Hello!
I'm currently working on my first mod-map!
Just started and, well it's a lot of questions:
Why won't my turrets show up?
And for some reason I can't use mouse button 3 to move the blue axis(Y?).
I've tried several mice lol.
More questions to come lol.
Any tip would be good!
Last edited by darthpingu on Tue May 23, 2006 2:03 pm, edited 7 times in total.
To change the 4 default CP's you need to change the layer you're editing in zeroeditor then they'll show up as objects. Layers are simple to get to grips with, you just need to be slightly careful when you're plonking stuff down.
For answers to more questions check out the everything you need thread :
Erm its just a map on Tatooine, can't say anything more about it:/
Screenies:
How do i change the texture of the terrain? Please do not post links!
Video to come...
well to change the texture make sure you have the one you want in your world folder. Then go into zeroeditor and choose the texture mode at the top. You will see to the right that there are four textures (default). Those are the Yavin textures. Click on the first one. Then look to the bottom left corner. There it will say like yav1_main_01.tga or something. That is the name of the texture it is calling. Under that it should say BROWSE. Click on browse and it will open up the same screen as when your choosing objects but instead of looking for and odf(object) it is looking for a .tga
From that window go into your world folder where you put the textures. You will see it and all you need to do is double click it. This will replace the yavin grass texture wherever it has been placed to the new texture you have just laid down.
I figured the texture. It's Tatooine texture now:).
I removed the labyrinth, it's a junkyard there now.
How do I make locals?
And team 3 is locals right?
How do I choose wether they are neutral or what?
ARC_Trooper, I might add vehicles but a bomber would be as on the geonosis map by stager00: 3 bombs=100 kills:D
I found 3 mshes called skiff_chunk1 skiff_chunk2 and skiff_chunk3, could someone make odfs for them please? They are located in I:\BF2_ModTools\assets\worlds\TAT\msh
you are able to make the .odf file yourself, you do know that right? just create a new word document, and change the end from .txt or .doc to .odf. open that file and write in :
And another one lol, what about the sandcrawler? check the tat\msh folder, u can see about 4 things with crawler in its name, and in the PC folder its 4 aswell i think. how can i make that one?
darthpingu wrote:And another one lol, what about the sandcrawler? check the tat\msh folder, u can see about 4 things with crawler in its name, and in the PC folder its 4 aswell i think. how can i make that one?
the same format just replace the skiff_chunk with what ever the crawlers name is.
for the snd you need a programm that is able to convert or export .snd files, importin also helps.
also edit your messages to avoid double posting k?