Size of a ZE grid square in XSI?
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theITfactor
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Size of a ZE grid square in XSI?
Someone told me one grid square in ZE is 1 meter - what is its equivalent in XSI? I know how to use the transform tool in XSI, but how do I simply specify the dimensions of the msh to be exactly the size of one grid square? Thanks for the help. 
- Maveritchell
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Re: Size of a ZE grid square in XSI?
One grid square in XSI is one meter (for reference, see the ~2 meter tall clone trooper), but I don't know for sure about ZE. If whoever said that is correct then obviously the squares are the same.
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theITfactor
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Re: Size of a ZE grid square in XSI?
In XSI: http://img527.imageshack.us/img527/2870/xsiwall.pngMaveritchell wrote:One grid square in XSI is one meter (for reference, see the ~2 meter tall clone trooper), but I don't know for sure about ZE. If whoever said that is correct then obviously the squares are the same.
In ZE: http://img21.imageshack.us/img21/194/zewall.png
In XSI it appears to be 10 "squares" wide, but in game it is a little over 1 "square." It's crucial I can get the width to be exactly one square in ZE.
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obiboba3po
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Re: Size of a ZE grid square in XSI?
somehow i doubt a square in ze is one meter if the player models are 2. i mean some buildings (small ones) fit in a ze square
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Re: Size of a ZE grid square in XSI?
My guess would be 8*8 then, since that's a power of two and would make the most sense, from a design perspective (especially since ZE map sizes are done also in powers of two).
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theITfactor
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Re: Size of a ZE grid square in XSI?
yup, that's it, one square in ZE is 8 by 8 in XSI, thanks MavMaveritchell wrote:My guess would be 8*8 then, since that's a power of two and would make the most sense, from a design perspective (especially since ZE map sizes are done also in powers of two).
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Re: Size of a ZE grid square in XSI?
Only slightly off-topic, in that XSI pic, itFactor, why are your squares all....rectangle-ish?
And I had always thought that ZE squares were 1x1 meters, so when my models came out undersized I always blamed MshEx, lol.
And I had always thought that ZE squares were 1x1 meters, so when my models came out undersized I always blamed MshEx, lol.
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Re: Size of a ZE grid square in XSI?
Because all squares are rectangles.Fiodis wrote:why are your squares all....rectangle-ish?
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Re: Size of a ZE grid square in XSI?
No they're not... The null is just covering up the axis.Fiodis wrote:Only slightly off-topic, in that XSI pic, itFactor, why are your squares all....rectangle-ish?
Okay, well, if 8x8 is the size of a ZE square, then when you load up ZE, the map is either 1024 m squared, or it's 2048 m squared, can't remember which size it is when you first open it up. I don't know how this info could really be useful, but you never know.
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jedi_pilot
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Re: Size of a ZE grid square in XSI?
I think the default map in zeroeditor is either 128x128, or 256x256.
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Taivyx
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Re: Size of a ZE grid square in XSI?
Just checking, are you sure that your XSI units are set to meters?
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Re: Size of a ZE grid square in XSI?
1024 meters squared=128 ZE grid squaresjedi_pilot wrote:I think the default map in zeroeditor is either 128x128, or 256x256.
2048 meters squared=256 ZE grid squares
And BTW, taivyx, it's automatically like that. Just import a stock model or unit_template_beta. It's the stock size, slightly more than 2m tall, and it's slightly more than 2 XSI squares tall(rotate it 90 degrees)
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jedi_pilot
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Re: Size of a ZE grid square in XSI?
I thought you were talking about ZE grid squaresFluffy_the_ic wrote:1024 meters squared=128 ZE grid squaresjedi_pilot wrote:I think the default map in zeroeditor is either 128x128, or 256x256.
2048 meters squared=256 ZE grid squares
And BTW, taivyx, it's automatically like that. Just import a stock model or unit_template_beta. It's the stock size, slightly more than 2m tall, and it's slightly more than 2 XSI squares tall(rotate it 90 degrees)
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Qdin
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Re: Size of a ZE grid square in XSI?
