How to create models in XSI and other 3D applications and make them work in Battlefront 1 & 2. Post models, tips for application usage and share anything XSI, 3DMax, SketchUp, etc.
Moderator: Moderators
fiddler_on_the_roof
1st Lieutenant
Posts: 460 Joined: Wed Nov 12, 2008 5:28 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Post
by fiddler_on_the_roof » Sun Aug 30, 2009 6:48 pm
My first large model!!
2844 polys
(3rd all together)
i haven't finished it yet, needs the eyes and a few finishing things, and then...
texturing
obiboba3po
2008 Most Technically Challenging Avatar
Posts: 2376 Joined: Tue Feb 12, 2008 7:46 pm
Projects :: No Mod project currently.
Games I'm Playing :: League of Legends
xbox live or psn: No gamertag set
Location: NJ, USA
Post
by obiboba3po » Sun Aug 30, 2009 6:54 pm
wow very nice. its a lot of polies (although meshex can handle that many) i would cut down on the poly wastage on those toruses on the back and the back of the ship itself. otherwise most impressive first large scale model
MandeRek
Sith Master
Posts: 2766 Joined: Tue Oct 02, 2007 10:51 am
Projects :: Battlefront Zer0
Games I'm Playing :: SWTOR
xbox live or psn: No gamertag set
Location: Ghosting around GT
Contact:
Post
by MandeRek » Sun Aug 30, 2009 7:06 pm
Manta sub droid! Looks far better as mine:
Are you gonna make it a vehicle, prop, or unit?
fiddler_on_the_roof
1st Lieutenant
Posts: 460 Joined: Wed Nov 12, 2008 5:28 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Post
by fiddler_on_the_roof » Sun Aug 30, 2009 7:55 pm
MandeRek wrote: Manta sub droid! Looks far better as mine:
Are you gonna make it a vehicle, prop, or unit?
vehicle, though if that doesn't work with getting in(landing) and stuff, probably a unit.
thanks
CodaRez
Field Commander
Posts: 940 Joined: Mon May 25, 2009 6:49 am
Projects :: I would like one.....
Location: Ride around the world! And I won't give you anything :P
Post
by CodaRez » Sun Aug 30, 2009 8:50 pm
I would say Mande flatten the semi-disk head a bit more, and the tail fins.
The tail "end" should be sharper too.
Fiddler you should shrink the "head-disk" too, but from the sides only k.
Other than that, sweet models!
fiddler_on_the_roof
1st Lieutenant
Posts: 460 Joined: Wed Nov 12, 2008 5:28 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Post
by fiddler_on_the_roof » Mon Aug 31, 2009 2:10 pm
CodaRez wrote: I would say Mande flatten the semi-disk head a bit more, and the tail fins.
The tail "end" should be sharper too.
Fiddler you should shrink the "head-disk" too, but from the sides only k.
Other than that, sweet models!
ok, thanks!
edit 1-- i finished it, textured and everything.
based on
mswf
Master Bounty Hunter
Posts: 1674 Joined: Tue Mar 31, 2009 3:40 pm
Location: Twello, The Netherlands
Contact:
Post
by mswf » Mon Aug 31, 2009 6:01 pm
Nice work! I've got only one suggestion; The more pink stripes are actually scrapes left by diving in and out of water, whilst on your model it looks like plain decoration. My suggestion would be to change the scrapes to originate directly from the front of the droid, following the line that the droid would follow when diving.
MandeRek
Sith Master
Posts: 2766 Joined: Tue Oct 02, 2007 10:51 am
Projects :: Battlefront Zer0
Games I'm Playing :: SWTOR
xbox live or psn: No gamertag set
Location: Ghosting around GT
Contact:
Post
by MandeRek » Mon Aug 31, 2009 6:09 pm
It's an amazing model, but with this mostly blank texture you can hardly see it. Try making the detail of the model also visible in the texture. Use that reference pic as texture for example!
fiddler_on_the_roof
1st Lieutenant
Posts: 460 Joined: Wed Nov 12, 2008 5:28 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Post
by fiddler_on_the_roof » Mon Aug 31, 2009 7:16 pm
ok, thanks!
when i realized that if i now merged all the parts together, there is no texture, i guess i'll have to redo the texture, and i guess, and i bit more detail
trainmaster611
Sith Lord
Posts: 1779 Joined: Thu Aug 24, 2006 5:22 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: Building a railway to Coruscant
Contact:
Post
by trainmaster611 » Mon Aug 31, 2009 8:45 pm
fiddler_on_the_roof wrote: ok, thanks!
when i realized that if i now merged all the parts together, there is no texture, i guess i'll have to redo the texture, and i guess, and i bit more detail
When you merge in XSI, there should be a dialog box with the option to merge UVs, texturing, mapping, etc. Something along those lines. Point is, it preserves your rendering work.
fiddler_on_the_roof
1st Lieutenant
Posts: 460 Joined: Wed Nov 12, 2008 5:28 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Post
by fiddler_on_the_roof » Tue Sep 01, 2009 9:40 am
oh, ok, thanks
edit--
i made a new texture with the madiving marks, though i might redo it again. I am going to add the other grey spots on the diving plane soon.
DarthD.U.C.K.
Master of the Force
Posts: 6027 Joined: Wed Sep 27, 2006 11:05 am
Location: Duckburg, Germany
Post
by DarthD.U.C.K. » Tue Sep 01, 2009 10:28 am
the model is very good, but the texture looks just... painty
Maveritchell
Jedi Admin
Posts: 7366 Joined: Mon Aug 21, 2006 11:03 pm
Post
by Maveritchell » Tue Sep 01, 2009 12:55 pm
Why is it being shown in "Textured" and not "Textured decal?" The latter is more accurate for SWBF2.
fiddler_on_the_roof
1st Lieutenant
Posts: 460 Joined: Wed Nov 12, 2008 5:28 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Post
by fiddler_on_the_roof » Tue Sep 01, 2009 1:49 pm
Maveritchell wrote: Why is it being shown in "Textured" and not "Textured decal?" The latter is more accurate for SWBF2.
because i didn't know it was more accurate.
anyways, here it is done(i think)
RogueKnight
Space Ranger
Posts: 2512 Joined: Sat Nov 22, 2008 1:50 pm
Projects :: Life. Work.
Games I'm Playing :: League of Legends
xbox live or psn: No gamertag set
Location: Washington, US
Post
by RogueKnight » Tue Sep 01, 2009 2:15 pm
fiddler_on_the_roof wrote: Maveritchell wrote: Why is it being shown in "Textured" and not "Textured decal?" The latter is more accurate for SWBF2.
because i didn't know it was more accurate.
anyways, here it is done(i think)
Make the color of the texture a little more orangish-red, like in the reference pic.
fiddler_on_the_roof
1st Lieutenant
Posts: 460 Joined: Wed Nov 12, 2008 5:28 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Post
by fiddler_on_the_roof » Wed Sep 02, 2009 6:48 pm
DarthRogueKnight wrote: fiddler_on_the_roof wrote: Maveritchell wrote: Why is it being shown in "Textured" and not "Textured decal?" The latter is more accurate for SWBF2.
because i didn't know it was more accurate.
anyways, here it is done(i think)
Make the color of the texture a little more orangish-red, like in the reference pic.
ok, thanks