's happening exactly?
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Re: A little help

Post by Xavious »

You do have the common folder in your sides folder, right? The one that was in the sides assets?
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Re: A little help

Post by Commander_Cody771 »

Xavious wrote:You do have the common folder in your sides folder, right? The one that was in the sides assets?
Like in the cis folder for example?
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Re: A little help

Post by Teancum »

Copy the files and folders from /assets/sides/common to data_YOURMAP/sides.

Alternatively, you can dump the files into your new side itself. For example:

/assets/sides/common/odf

copies to

/data_YOURMAP/sides/YOURSIDE/odf

etc.
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Re: A little help

Post by Commander_Cody771 »

It STILL did not munge what is the [Diet dr. pepper] problem with this thing??? :x :x :x :x
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Re: A little help

Post by Teancum »

Teancum wrote:What's happening exactly?
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Re: A little help

Post by Commander_Cody771 »

I'm doing what you are telling me and it is not munging. I was talking to Xavious on xfire, and he said I was looking in the wrong place - in the addon folder of Battlefront 2. where should I look for the munged common?
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Re: A little help

Post by Caleb1117 »

It doesn't come pre-munged, its in the assets/sides folder.
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Re: A little help

Post by Taivyx »

Alright, let's get this cleared up.

The "common" side is a collection of parent odf's, effects common to every side, and basically stuff that every side needs.

It's found in BF2_Modtools/assets/sides
Copy the "common" folder found there into your data_***/sides folder.
Then, clean and munge, making sure the "Common" side is selected in the munge options, and the "Common" box is checked.
That should clear up whatever problems you're having.
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Re: A little help

Post by Commander_Cody771 »

Where does it come out munged?
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Re: A little help

Post by Teancum »

Gauranteed no-fail method

1-Browse to /YOUR BF2 MODTOOLS FOLDER/assets/sides/common/odf. You should be looking at lots of odf files starting with com_.
2-Hit CTRL+A to select all, then CTRL+C to copy
3-Browse to /YOUR BF2 MODTOOLS FOLDER/data_YOURMAP/sides/YOURSIDE/odf. You should be seeing the odfs for your side. Paste the stuff you copied there.
4-Browse to /YOUR BF2 MODTOOLS FOLDER/assets/sides/common/msh. You should be looking at lots of msh, tga and option files.
5-Hit CTRL+A to select all, then CTRL+C to copy
6-Browse to /YOUR BF2 MODTOOLS FOLDER/data_YOURMAP/sides/YOURSIDE/msh. You should be seeing the msh, tga and option files for your side. Paste the stuff you copied there.
7-CLEAN (A MUST) and munge your new side. You're good to go.

You DO NOT need to copy over the common side with this method, since we're putting all the needed files right into your new side
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Re: A little help

Post by Caleb1117 »

Are the changes your making to common, working?
AFAIK, the common side deosn't munge like the others, so it won't be in addon/ABC/data/_LVL_PC/sides

It just... is.
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Re: A little help

Post by Xavious »

From what he told me over XFire, apparently he wants to create a common.lvl to replace the game's default common.lvl.
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Re: A little help

Post by Teancum »

Why does he want to replace it?
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Re: A little help

Post by authraw »

Not sure why you would want to do that, but I would probably try naming it something else for munging purposes and then just renaming the munged file to common.lvl.
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Re: A little help

Post by Caleb1117 »

Oh so thats what your doing.

Then what Authraw said would work.
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Re: A little help

Post by Commander_Cody771 »

Teancum wrote:Why does he want to replace it?
Because I edited it. I did the read data file dc:side thing. or is that not required. :roll:
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Re: A little help

Post by Teancum »

So you're telling me you want to replace the common.lvl that shipped with the game because you edited it? Just reinstall the game. Custom common.lvls are not easy to do, as far as I know only [RDH]Zerted and myself have built them correctly, and the only reason was for large-scale mods.
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Re: A little help

Post by Caleb1117 »

I think he wants to make a new one, or alredy has, and can't get it to work.
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