XSI is american, one XSI grid is 3 feet.
that's around 8% error margin per XSI grid on a calculation if you expect it to be a meter. It's what, 0.92 meters per XSI grid?
I had to scroll and see if anyone actually posted this, but nobody did.
The units aren't 2 meters tall anyway, that would be abit too abnormal; 180cm on the other hand..
I actually think they covered this in the Documents for SWBF2 as well.
I wonder if the ZE is using the 3-feet measure per grid as well, or if we're actually talking meters there. 8 cm difference is a huge difference if we're talking about 1024x1024 estimated meters.
- by rereading the last post;
that's around 8% error margin per XSI grid on a calculation if you expect it to be a meter. It's what, 0.92 meters per XSI grid?
I had to scroll and see if anyone actually posted this, but nobody did.
The units aren't 2 meters tall anyway, that would be abit too abnormal; 180cm on the other hand..
I actually think they covered this in the Documents for SWBF2 as well.
I wonder if the ZE is using the 3-feet measure per grid as well, or if we're actually talking meters there. 8 cm difference is a huge difference if we're talking about 1024x1024 estimated meters.
- by rereading the last post;
this could indicate that ZE is using meters, and XSI is using 3 feet. Since I don't wanna sit and calculate, I'll let someone else correct my theory or support itslightly more than 2m tall, and it's slightly more than 2 XSI squares tall
- AceMastermind
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Re: Size of a ZE grid square in XSI?
Actually it's Canadian, or at least that's where the Softimage headquarters is located and where development takes place, even before the acquisition by Autodestruct...er I mean Autodesk.Qdin wrote:XSI is american, one XSI grid is 3 feet.
The XSI software was designed around a default SI unit equal to 10cm(as suggested by the default settings), but it can be whatever you want it to be(meters,mm,feet,inches,yards,miles,etc).
http://softimage.wiki.avid.com/xsidocs/ ... eUnits.htm
http://softimage.wiki.avid.com/xsidocs/ ... m#Ree52073
A single grid square in ZE is definitely 8x8 meters, you can see this yourself in ZE if you use the Tape Measure tool.Qdin wrote:I wonder if the ZE is using the 3-feet measure per grid as well, or if we're actually talking meters there.
1 SI unit = 1 meter in ZE
Scale chart for modeling
^Excerpt:
it's also the same in Maya:PAN-Fnord wrote:Indeed, our modeller says 1 unit is 1 meter, for everything (characters, props, effects, etc.)
Mike Z
squipple wrote:Not that it needs confirmation (coming from the devs themselves), but I did a test on this and can confirm that it's that way in Maya as well. A default poly cube scaled double in height is about the same height as a trooper. I've got one in my scenes I drag around to compare scale to my models, taking into consideration that droidekas are slightly wider and wookies/magna guards are slightly taller.
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Qdin
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Re: Size of a ZE grid square in XSI?
north american continent = close enough for me.
The point is, that it's using a different measureing system than the european; yards, feet, inches whatever. And I see the discussion mentioning Meters only, despite that the XSI > ZE is inprecise if you talk about meters.
That was pretty much my point.
So when you say 8x8 meters, are you taking in consideration that 2 XSI grids is 1.8 meter, or taking it worth 1 XSI grid is 1 meter? (it's not, but that's why I ask if that's what you take in consideration.)
The point is, that it's using a different measureing system than the european; yards, feet, inches whatever. And I see the discussion mentioning Meters only, despite that the XSI > ZE is inprecise if you talk about meters.
That was pretty much my point.
So when you say 8x8 meters, are you taking in consideration that 2 XSI grids is 1.8 meter, or taking it worth 1 XSI grid is 1 meter? (it's not, but that's why I ask if that's what you take in consideration.)
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Re: Size of a ZE grid square in XSI?
Except that's not close enough to be using the same measuring system. Canada uses the metric system and not the English system.Qdin wrote:north american continent = close enough for me.
And Ace is talking about the "tape measure" function in ZeroEditor; which is unrelated to XSI.
