Eddie's Kastel converted by squipple - FINAL

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squipple
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Eddie's Kastel converted by squipple - FINAL

Post by squipple »

Eddie's Kastel - converted by squipple

Version: FINAL

Installation instructions:
1. Download and install the patch if you haven't already. http://support.lucasarts.com/patches/Battlefront2.htm
2. Unzip ED5Final.zip into your "C:\Program FilesLucasArts\Star Wars Battlefront II\GameData\addon" folder. If the addon folder doesn't exist in that location, create it.
3. Now the map will show up in the game in your list under Eddie's Kastel

About the map:
This is a BF1 map designed by Eddie. Lots of close-quarters whats-around-the-next-corner fighting and lots of fun rooftop combat in hero assault.

Heroes:
GCW:Chewbacca/Boba Fett
CW:Ki-Adi-Mundi/General Grievous

Map features:
Conquest
1-Flag
2-Flag
Hero Assault
Classic Conquest (if the SWBF1 mappack is installed)

Thanks to:
Eddie
Teancum (for adding Classic Conquest)
mysteray
DaWeess
Commander Fusion and Epena for a quick round of testing
GT and beta testers.

Screeenieeeees

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Filefront FINAL LINK:
http://files.filefront.com/ED5Finalzip/;6711784;;/


----------
BETA TOPIC BELOW
-----------
Eddie's Kastel - converted by squipple

Version: Beta

Installation instructions:
1. Download and install the patch if you haven't already. http://support.lucasarts.com/patches/Battlefront2.htm
2. Unzip ED1Beta.zip into your "C:\Program FilesLucasArts\Star Wars Battlefront II\GameData\addon" folder. If the addon folder doesn't exist in that location, create it.
3. Now the map will show up in the game in your list under Eddie's Kastel

About the map:
This is a BF1 map designed by Eddie. It features many spots for close quarter combat and ambushing, a few open spots for sniping, and in hero assault mode, a lot of roof-top fighting in multiplayer.

Heroes:
GCW:Emperor/Chewbacca
CW:Ki-Adi-Mundi/Grievous

Map features:
Conquest
1-Flag
2-Flag
Hero Assault

Known things to fix for final:

- Ground a few floating items
- need to add a new mini (still has the old BF1 mini)
- add classic conquest
- add loading screen
- optimize draw distance

BETA LINK:
http://files.filefront.com//;6637874;;/



-------------------------------
WIP TOPIC BELOW
-------------------------------

Some of you've been waiting for this one. I just got it in and played some preliminary rounds of Conquest and Hero Assault, and lemmie tell you, it's even more fun in BF2 than BF1. :D

Through looking in ZE and yoda's exploratory abilities, I've found a few things on this map I didn't even know were there.

I had to clean up the underworld (lots of unseen debris under the terrain) and re-make some of the fences in order to get it down under the object limit. I'll probably clean up even more of the fences and make some other adjustments as well. The bot routes needed some cleanup to get under the 255 limit as well. And there's NO barriers in this map. That's going to take quite a while to do. I've found one of the keys to good AI is barriers around anything that they can run into, and there's a lot to run into on this map.

Enough of that, let's see some screenies

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Last edited by squipple on Fri Feb 09, 2007 2:31 am, edited 4 times in total.
Linus

RE: Eddie

Post by Linus »

squipple...
This is so great !...

- Linus
Rikino

Re: Eddie's Kastel - WIP

Post by Rikino »

I'm beginning to sense a pattern here; first Italia, now this... not that I'm complaining, of course!

It looks great so far! I never saw this for BFI, looks like I missed out.

Quick question: are you going to include Classic Conquest in this?
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RE: Re: Eddie

Post by DeathRow »

Haha! I knew you would do this. Thanks, looking great.
Schizo

RE: Re: Eddie

Post by Schizo »

One of my favorite maps for BF1. Can't wait. Eddie is a god among Battlefront modders.
-(DW)-Arc9[E]

RE: Re: Eddie

Post by -(DW)-Arc9[E] »

I quite agree with shizo.
Can't wait! :P

OFF TOPIC:
Lawlz yoda is a ghost
Tuskenjedi

RE: Re: Eddie

Post by Tuskenjedi »

Looks nice squipple. you sure are working hard on all these eddie maps.
Great job!
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Post by EGG_GUTS »

I've never played eddie's maps but I've heard there very good I might get
this one :)
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Post by Darth_Z13 »

Oh goodie! This is the one I was looking forward to!
Razgriz

Post by Razgriz »

sweeeeeeeeeeet
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Post by yankeefan05 »

Wow looks nice. Seems u like converting Eddie's SWBF1 maps alot.
wierd165

Post by wierd165 »

looks cool keep up the cool map work guys!
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Post by Teancum »

Needs lighting, other than that it's swank.
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Post by EGG_GUTS »

Teancum wrote:swank.
Swank?
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Post by EraOfDesann »

yankeefan05 wrote:Wow looks nice. Seems u like converting Eddie's SWBF1 maps alot.


They're great maps and very old-school.
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Post by squipple »

Yeah, does need lighting. These were taken the first time I got it to load, so there's lots of stuff that needs doing. Tons of flickery walls/roofs from geometry being on the exact same plane, levitating trees, routes for flag and eli modes, fences need repositioning, and various other tidying up.
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Post by Teancum »

EGG_GUTS wrote:
Teancum wrote:swank.
Swank?
swank

Slang: with-it
Idioms: all the rage

I.E. it's totally what SWBF players want
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squipple
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Post by squipple »

Got done most of what I listed. Flag modes are set up, put in the 'sun', all barriers are in (whew!), trees grounded, fences arranged, an best of all fixed that LIP at the end of that small bridge in the back. If anyone has played this map a lot in BF1, you know what I mean. I used to get so annoyed by getting stuck on that thing. I looked at all the same-plane flickery stuff and some of it has gaps in the geometry, so it's a question of whether it looks worse flickering or showing the gaps. Just need to do a few rounds of preliminary testing and I should have a Beta ready by early next week, if not sooner.
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Post by AlexSecura »

Yeah,Squipple.
Thats so great.Im awaiting this Map so long.
The Screens looks very good.Hope the Beta is coming fast. :P .Can´t wait to play it.
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Post by Caleb1117 »

your doing Kastel! :shock: YAY and terrible sweetness, of all of eddie's horificly awsome maps that was my fav! tight compacted battle in a stone castle-y enviorment... ah Squipple you bring me reminecent joy!

Peace, love, the eddie maps!
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