W.I.P. Manta sub droid

How to create models in XSI and other 3D applications and make them work in Battlefront 1 & 2. Post models, tips for application usage and share anything XSI, 3DMax, SketchUp, etc.

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fiddler_on_the_roof
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W.I.P. Manta sub droid

Post by fiddler_on_the_roof »

My first large model!!

2844 polys

(3rd all together)

i haven't finished it yet, needs the eyes and a few finishing things, and then...
texturing :faint:
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obiboba3po
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Re: SWBF Series Model Showcase Thread v3.0

Post by obiboba3po »

wow very nice. its a lot of polies (although meshex can handle that many) i would cut down on the poly wastage on those toruses on the back and the back of the ship itself. otherwise most impressive first large scale model :)
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Re: SWBF Series Model Showcase Thread v3.0

Post by MandeRek »

Manta sub droid! Looks far better as mine:
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Are you gonna make it a vehicle, prop, or unit?
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Re: SWBF Series Model Showcase Thread v3.0

Post by fiddler_on_the_roof »

MandeRek wrote:Manta sub droid! Looks far better as mine:
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Are you gonna make it a vehicle, prop, or unit?
vehicle, though if that doesn't work with getting in(landing) and stuff, probably a unit.

thanks
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Re: SWBF Series Model Showcase Thread v3.0

Post by CodaRez »

I would say Mande flatten the semi-disk head a bit more, and the tail fins.

The tail "end" should be sharper too.

Fiddler you should shrink the "head-disk" too, but from the sides only k.

Other than that, sweet models! :thumbs:
fiddler_on_the_roof
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Re: SWBF Series Model Showcase Thread v3.0

Post by fiddler_on_the_roof »

CodaRez wrote:I would say Mande flatten the semi-disk head a bit more, and the tail fins.

The tail "end" should be sharper too.

Fiddler you should shrink the "head-disk" too, but from the sides only k.

Other than that, sweet models! :thumbs:

ok, thanks!

edit 1-- i finished it, textured and everything.
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based on
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Re: SWBF Series Model Showcase Thread v3.0

Post by mswf »

Nice work! I've got only one suggestion; The more pink stripes are actually scrapes left by diving in and out of water, whilst on your model it looks like plain decoration. My suggestion would be to change the scrapes to originate directly from the front of the droid, following the line that the droid would follow when diving.
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Re: SWBF Series Model Showcase Thread v3.0

Post by MandeRek »

It's an amazing model, but with this mostly blank texture you can hardly see it. Try making the detail of the model also visible in the texture. Use that reference pic as texture for example!
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Re: SWBF Series Model Showcase Thread v3.0

Post by fiddler_on_the_roof »

ok, thanks!

when i realized that if i now merged all the parts together, there is no texture, i guess i'll have to redo the texture, and i guess, and i bit more detail
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Re: SWBF Series Model Showcase Thread v3.0

Post by trainmaster611 »

fiddler_on_the_roof wrote:ok, thanks!

when i realized that if i now merged all the parts together, there is no texture, i guess i'll have to redo the texture, and i guess, and i bit more detail
When you merge in XSI, there should be a dialog box with the option to merge UVs, texturing, mapping, etc. Something along those lines. Point is, it preserves your rendering work.
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Re: SWBF Series Model Showcase Thread v3.0

Post by fiddler_on_the_roof »

oh, ok, thanks

edit--

i made a new texture with the madiving marks, though i might redo it again. I am going to add the other grey spots on the diving plane soon.
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Re: SWBF Series Model Showcase Thread v3.0

Post by DarthD.U.C.K. »

the model is very good, but the texture looks just... painty
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Re: SWBF Series Model Showcase Thread v3.0

Post by Maveritchell »

Why is it being shown in "Textured" and not "Textured decal?" The latter is more accurate for SWBF2.
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Re: SWBF Series Model Showcase Thread v3.0

Post by fiddler_on_the_roof »

Maveritchell wrote:Why is it being shown in "Textured" and not "Textured decal?" The latter is more accurate for SWBF2.
because i didn't know it was more accurate.

anyways, here it is done(i think)
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Re: SWBF Series Model Showcase Thread v3.0

Post by RogueKnight »

fiddler_on_the_roof wrote:
Maveritchell wrote:Why is it being shown in "Textured" and not "Textured decal?" The latter is more accurate for SWBF2.
because i didn't know it was more accurate.

anyways, here it is done(i think)
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Make the color of the texture a little more orangish-red, like in the reference pic.
fiddler_on_the_roof
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Re: SWBF Series Model Showcase Thread v3.0

Post by fiddler_on_the_roof »

DarthRogueKnight wrote:
fiddler_on_the_roof wrote:
Maveritchell wrote:Why is it being shown in "Textured" and not "Textured decal?" The latter is more accurate for SWBF2.
because i didn't know it was more accurate.

anyways, here it is done(i think)
Hidden/Spoiler:
Image
Make the color of the texture a little more orangish-red, like in the reference pic.
ok, thanks
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