Version: FINAL
Installation instructions:
1. Download and install the patch if you haven't already. http://support.lucasarts.com/patches/Battlefront2.htm
2. Unzip ED5Final.zip into your "C:\Program FilesLucasArts\Star Wars Battlefront II\GameData\addon" folder. If the addon folder doesn't exist in that location, create it.
3. Now the map will show up in the game in your list under Eddie's Kastel
About the map:
This is a BF1 map designed by Eddie. Lots of close-quarters whats-around-the-next-corner fighting and lots of fun rooftop combat in hero assault.
Heroes:
GCW:Chewbacca/Boba Fett
CW:Ki-Adi-Mundi/General Grievous
Map features:
Conquest
1-Flag
2-Flag
Hero Assault
Classic Conquest (if the SWBF1 mappack is installed)
Thanks to:
Eddie
Teancum (for adding Classic Conquest)
mysteray
DaWeess
Commander Fusion and Epena for a quick round of testing
GT and beta testers.
Screeenieeeees





Filefront FINAL LINK:
http://files.filefront.com/ED5Finalzip/;6711784;;/
----------
BETA TOPIC BELOW
-----------
Eddie's Kastel - converted by squipple
Version: Beta
Installation instructions:
1. Download and install the patch if you haven't already. http://support.lucasarts.com/patches/Battlefront2.htm
2. Unzip ED1Beta.zip into your "C:\Program FilesLucasArts\Star Wars Battlefront II\GameData\addon" folder. If the addon folder doesn't exist in that location, create it.
3. Now the map will show up in the game in your list under Eddie's Kastel
About the map:
This is a BF1 map designed by Eddie. It features many spots for close quarter combat and ambushing, a few open spots for sniping, and in hero assault mode, a lot of roof-top fighting in multiplayer.
Heroes:
GCW:Emperor/Chewbacca
CW:Ki-Adi-Mundi/Grievous
Map features:
Conquest
1-Flag
2-Flag
Hero Assault
Known things to fix for final:
- Ground a few floating items
- need to add a new mini (still has the old BF1 mini)
- add classic conquest
- add loading screen
- optimize draw distance
BETA LINK:
http://files.filefront.com//;6637874;;/
-------------------------------
WIP TOPIC BELOW
-------------------------------
Some of you've been waiting for this one. I just got it in and played some preliminary rounds of Conquest and Hero Assault, and lemmie tell you, it's even more fun in BF2 than BF1.
Through looking in ZE and yoda's exploratory abilities, I've found a few things on this map I didn't even know were there.
I had to clean up the underworld (lots of unseen debris under the terrain) and re-make some of the fences in order to get it down under the object limit. I'll probably clean up even more of the fences and make some other adjustments as well. The bot routes needed some cleanup to get under the 255 limit as well. And there's NO barriers in this map. That's going to take quite a while to do. I've found one of the keys to good AI is barriers around anything that they can run into, and there's a lot to run into on this map.
Enough of that, let's see some screenies












