Setting up a Vibroblade

In this forum you will find and post information regarding the modding of Star Wars Battlefront 2. DO NOT POST MOD IDEAS/REQUESTS.

Moderator: Moderators

User avatar
Par3210
Jedi
Jedi
Posts: 1033
Joined: Sun Jun 14, 2009 10:31 am
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: Owning people in SWBF2
Contact:

Setting up a Vibroblade

Post by Par3210 »

....(topic title says it all)
How do I set up a vibroblade ODF? I want it to act like a lightsaber that Luke uses.
I tried the last post's odf in the vibroblade release topic but that made the unit crash and the sword didn't appear in the soilder's hand.
Gimme help pleasey? :) :runaway: :(
User avatar
DarthD.U.C.K.
Master of the Force
Master of the Force
Posts: 6027
Joined: Wed Sep 27, 2006 11:05 am
Location: Duckburg, Germany

Re: Setting up a Vibroblade

Post by DarthD.U.C.K. »

what vibroblade are you talking about?
User avatar
Par3210
Jedi
Jedi
Posts: 1033
Joined: Sun Jun 14, 2009 10:31 am
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: Owning people in SWBF2
Contact:

Re: Setting up a Vibroblade

Post by Par3210 »

Vyse's one that he released.
User avatar
DarthD.U.C.K.
Master of the Force
Master of the Force
Posts: 6027
Joined: Wed Sep 27, 2006 11:05 am
Location: Duckburg, Germany

Re: Setting up a Vibroblade

Post by DarthD.U.C.K. »

just tak a stock lightsaberodf and enter anything in the lightsabercolor and the lightsabertexture entrys
(instead of "bluelightsabre" "none" or something like this)
User avatar
Par3210
Jedi
Jedi
Posts: 1033
Joined: Sun Jun 14, 2009 10:31 am
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: Owning people in SWBF2
Contact:

Re: Setting up a Vibroblade

Post by Par3210 »

so it should look like this right
Hidden/Spoiler:
[WeaponClass]

ClassLabel = "melee"
ClassParent = "com_weap_inf_lightsaber"

[Properties]

GeometryName = "all_weap_inf_lightsabre"
ComboAnimationBank = "human_sabre melee all_hero_luke_jedi"

FirePointName = "hp_fire"
LightSaberLength = "1.0"
LightSaberWidth = "0.08"
LightSaberTexture = "none"
LightSaberTrailColor = ""
please help i really need a vibroblade in my map :(
User avatar
DarthD.U.C.K.
Master of the Force
Master of the Force
Posts: 6027
Joined: Wed Sep 27, 2006 11:05 am
Location: Duckburg, Germany

Re: Setting up a Vibroblade

Post by DarthD.U.C.K. »

now just change the lightsaber mesh to the vibroblades
User avatar
Par3210
Jedi
Jedi
Posts: 1033
Joined: Sun Jun 14, 2009 10:31 am
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: Owning people in SWBF2
Contact:

Re: Setting up a Vibroblade

Post by Par3210 »

which is? I think it may be vsword.msh but not sure :x
Or does it need to be teh msh file?
User avatar
DarthD.U.C.K.
Master of the Force
Master of the Force
Posts: 6027
Joined: Wed Sep 27, 2006 11:05 am
Location: Duckburg, Germany

Re: Setting up a Vibroblade

Post by DarthD.U.C.K. »

you should be able to find the vibroswords mesh name out yourself,
just enter it in the geometryname line instead of the all_weap_inf_lightsabre
User avatar
Par3210
Jedi
Jedi
Posts: 1033
Joined: Sun Jun 14, 2009 10:31 am
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: Owning people in SWBF2
Contact:

Re: Setting up a Vibroblade

Post by Par3210 »

mesh name or msh name?
There's 3 tgas, vsword, sword and cham. O.o
User avatar
DarthD.U.C.K.
Master of the Force
Master of the Force
Posts: 6027
Joined: Wed Sep 27, 2006 11:05 am
Location: Duckburg, Germany

