A huge request!

How to create models in XSI and other 3D applications and make them work in Battlefront 1 & 2. Post models, tips for application usage and share anything XSI, 3DMax, SketchUp, etc.

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Post by Karnage »

I would say to start out with the Ghost as it is the simplest. The ghost, in Battlefront terms, is about as long as a speeder bike and about as wide as a normal speeder I think.
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Post by PvtParts »

im just guessing, but to give a bit more to work with...

Ghost stands (not hovers) about 1.3 meters tall (roughly 4 feet). I would say from wingtip to wingtip it goes 2 meters (roughly 6 feet).
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Post by Karnage »

Go with what Pvtparts said lol.
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Post by t551 »

Okay, I'm pretty well along with the warthog mesh. I tried the ghost, but I'm not sure if I'll be able to do that well. It's too... organic. I'll try though.
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Post by Karnage »

Sweet! Could you post pics of the Warthog Mesh?

If you can't get the Ghost done maybe someone else can.
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Post by t551 »

As you can see, it's very low-poly right now.
Image (alt+p)
Image (alt+p)
Image (alt+p)

LOL, I can just imagine a vanguard and a clone pimpin' in this.
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Post by Karnage »

Nice! Lookin good so far, keep it up! :D
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Post by DeathRow »

Wow, that looks great
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Post by t551 »

Here's another wip pic, this time with wheels and a windshield:
Image

Any suggestions/criticisms? It seems a little wide to me, and a little short, but what do you think? I'm open to suggestions.
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Post by Karnage »

Ya you're right t551t551 it is a little wide and short. Maybe make it a little taller and skinnier, but still lookin good.
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Post by JabbaLovesLava »

the wheel are a little weird. I dont think its wide, just short. It looks pretty cool tho.
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Post by t551 »

I think I have corrected the fact that it looked like a giant sat on it, and it now officially has sweet turret action:
Image

I'll look into the wheels after the turret, the reason they look wierd is that I was trying to go low-poly on them.

Final version is looking to be under 2500 polies, probably less.
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Post by JabbaLovesLava »

The wheels will probably look good once you texture them. The model is looking a lot nicer now, good job.
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Post by Karnage »

That's awesome!!! :shock: LOL ya now it doesn't look so squished.
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Post by t551 »

Okay, the mesh is finished, and I have it rigged (I think) properly for the turret to work. Now, I can UV map it, but I must warn you that it will probably not be very good, as I have never really done it before. however, even if I can map it, I can't make a high-quality texture. I think I can export the mesh, I will just install 5.1 trial on my laptop. Here's a pic:

Image
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Post by Qdin »

even though you easily could cut off several dozens and maybe even a hundred polygons from that vehicle, it's still great :)

kep it up
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Post by Karnage »

Looks like the Warthog alright, good job t551t551!

If someone could make a high-res texture that would be great!
Any volunteers?
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Post by t551 »

It is officially in-game, albeit with a funky placeholder texture, and not really behaving like a wheeled vehicle. I'm going to look at the Hailfire .odf in the morning and take the settings from that. The turret rigging isn't working, so I'll have to re-check that, and it's currently scaled like a warthog go-kart. I'll post a pic soon.
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Post by DeathRow »

Nice job t551t551. You are bring Halo into SWBF2
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Post by Teancum »

The hailfire and the snail tank both use animated textures. Animated textures are how the game handles wheeled vehicles.
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