Scaling objects without XSI (FAQ)

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ryukaji
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Scaling objects without XSI (FAQ)

Post by ryukaji »

Is there a way to scale an object or weapon down without needing XSI?
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Re: Scaling objects without XSI

Post by FragMe! »

yes
you need a nameofmsh.msh.option file with this in it:

-scale 0.5

would reduce the size of the mesh by half.
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Re: Scaling objects without XSI

Post by ryukaji »

Whenever I do that it doesn't work. In zeroedit they look the same size
Last edited by ryukaji on Sat Apr 19, 2008 12:09 pm, edited 1 time in total.
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Maveritchell
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Re: Scaling objects without XSI

Post by Maveritchell »

ryukaji wrote:Whenever I do that it doesn't work. In zeroedit they look the same size and ingame also
If you want the object to appear larger in ZE, you need to add a line "GeometryScale = " under GameObjectClass (and above Properties). Then you'll put the scale factor in there (2.0 = 2x). Make sure when you're creating a .msh.option that you clean (sometimes) and remunge.
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Re: Scaling objects without XSI

Post by woner11 »

Maveritchell wrote:add a line "GeometryScale = " under GameObjectClass (and above Properties). Then you'll put the scale factor in there (2.0 = 2x).
Is this in the things odf? And if so, would it work for units?
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Re: Scaling objects without XSI

Post by Maveritchell »

Yes, GeometryScale is in the .odf. Yes, you could do it for units (but GeometryScale for units doesn't make a lot of sense, since it just controls size in ZE). If you want to scale up a unit with the .msh.option, you can, but you'll want to scale up animations for it as well. There's a link to a topic pertinent in the "Everything" thread.
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Re: Scaling objects without XSI

Post by ryukaji »

Thanks a lot! It worked
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