In this forum you will find and post information regarding the modding of Star Wars Battlefront 2. DO NOT POST MOD IDEAS/REQUESTS.
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Par3210
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by Par3210 » Sun Aug 02, 2009 2:09 pm
....(topic title says it all)
How do I set up a vibroblade ODF? I want it to act like a lightsaber that Luke uses.
I tried the last post's odf in the vibroblade release topic but that made the unit crash and the sword didn't appear in the soilder's hand.
Gimme help pleasey?
DarthD.U.C.K.
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by DarthD.U.C.K. » Sun Aug 02, 2009 2:54 pm
what vibroblade are you talking about?
Par3210
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by Par3210 » Sun Aug 02, 2009 2:59 pm
Vyse's one that he released.
DarthD.U.C.K.
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by DarthD.U.C.K. » Sun Aug 02, 2009 3:04 pm
just tak a stock lightsaberodf and enter anything in the lightsabercolor and the lightsabertexture entrys
(instead of "bluelightsabre" "none" or something like this)
Par3210
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by Par3210 » Sun Aug 02, 2009 3:09 pm
so it should look like this right
please help i really need a vibroblade in my map
DarthD.U.C.K.
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by DarthD.U.C.K. » Sun Aug 02, 2009 3:13 pm
now just change the lightsaber mesh to the vibroblades
Par3210
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by Par3210 » Sun Aug 02, 2009 3:14 pm
which is? I think it may be vsword.msh but not sure
Or does it need to be teh msh file?
DarthD.U.C.K.
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by DarthD.U.C.K. » Sun Aug 02, 2009 3:20 pm
you should be able to find the vibroswords mesh name out yourself,
just enter it in the geometryname line instead of the all_weap_inf_lightsabre
Par3210
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by Par3210 » Sun Aug 02, 2009 3:25 pm
mesh name or msh name?
There's 3 tgas, vsword, sword and cham. O.o
DarthD.U.C.K.
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by DarthD.U.C.K. » Sun Aug 02, 2009 3:35 pm
whats the difference between mesh and msh name?
Par3210
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by Par3210 » Sun Aug 02, 2009 3:36 pm
there's a e in mesh and not in msh?
I put this as the odf - the odf name is all_weap_inf_vibroblade.odf btw.
Munged, and didn't work.
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by AQT » Sun Aug 02, 2009 4:23 pm
That's because "none" is an invalid entry. Try "clear" instead.
Par3210
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by Par3210 » Sun Aug 02, 2009 4:25 pm
for the trail colour? Or texture? Or both?
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by AQT » Sun Aug 02, 2009 4:25 pm
Both.
Par3210
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by Par3210 » Sun Aug 02, 2009 4:25 pm
okeydokey thanks, testing now
DarthD.U.C.K.
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by DarthD.U.C.K. » Sun Aug 02, 2009 5:24 pm
are you shure the entry matters?
Maveritchell
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by Maveritchell » Sun Aug 02, 2009 6:13 pm
DarthD.U.C.K. wrote: are you shure the entry matters?
It doesn't matter at all, because it's just a texture name. You can set it to "clear" or "none" or "mavsthebest" or "fortunecookie" and it won't matter because none of those are texture names that you have in your mesh folder (if you do, that's pretty strange).
You'll need to elaborate on "didn't work" and tell us what your log says. If I had to guess I'd say you've not got the right name for the mesh in there, but who really knows without anything to go on?
Par3210
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by Par3210 » Mon Aug 03, 2009 5:44 am
well the engineer is acting as if the vibroblade is a gun and the vibroblade is not appearing ingame. When the engineer reloads the invisible gun it makes the game crash.
?
DarthD.U.C.K.
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by DarthD.U.C.K. » Mon Aug 03, 2009 5:47 am
do you have the appropriate combo in your odf folder and the animation in your munged folder?
Par3210
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by Par3210 » Mon Aug 03, 2009 5:58 am
erm well i just added this unit to the all side so I guess not? I don't know though