Dual Pistols?

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Tourny
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Dual Pistols?

Post by Tourny »

Ok, I've been scouring the released assets for years, and I searched several different things.

How do I make an ODF for dual pistols?

EDIT: Oh, btw, I do know that making an Aayla-esque ODF is obsolete, but I'm making a Commander Bly unit and if I used the Addon MSH technique, it would look wierd when he switched to his rifle.
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Re: Dual Pistols?

Post by skelltor »

all dual wepons when you change to another wepon they will still be attched to the left hand it dose look a bit odd but i dont think there is a fix.
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DarthD.U.C.K.
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Re: Dual Pistols?

Post by DarthD.U.C.K. »

skelltor is right, there is no known way to let the left weapons disappear when weapons are switched
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Re: Dual Pistols?

Post by lucasfart »

Isn't he asking how to set up the odf's, not that the left pistol stays? Because I don't really think thats going to help him with his problem, no offense.
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Re: Dual Pistols?

Post by Fiodis »

No, judging from his edit I think he wants to know how to make the second pistol disappear.
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Re: Dual Pistols?

Post by lucasfart »

ah. Sorry about that you two. I only skim-read his post :oops: . I think someone released some odf's for the pistols, somewhere...
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Re: Dual Pistols?

Post by CodaRez »

*sigh*

This could have been solved so easily...

http://www.gametoast.com/forums/viewtop ... 64&t=14074

Is this what you have been looking for? :wink:
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Re: Dual Pistols?

Post by lucasfart »

I think he already has the pistol assets, he just doesn't know how to make the odf's. All your link does is show the dl for msh's, not odf's.
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Re: Dual Pistols?

Post by CodaRez »

Lol there really aren't any .odfs.

Anyway the readmes inside should tell u how to get em in-game.

But since we can assume that he alrdy has the assets, I'll break down the quick instructions inside the readme into better understandables.

From the "How to get them in-game" section of the readme:

1. create a new animset, once again the tut to that is in the modtools under documentations. If they tell u about jeedai*s u should be able to implement the technique even with guns

2.Munge the anim set to ur side, u should know what this means

3. Is also a self explanatory step

4. This too.

5. To get a gun to shoot 2 lazers, check out the droideka's weapon .odf and implement the proper .odf lines

6. Munge ur world and hope that his left arm can hold another gun while aiming :wink:
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Re: Dual Pistols?

Post by lucasfart »

He's asking here about point five on your list, i think he gets the rest from DD's post's. I think he'll need more info then what you have there btw....
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Re: Dual Pistols?

Post by CodaRez »

PitchLimits = "-25.0 25.0"
YawLimits = "-40.0 40.0"

AimerYawLimits = "-40.0 40.0"
AimerPitchLimits = "-25 25"
AimerNodeName = "hp_gun_1"
FireOutsideLimits = "1"

NextAimer = "-"

AimerYawLimits = "-40.0 40.0"
AimerPitchLimits = "-25 25"
AimerNodeName = "hp_gun_2"
FireOutsideLimits = "1"
this is from the droideka units effect. Surely it is somewhere here.
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Re: Dual Pistols?

Post by Maveritchell »

CodaRez wrote:5. To get a gun to shoot 2 lazers, check out the droideka's weapon .odf and implement the proper .odf lines
Protip: If you're trying to get something to work for a unit, and your advice starts with "check out the droideka...", then stop there and start over.

The droideka acts like a vehicle (and so do its weapons act like vehicle weapons). You can't fire from multiple hardpoints on a unit. The trick is just making it look like two shots - use a couple ShotPatternPitchYaw lines to adjust the vector of the outgoing ordnance (like in a bowcaster .odf).
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