Scaling objects without XSI (FAQ)
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ryukaji
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Scaling objects without XSI (FAQ)
Is there a way to scale an object or weapon down without needing XSI?
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FragMe!
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Re: Scaling objects without XSI
yes
you need a nameofmsh.msh.option file with this in it:
-scale 0.5
would reduce the size of the mesh by half.
you need a nameofmsh.msh.option file with this in it:
-scale 0.5
would reduce the size of the mesh by half.
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ryukaji
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Re: Scaling objects without XSI
Whenever I do that it doesn't work. In zeroedit they look the same size
Last edited by ryukaji on Sat Apr 19, 2008 12:09 pm, edited 1 time in total.
- Maveritchell
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Re: Scaling objects without XSI
If you want the object to appear larger in ZE, you need to add a line "GeometryScale = " under GameObjectClass (and above Properties). Then you'll put the scale factor in there (2.0 = 2x). Make sure when you're creating a .msh.option that you clean (sometimes) and remunge.ryukaji wrote:Whenever I do that it doesn't work. In zeroedit they look the same size and ingame also
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woner11
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Re: Scaling objects without XSI
Is this in the things odf? And if so, would it work for units?Maveritchell wrote:add a line "GeometryScale = " under GameObjectClass (and above Properties). Then you'll put the scale factor in there (2.0 = 2x).
- Maveritchell
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Re: Scaling objects without XSI
Yes, GeometryScale is in the .odf. Yes, you could do it for units (but GeometryScale for units doesn't make a lot of sense, since it just controls size in ZE). If you want to scale up a unit with the .msh.option, you can, but you'll want to scale up animations for it as well. There's a link to a topic pertinent in the "Everything" thread.
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ryukaji
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Re: Scaling objects without XSI
Thanks a lot! It worked
