WIP: Mos Espi - Beta released + movie!

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darthpingu

WIP: Mos Espi - Beta released + movie!

Post by darthpingu »

Hello!
I'm currently working on my first mod-map!
Just started and, well it's a lot of questions:
Why won't my turrets show up?
And for some reason I can't use mouse button 3 to move the blue axis(Y?).
I've tried several mice lol.
More questions to come lol.

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Any tip would be good!
Last edited by darthpingu on Tue May 23, 2006 2:03 pm, edited 7 times in total.
CarbineImpulse

RE: Mod-map, gimme a name!

Post by CarbineImpulse »

To change the 4 default CP's you need to change the layer you're editing in zeroeditor then they'll show up as objects. Layers are simple to get to grips with, you just need to be slightly careful when you're plonking stuff down.

For answers to more questions check out the everything you need thread :

http://www.gametoast.com/index.php?name ... pic&t=3497

For ideas on possible settings or locations then visit:

http://www.starwars.com/databank/location

that may give you some inspiration.

Hope that helps :)
darthpingu

RE: Mod-map, gimme a name!

Post by darthpingu »

Lol, we'll call it Mos Espi :lol:
darthpingu

RE: Mod-map, gimme a name!

Post by darthpingu »

Please help, I'm pretty new in this
Talibanman

Post by Talibanman »

Please help, I'm pretty new in this
what kind of help do ya need?
yankeefan05
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Post by yankeefan05 »

please explain how this map will be? (like the layout and stuff like that)
darthpingu

Post by darthpingu »

Erm its just a map on Tatooine, can't say anything more about it:/
Screenies:
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How do i change the texture of the terrain? Please do not post links!
Video to come...
darthpingu

Post by darthpingu »

darthpingu

Post by darthpingu »

Great... I managed to screw up the texture, I removed the yavin files and replaced them with tatooine files, and voila! Now th etexture is *grey*.
yankeefan05
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Post by yankeefan05 »

nice shoot. (When u kill droids a s jet trooper in the video). Looks like its coming along well.
JawaMan

Post by JawaMan »

lol dont die now :p
sawyerdk9

Post by sawyerdk9 »

well to change the texture make sure you have the one you want in your world folder. Then go into zeroeditor and choose the texture mode at the top. You will see to the right that there are four textures (default). Those are the Yavin textures. Click on the first one. Then look to the bottom left corner. There it will say like yav1_main_01.tga or something. That is the name of the texture it is calling. Under that it should say BROWSE. Click on browse and it will open up the same screen as when your choosing objects but instead of looking for and odf(object) it is looking for a .tga
From that window go into your world folder where you put the textures. You will see it and all you need to do is double click it. This will replace the yavin grass texture wherever it has been placed to the new texture you have just laid down.
ARC_Trooper

Post by ARC_Trooper »

Add a V-Wing bomber...Please (Pilotable)
Heh Heh Heh...
ARC Lambda 00
darthpingu

Post by darthpingu »

I figured the texture. It's Tatooine texture now:).
I removed the labyrinth, it's a junkyard there now.
How do I make locals?
And team 3 is locals right?
How do I choose wether they are neutral or what?
ARC_Trooper, I might add vehicles but a bomber would be as on the geonosis map by stager00: 3 bombs=100 kills:D
darthpingu

Post by darthpingu »

JawaMan wrote:
lol dont die now :p
Nope I killed those two aswell lol.
Pics:
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darthpingu

Post by darthpingu »

I found 3 mshes called skiff_chunk1 skiff_chunk2 and skiff_chunk3, could someone make odfs for them please? They are located in I:\BF2_ModTools\assets\worlds\TAT\msh
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Gogie
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Post by Gogie »

you are able to make the .odf file yourself, you do know that right? just create a new word document, and change the end from .txt or .doc to .odf. open that file and write in :

[GameObjectClass]

ClassLabel = "prop"
GeometryName = "skiff_chunk1.msh"


[Properties]

GeometryName = "skiff_chunk1"


do the same for skiff_chunk2 and skiff_chunk3, if you are still having problems with it i'll sned you the odfs
darthpingu

Post by darthpingu »

Thanks gogie!
And another question: how do i convert to .snd sound???
darthpingu

Post by darthpingu »

And another one lol, what about the sandcrawler? check the tat\msh folder, u can see about 4 things with crawler in its name, and in the PC folder its 4 aswell i think. how can i make that one?
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Gogie
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Post by Gogie »

darthpingu wrote:And another one lol, what about the sandcrawler? check the tat\msh folder, u can see about 4 things with crawler in its name, and in the PC folder its 4 aswell i think. how can i make that one?
the same format just replace the skiff_chunk with what ever the crawlers name is.

for the snd you need a programm that is able to convert or export .snd files, importin also helps.

also edit your messages to avoid double posting k?
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