MAF (Mechanized Assault Flyer)
Moderator: Moderators
-
SilvaDalek
- Sith

- Posts: 1329
- Joined: Sun Dec 02, 2007 12:52 pm
- xbox live or psn: TH3 R0LL3R
Re: MAF (Mechanized Assault Flyer)
I've never seen this before. You say it was in the assets?
Anyway this looks like fun! 
- Thunder
- Lieutenant Colonel

- Posts: 543
- Joined: Sun Jul 15, 2007 6:57 pm
- Location: Michigan
Re: MAF (Mechanized Assault Flyer)
0.o a utapau map pocmin
Interesting
Nice Model FragMe!
Interesting
Nice Model FragMe!
-
NullCommando
- Jedi

- Posts: 1010
- Joined: Sat Dec 01, 2007 12:29 pm
- xbox live or psn: NullCommando
- Location: Earth
Re: MAF (Mechanized Assault Flyer)
Now we have a fully operated MAF. Thank you FragMe! This will be usefull.
- trainmaster611
- Sith Lord

- Posts: 1779
- Joined: Thu Aug 24, 2006 5:22 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: Building a railway to Coruscant
- Contact:
Re: MAF (Mechanized Assault Flyer)
Cool frag 
-
The_Emperor
- Supreme Galactic Ruler
- Posts: 2118
- Joined: Sat Dec 10, 2005 6:30 am
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: Waaaaay over there.
Re: MAF (Mechanized Assault Flyer)
Did you read the entire first post in this topic and do what it said?
Last edited by The_Emperor on Sun Feb 17, 2008 6:33 pm, edited 1 time in total.
-
NullCommando
- Jedi

- Posts: 1010
- Joined: Sat Dec 01, 2007 12:29 pm
- xbox live or psn: NullCommando
- Location: Earth
Re: MAF (Mechanized Assault Flyer)
Did you put the sound folder in your ABC world folder in:
LucasArts\Star Wars Battlefront II\Gamedata\Addon\ABC
LucasArts\Star Wars Battlefront II\Gamedata\Addon\ABC
-
FragMe!
- Gametoast Staff

- Posts: 2244
- Joined: Sat May 13, 2006 12:34 am
- Projects :: Not sure keep changing my mind.
- xbox live or psn: No gamertag set
- Location: Origin name GT_FragMe
- Contact:
Re: MAF (Mechanized Assault Flyer)
No it's supposed to go here
C:\Program Files\LucasArts\Star Wars Battlefront II\GameData\Addon\PAU\data\_LVL_PC\sound
you have to create a sound directory if one doesn't exist
C:\Program Files\LucasArts\Star Wars Battlefront II\GameData\Addon\PAU\data\_LVL_PC\sound
you have to create a sound directory if one doesn't exist
-
FragMe!
- Gametoast Staff

- Posts: 2244
- Joined: Sat May 13, 2006 12:34 am
- Projects :: Not sure keep changing my mind.
- xbox live or psn: No gamertag set
- Location: Origin name GT_FragMe
- Contact:
Re: MAF (Mechanized Assault Flyer)
And your lines in the LUA look like this:
The top one of course represents the sound file you chose to use on your map.
Code: Select all
ReadDataFile("sound\\yav.lvl;yav1cw")
ReadDataFile("dc:sound\\maf.lvl;argcw")-
FragMe!
- Gametoast Staff

- Posts: 2244
- Joined: Sat May 13, 2006 12:34 am
- Projects :: Not sure keep changing my mind.
- xbox live or psn: No gamertag set
- Location: Origin name GT_FragMe
- Contact:
Re: MAF (Mechanized Assault Flyer)
Ah crap, I had changed the name to maf.lvl in my test map to see if it would work but forgot to change it in the folder that I zipped. so you can do either put in ReadDataFile("dc:sound\\arg.lvl;argcw") into you LUA or change the name to maf.lvl.
I decided to change the name to maf.lvl to make it easier to remember.
I will change the name in my assets and reupload.
First post updated.
I decided to change the name to maf.lvl to make it easier to remember.
I will change the name in my assets and reupload.
First post updated.
