SWBF Series Model Showcase Thread v3.0

How to create models in XSI and other 3D applications and make them work in Battlefront 1 & 2. Post models, tips for application usage and share anything XSI, 3DMax, SketchUp, etc.

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Culvar
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Re: Model Showcase Thread v3.0

Post by Culvar »

VF501 wrote:Warthog- Gatling Gun Version

2626 Tris
15 Objects
Chassis is One Cube
Gatling needs to be finished out but its pretty much done being modeled.
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Looks sweet :D The windshield looks out of proportion with the rest a bit though.
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Re: Model Showcase Thread v3.0

Post by GangsterJawa »

VF501 wrote:Warthog- Gatling Gun Version

2626 Tris
15 Objects
Chassis is One Cube
Gatling needs to be finished out but its pretty much done being modeled.
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Awesome! :D
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Re: Model Showcase Thread v3.0

Post by Taivyx »

Very, very impressive work VF501 (whoops), almost no faults with the model and it looks terrific.
Last edited by Taivyx on Wed Dec 03, 2008 10:30 pm, edited 1 time in total.
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Re: Model Showcase Thread v3.0

Post by NullCommando »

I think you mean VF501 :lol: It looks plain amazing!
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Re: Model Showcase Thread v3.0

Post by obiboba3po »

:Q__
ZOMG WARTHOG!!! :bowdown: :bowdown: :bowdown: :bowdown: to that model VF501
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Re: Model Showcase Thread v3.0

Post by YouJediJunkie »

VF501, that's definetely one of the best models I have ever seen on a mod forum. :o
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Re: Model Showcase Thread v3.0

Post by (RAPTOR)BENSTWO{SGT} »

The gun in back looks very accurate. Nice :shock:
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Re: Model Showcase Thread v3.0

Post by FragMe! »

VF501 that indeed is very nice, now you just need to do the 9pose animations to make the wheels steer and make the treads move and make it so the gun in the back moves properly when someone is operating it :D or not up to you.


Good job!

Edit: oh and don't forget to adjust the spingbodies in the odf, very important so that the vehicle reacts properly with the terrain, did it on my buggy and it makes a world of difference. If you need any advice on any of the above feel free to PM me.
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Re: Model Showcase Thread v3.0

Post by Teancum »

Culvar wrote:
VF501 wrote:Warthog- Gatling Gun Version

2626 Tris
15 Objects
Chassis is One Cube
Gatling needs to be finished out but its pretty much done being modeled.
Hidden/Spoiler:
Image
Looks sweet :D The windshield looks out of proportion with the rest a bit though.
Image
Agreed -- it looks to be all windshield. Other than that it looks great. Maybe a bit more suspension modeling for the underbody to flesh it out, but I'm real impressed. :thumbs:
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Re: Model Showcase Thread v3.0

Post by redgroupclan »

Umm..dude...thats a little scary how good you are...You're good...too good...
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Re: Model Showcase Thread v3.0

Post by VF501 »

Wow, thanks for all the compliments. I do find Taviyx's Modern weapons quite impressive, and I'm currently waiting to see the final product of FragMe!'s Space Trooper project. I still remember the old Test Vid you put of it. Also, YJJ, is that Texturing Offer Still open?

I still can't texture at all :P, my GIMP skills are lacking and I don't have the patientce, but I can layout OK UVs.

Oh, yeah once I have it ingame, expect a Vid. It's really sweet and simple how I have the Gatling Gun's Ammo Belt setup to move with the gun. I've also fixed all the proportions to fit the toopers better and make it more accurate. Its hard finding any good references online.

I'm currently getting it set up for the game, and have a preliminary odf written up. Sort of a cross between the Hailfire Droid and the Rebel combat speeder at this point. I also have 3 different 9poses being made for the Driver, Gunner and Passenger.

The only thing perplexing me is how the Turret is animated. I can't find any animation files for a vehicle mounted turret, so I'm wondering if its primarily how the model is setup and how the
FLYERSECTION = "TURRET1"
part of the odf is done. I've looked over several .mshs of vehicles that have turrets, and they have a very simple hierarchy.
Last edited by VF501 on Sat Dec 06, 2008 5:47 am, edited 1 time in total.
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Re: Model Showcase Thread v3.0

Post by AceMastermind »

VF501 wrote:The only thing perplexing me is how the Turret is animated. I can't find any animation files for a vehicle mounted turret, so I'm wondering if its primarily how the model is setup and how the
FLYERSECTION = "TURRET1"
part of the odf is done. I've looked over several .mshs of vehicles that have turrets, and they have a very simple hierarchy.
Turrets have no animation, all movement is dynamic and relies on how you set up the hierarchy in XSI and how you defined it in the ODF.
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Re: Model Showcase Thread v3.0

Post by VF501 »

Cool, so its handled the same way as a vehicle's movement. Time for more researching .odf and .msh setups then and some experimentation to get it right. Thanks Ace.
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Re: Model Showcase Thread v3.0

Post by epm01 »

I haven't really worked on this for a while now but, I present to you the fixed up, almost completely textured Ford Anglia '66 (Or whatever else it looks like). I'd like to thank VF501 alot for fixing up the car and now it looks alot better than it did before, so thanks :)
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Re: Model Showcase Thread v3.0

Post by trainmaster611 »

Looks like its starting to take shape :) Obviously, you need to add more polygons and make the body look more streamlined but it looks good. Also, refer to the underside of a car when you're doing that part because it doesn't look like that.
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Re: Model Showcase Thread v3.0

Post by PsYcH0_]-[aMsT3r »

epm01 wrote:I haven't really worked on this for a while now but, I present to you the fixed up, almost completely textured Ford Anglia '66 (Or whatever else it looks like). I'd like to thank VF501 alot for fixing up the car and now it looks alot better than it did before, so thanks :)
Hidden/Spoiler:
Image
Image
Image
Image
Comments and Critism on this model would be helpful for future versions or models.
Pretty nice! I like low-poly models more than really high ones (YJJ kinda forced me too :lol:). It looks pretty nice but some more detail in the texture on the front would be nice.
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Re: Model Showcase Thread v3.0

Post by fai222 »

Pretty good, but I think you should do some more work on the wheels.
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Re: Model Showcase Thread v3.0

Post by Fluffy_the_ic »

Yeah, there aren't too many cars out there with wheels that small. But I like it!
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Re: Model Showcase Thread v3.0

Post by Taivyx »

A little peek at what I've been working on for the past week
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Re: Model Showcase Thread v3.0

Post by Fluffy_the_ic »

Wow. What below-average model quality. [/opposite line]
NICE. Dude, that's AWESOME. [/rendered almost-speechless]
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