Re: Setting up a Vibroblade

Post by DarthD.U.C.K. »

whats the difference between mesh and msh name?
User avatar
Par3210
Jedi
Jedi
Posts: 1033
Joined: Sun Jun 14, 2009 10:31 am
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: Owning people in SWBF2
Contact:

Re: Setting up a Vibroblade

Post by Par3210 »

there's a e in mesh and not in msh? :P
I put this as the odf - the odf name is all_weap_inf_vibroblade.odf btw.
Hidden/Spoiler:
[WeaponClass]

ClassLabel = "melee"
ClassParent = "com_weap_inf_lightsabre"

[Properties]

GeometryName = "sword.msh"
ComboAnimationBank = "human_sabre melee all_hero_luke_jedi"

FirePointName = "hp_fire"
LightSaberLength = "1.0"
LightSaberWidth = "0.08"
LightSaberTexture = "none"
LightSaberTrailColor = "none"
Munged, and didn't work. :faint:
AQT
Gametoast Staff
Gametoast Staff
Posts: 4910
Joined: Sat Nov 03, 2007 4:55 pm
Location: SoCal, USA

Re: Setting up a Vibroblade

Post by AQT »

That's because "none" is an invalid entry. Try "clear" instead.
User avatar
Par3210
Jedi
Jedi
Posts: 1033
Joined: Sun Jun 14, 2009 10:31 am
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: Owning people in SWBF2
Contact:

Re: Setting up a Vibroblade

Post by Par3210 »

for the trail colour? Or texture? Or both?
AQT
Gametoast Staff
Gametoast Staff
Posts: 4910
Joined: Sat Nov 03, 2007 4:55 pm
Location: SoCal, USA

Re: Setting up a Vibroblade

Post by AQT »

Both.
User avatar
Par3210
Jedi
Jedi
Posts: 1033
Joined: Sun Jun 14, 2009 10:31 am
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: Owning people in SWBF2
Contact:

Re: Setting up a Vibroblade

Post by Par3210 »

okeydokey thanks, testing now
User avatar
DarthD.U.C.K.
Master of the Force
Master of the Force
Posts: 6027
Joined: Wed Sep 27, 2006 11:05 am
Location: Duckburg, Germany

Re: Setting up a Vibroblade

Post by DarthD.U.C.K. »

are you shure the entry matters?
User avatar
Maveritchell
Jedi Admin
Jedi Admin
Posts: 7366
Joined: Mon Aug 21, 2006 11:03 pm

Re: Setting up a Vibroblade

Post by Maveritchell »

DarthD.U.C.K. wrote:are you shure the entry matters?
It doesn't matter at all, because it's just a texture name. You can set it to "clear" or "none" or "mavsthebest" or "fortunecookie" and it won't matter because none of those are texture names that you have in your mesh folder (if you do, that's pretty strange).

You'll need to elaborate on "didn't work" and tell us what your log says. If I had to guess I'd say you've not got the right name for the mesh in there, but who really knows without anything to go on?
User avatar
Par3210
Jedi
Jedi
Posts: 1033
Joined: Sun Jun 14, 2009 10:31 am
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: Owning people in SWBF2
Contact:

Re: Setting up a Vibroblade

Post by Par3210 »

well the engineer is acting as if the vibroblade is a gun and the vibroblade is not appearing ingame. When the engineer reloads the invisible gun it makes the game crash.
? :?
User avatar
DarthD.U.C.K.
Master of the Force
Master of the Force
Posts: 6027
Joined: Wed Sep 27, 2006 11:05 am
Location: Duckburg, Germany

Re: Setting up a Vibroblade

Post by DarthD.U.C.K. »

do you have the appropriate combo in your odf folder and the animation in your munged folder?
User avatar
Par3210
Jedi
Jedi
Posts: 1033
Joined: Sun Jun 14, 2009 10:31 am
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: Owning people in SWBF2
Contact:

Re: Setting up a Vibroblade

Post by Par3210 »

erm well i just added this unit to the all side so I guess not? I don't know though
Post Reply