MAF (Mechanized Assault Flyer)

Releasing the source files for your mod or map? Post em' here. (Applies to both SWBF1 & SWBF2)

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SilvaDalek
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Re: MAF (Mechanized Assault Flyer)

Post by SilvaDalek »

I've never seen this before. You say it was in the assets? :? Anyway this looks like fun! :shock:
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Re: MAF (Mechanized Assault Flyer)

Post by Thunder »

0.o a utapau map pocmin
Interesting
Nice Model FragMe!
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Re: MAF (Mechanized Assault Flyer)

Post by NullCommando »

Now we have a fully operated MAF. Thank you FragMe! This will be usefull.
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Re: MAF (Mechanized Assault Flyer)

Post by trainmaster611 »

Cool frag :thumbs:
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Re: MAF (Mechanized Assault Flyer)

Post by The_Emperor »

Did you read the entire first post in this topic and do what it said?
Last edited by The_Emperor on Sun Feb 17, 2008 6:33 pm, edited 1 time in total.
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Re: MAF (Mechanized Assault Flyer)

Post by NullCommando »

Did you put the sound folder in your ABC world folder in:

LucasArts\Star Wars Battlefront II\Gamedata\Addon\ABC
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Re: MAF (Mechanized Assault Flyer)

Post by FragMe! »

No it's supposed to go here


C:\Program Files\LucasArts\Star Wars Battlefront II\GameData\Addon\PAU\data\_LVL_PC\sound

you have to create a sound directory if one doesn't exist
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Re: MAF (Mechanized Assault Flyer)

Post by FragMe! »

And your lines in the LUA look like this:

Code: Select all

ReadDataFile("sound\\yav.lvl;yav1cw")
ReadDataFile("dc:sound\\maf.lvl;argcw")
The top one of course represents the sound file you chose to use on your map.
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Re: MAF (Mechanized Assault Flyer)

Post by FragMe! »

Ah crap, I had changed the name to maf.lvl in my test map to see if it would work but forgot to change it in the folder that I zipped. so you can do either put in ReadDataFile("dc:sound\\arg.lvl;argcw") into you LUA or change the name to maf.lvl.

I decided to change the name to maf.lvl to make it easier to remember.

I will change the name in my assets and reupload.

First post updated.
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