Hit and run!
Finished all my stuff for RAS Prosecutor...got bored...did this today. It turned out pretty well. Sadly Zero is not capable of rendering this as beatifull as Marmoset does... Most of the time I spent on it actually was used on playing with Marmoset(which is awesome, btw) and finding out a decent workflow for environment art(I never really did this before). Just painting the normal map as height map in Photoshop and then converting it with the NVIDIA plugin or nDo is soo much faster than building the high-poly in XSI, building the lowpoly, UVing the lowpoly, trying to get good normal an AO baked without artifacts... It wouldnt be of much use on cloth or skin I suppose, but for models where its just spicing up the surface and not actually doing any rounding on edges its speeding things up quite a lot. Right now Id really like to create some more buildings or a whole environment...Lets see if this intention survives my vacation(taking some anatomy stuff for studies with me, so it might be characters again after vacation...).
Anyways, I will miss you(yes you, computer, who else?), Ill be back on the 11th or so. If you have questions, I might answer them when I come back.
