Assembling models? (Plus 2 lego vehicle models)

How to create models in XSI and other 3D applications and make them work in Battlefront 1 & 2. Post models, tips for application usage and share anything XSI, 3DMax, SketchUp, etc.

Moderator: Moderators

Dabrowski

Post by Dabrowski »

Ok so i worked on it a bit and I have a beta texture. Not too happy about it though. And i need your feedback! :3po:

So I need to know how I should texture it. Do I make lines distinguish blocks and make complex bottom parts (like my pictures below) or just simple colors for the bottom and everything else. Should I make it like this picture, http://media.pc.ign.com/media/804/80445 ... 93920.html from LSW2? (By the way, if someone can get me a reference pic/ tell me how the belly of the speeder looks like, I would be very happy :D .) Or... what do you think?

Note: this is in Texture Decal, so the model will totally look better in shadows, ie. swbfII.
Image
Image
Rekubot
Jedi
Jedi
Posts: 1080
Joined: Wed Apr 05, 2006 12:34 pm
Projects :: No Mod project currently.
Games I'm Playing :: Shadow Complex
xbox live or psn: Rekubot
Location: UK

Post by Rekubot »

That's actually really nice. The brown parts could be a bit lighter I guess. I say keep the texture as it is; plain and simple, just like Lego is.
Bobafett16

Post by Bobafett16 »

very nice job on the model.
Qdin
Old School Staff
Posts: 2059
Joined: Wed Feb 23, 2005 9:54 am
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set

Post by Qdin »

as I said, you shouldn't worry about the skin :wink: only stupid whiners wants a uber skin for a lego brick :roll:
Penguin
Jedi Admin
Jedi Admin
Posts: 2541
Joined: Sun Mar 05, 2006 12:00 am
Location: Australia

Post by Penguin »

the textures are awsome but i have one complaint

i think the gray should be darker, looks to bright

PS: is that the new speeder or the old speeder?
The_Emperor
Supreme Galactic Ruler
Posts: 2118
Joined: Sat Dec 10, 2005 6:30 am
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: Waaaaay over there.

Post by The_Emperor »

I WANT AN UBER SKIN FOR THIS!!!!

Hehe
Great job man :P I've got 2 of those somewhere... :P and an old version of it
This is the new version (unless there's an even newer newest new version)
Aussie_Irishman

RE: Re: RE: Re: RE: Assembling models?

Post by Aussie_Irishman »

dude if i was wearing a hat i'd take it off and bow to you, but as im not, i guess u'll have to do with me kneeling on one knee with one hand across my heart.....that is truly amazing man....im a HUGE fan of the collection of star wars lego, so this is awesome to see!

AJay
MasterYoda91

Post by MasterYoda91 »

very nice! although i think there shold be lines between bricks, or would the blocks have better light & shading in game, the top isnt clear that its lego. otherwise it looks amazing, the textures on the bottom are great. :D
The_Emperor
Supreme Galactic Ruler
Posts: 2118
Joined: Sat Dec 10, 2005 6:30 am
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: Waaaaay over there.

Post by The_Emperor »

Dabrowski wrote:
Note: this is in Texture Decal, so the model will totally look better in shadows, ie. swbfII.
it will look way better in game, Master Yoda :yod:
Hebes24
Sith Master
Sith Master
Posts: 2594
Joined: Sat Jun 03, 2006 5:15 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: In An Epic Space Battle!
Contact:

Post by Hebes24 »

"I should think you Jedi would have more respect for the difference between knowledge and-hehe-wisdom." (Dexter Jettster, Star Wars Episode II)

Great model Dabrowski!! I love Legos! :D
Dabrowski

Post by Dabrowski »

Im happy to hear you all like the model :D . I am going to edit the skin by removing the lines, make a better underside, and perhaps edit the colors. Also I will make a modified skin for a snow version. :P

Apparently this thread has been transformed into a gallery. Heres a next model, guesss if you wish. I need someone to explain how to make objects transperant. :roll: I decided to show it now becuase this was the last time i could work on it this week, so sorry for the missing bricks :wink:

Image
Image
Penguin
Jedi Admin
Jedi Admin
Posts: 2541
Joined: Sun Mar 05, 2006 12:00 am
Location: Australia

Post by Penguin »

awsome, but again, its the new version, not the old one >.< lol, jsut joking

for transparent stuff all i know is that you need to make an alpha channel on your texture, and paint the parts that you want transparent

black = transparent,
white = seeable ((what ever you call it, lol))

so grey would be what your looking for
Rekubot
Jedi
Jedi
Posts: 1080
Joined: Wed Apr 05, 2006 12:34 pm
Projects :: No Mod project currently.
Games I'm Playing :: Shadow Complex
xbox live or psn: Rekubot
Location: UK

Post by Rekubot »

:shock: That's amazing! Looks just like it does in Lego Star Wars II (even though it's unfinished, and I've only seen videos of the Lego game, LoL). For transparency, it's something to do with the edit flags tool. Find that big table that someone wrote up to find out which one is transparency. It's in the glow tutorial somewhere.
Qdin
Old School Staff
Posts: 2059
Joined: Wed Feb 23, 2005 9:54 am
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set

Post by Qdin »

ahh.... what's better than tons of cylinders and cubes in a model being called a LEGO model :P
Bobafett16

Post by Bobafett16 »

nice, ~ looks pretty good man. looks alot like the one in Lego SWII game. =]

lol @ Qdy :wink:
Dabrowski

Post by Dabrowski »

your right Q, theres nothing better :D lol


Alpha channels, hmmm... sounds good. But how do you make an alpha channel in photoshop? Like say... you got yourself a texture.tga, do you make the balck & white layer on top in that .tga or is it a seperate .tga. And if its one .tga how do you save it so that it recognizes theres an alpha channel. :?: And I have searched for this answer in google a month ago with no success.

And does anyone how to make transperancy in XSI for demonstration purposes? Or is it basically alpha channel textures?



P.S. - I have some great reference pics of the snowspeeder in LSW2, so I'm going to make resemble it a lot. :D
Murdocr

Post by Murdocr »

@ Dabrowski: although i have never actually tested this, it is how i think it is done. in photoshop on the same panel where you view alll the layers, there is a "channels" tab. if you simply click on new channel (or something like that(i'm not in PS right now)) it should come up as alpha, at least it does in CS2, not sure what vers you have. Can someone who has tried this confirm what i have said. nice models BTW
Rekubot
Jedi
Jedi
Posts: 1080
Joined: Wed Apr 05, 2006 12:34 pm
Projects :: No Mod project currently.
Games I'm Playing :: Shadow Complex
xbox live or psn: Rekubot
Location: UK

Post by Rekubot »

It does indeed come up as alpha, but a while back I tried to give the droideka an alpha channel but he didn't suddenly become all shiny, even when I made it shine as much as I could. It's something to do with the edit flags grid; I'm sure of it.
Murdocr

Post by Murdocr »

Yeah that's the other half. Dab' was just asking about this part ATM. Look at the edit flags grid in "the tutorials thread" sticky. It shows you which flag to use. However, since the models are in mod tools, i am assuming you do not have the exporter and therefore the edit flags option, so you'll have to ask someone else to do it for you.
Dabrowski

Post by Dabrowski »

I have PhotoshopElements 2 :(
I searched online and it says Elements does not support alpha channels, so... I guess someone will need to help me with this. As for the glow stuff, i haven't used any xsi trial versions yet, hehe :D
Post Reply