How to create models in XSI and other 3D applications and make them work in Battlefront 1 & 2. Post models, tips for application usage and share anything XSI, 3DMax, SketchUp, etc.
Ok so i worked on it a bit and I have a beta texture. Not too happy about it though. And i need your feedback! :3po:
So I need to know how I should texture it. Do I make lines distinguish blocks and make complex bottom parts (like my pictures below) or just simple colors for the bottom and everything else. Should I make it like this picture, http://media.pc.ign.com/media/804/80445 ... 93920.html from LSW2? (By the way, if someone can get me a reference pic/ tell me how the belly of the speeder looks like, I would be very happy .) Or... what do you think?
Note: this is in Texture Decal, so the model will totally look better in shadows, ie. swbfII.
dude if i was wearing a hat i'd take it off and bow to you, but as im not, i guess u'll have to do with me kneeling on one knee with one hand across my heart.....that is truly amazing man....im a HUGE fan of the collection of star wars lego, so this is awesome to see!
very nice! although i think there shold be lines between bricks, or would the blocks have better light & shading in game, the top isnt clear that its lego. otherwise it looks amazing, the textures on the bottom are great.
Im happy to hear you all like the model . I am going to edit the skin by removing the lines, make a better underside, and perhaps edit the colors. Also I will make a modified skin for a snow version.
Apparently this thread has been transformed into a gallery. Heres a next model, guesss if you wish. I need someone to explain how to make objects transperant. I decided to show it now becuase this was the last time i could work on it this week, so sorry for the missing bricks
That's amazing! Looks just like it does in Lego Star Wars II (even though it's unfinished, and I've only seen videos of the Lego game, LoL). For transparency, it's something to do with the edit flags tool. Find that big table that someone wrote up to find out which one is transparency. It's in the glow tutorial somewhere.
Alpha channels, hmmm... sounds good. But how do you make an alpha channel in photoshop? Like say... you got yourself a texture.tga, do you make the balck & white layer on top in that .tga or is it a seperate .tga. And if its one .tga how do you save it so that it recognizes theres an alpha channel. : And I have searched for this answer in google a month ago with no success.
And does anyone how to make transperancy in XSI for demonstration purposes? Or is it basically alpha channel textures?
P.S. - I have some great reference pics of the snowspeeder in LSW2, so I'm going to make resemble it a lot.
@ Dabrowski: although i have never actually tested this, it is how i think it is done. in photoshop on the same panel where you view alll the layers, there is a "channels" tab. if you simply click on new channel (or something like that(i'm not in PS right now)) it should come up as alpha, at least it does in CS2, not sure what vers you have. Can someone who has tried this confirm what i have said. nice models BTW
It does indeed come up as alpha, but a while back I tried to give the droideka an alpha channel but he didn't suddenly become all shiny, even when I made it shine as much as I could. It's something to do with the edit flags grid; I'm sure of it.
Yeah that's the other half. Dab' was just asking about this part ATM. Look at the edit flags grid in "the tutorials thread" sticky. It shows you which flag to use. However, since the models are in mod tools, i am assuming you do not have the exporter and therefore the edit flags option, so you'll have to ask someone else to do it for you.
I have PhotoshopElements 2
I searched online and it says Elements does not support alpha channels, so... I guess someone will need to help me with this. As for the glow stuff, i haven't used any xsi trial versions yet, hehe