SWBF Series Model Showcase Thread 5th Edition

How to create models in XSI and other 3D applications and make them work in Battlefront 1 & 2. Post models, tips for application usage and share anything XSI, 3DMax, SketchUp, etc.

Moderator: Moderators

Post Reply
THEWULFMAN
Space Ranger
Posts: 5557
Joined: Tue Aug 17, 2010 3:30 pm
Projects :: Evolved 2
Location: Columbus, Ohio
Contact:

Re: SWBF Series Model Showcase Thread 5th Edition

Post by THEWULFMAN »

Cerfon Rournes wrote:Nice job. :thumbs:

I Concur. :plokoon:


I always loved all the Mayan.. *coughs* I mean Massassi temples.
Slime615
Lieutenant General
Lieutenant General
Posts: 704
Joined: Thu Jan 07, 2010 9:38 am

Re: SWBF Series Model Showcase Thread 5th Edition

Post by Slime615 »

A Lot of people forget that the Massari are the warrior cast of the pureblood sith... You can play as one when TOR COmes out. It would be who I would play if I could get the game to run on my PC... Which it won't...
User avatar
ANDEWEGET
Ancient Force
Ancient Force
Posts: 1266
Joined: Tue Apr 01, 2008 8:42 am
Location: Germany
Contact:

Re: SWBF Series Model Showcase Thread 5th Edition

Post by ANDEWEGET »

Hit and run!
Hidden/Spoiler:
Image
Image
Image
Finished all my stuff for RAS Prosecutor...got bored...did this today. It turned out pretty well. Sadly Zero is not capable of rendering this as beatifull as Marmoset does... Most of the time I spent on it actually was used on playing with Marmoset(which is awesome, btw) and finding out a decent workflow for environment art(I never really did this before). Just painting the normal map as height map in Photoshop and then converting it with the NVIDIA plugin or nDo is soo much faster than building the high-poly in XSI, building the lowpoly, UVing the lowpoly, trying to get good normal an AO baked without artifacts... It wouldnt be of much use on cloth or skin I suppose, but for models where its just spicing up the surface and not actually doing any rounding on edges its speeding things up quite a lot. Right now Id really like to create some more buildings or a whole environment...Lets see if this intention survives my vacation(taking some anatomy stuff for studies with me, so it might be characters again after vacation...).
Anyways, I will miss you(yes you, computer, who else?), Ill be back on the 11th or so. If you have questions, I might answer them when I come back. ;)
CalvaryCptMike
Captain
Captain
Posts: 476
Joined: Sat Feb 19, 2011 3:10 pm
Projects :: Nothing--absolutely nothing
Location: Freed by alien robots, now living on Mars
Contact:

Re: SWBF Series Model Showcase Thread 5th Edition

Post by CalvaryCptMike »

That is so awesome looking!!! :o
User avatar
Cerfon Rournes
Master Bounty Hunter
Master Bounty Hunter
Posts: 1558
Joined: Thu Jul 08, 2010 5:53 pm
Projects :: WIP. I will reveal what it is later on..
Games I'm Playing :: SWBF2-SWRC
xbox live or psn: No gamertag set
Location: New York, USA
Contact:

Re: SWBF Series Model Showcase Thread 5th Edition

Post by Cerfon Rournes »

Amazing! :shock:
Oh and have a nice trip. :D
User avatar
willinator
Major
Major
Posts: 517
Joined: Sun Mar 13, 2011 3:11 pm
Projects :: [Coming of the Sentinels]
Games I'm Playing :: SWBF2 Minecraft Halo
xbox live or psn: PC pwns all!
Location: The rings of Saturn...

Re: SWBF Series Model Showcase Thread 5th Edition

Post by willinator »

My first serious model. It is a model of the Techno Union Starfighter, seen in the background somewhere in ROTS. It is for a vehicle pack I am working on, the texture will come soon

Wire
Hidden/Spoiler:
Image
Source
Hidden/Spoiler:
Image
c,q,f,j?
User avatar
Cerfon Rournes
Master Bounty Hunter
Master Bounty Hunter
Posts: 1558
Joined: Thu Jul 08, 2010 5:53 pm
Projects :: WIP. I will reveal what it is later on..
Games I'm Playing :: SWBF2-SWRC
xbox live or psn: No gamertag set
Location: New York, USA
Contact:

Re: SWBF Series Model Showcase Thread 5th Edition

Post by Cerfon Rournes »

It's pretty good for a start. I would say to flatten the front part a bit, according to your ref picture. :)
CressAlbane
Master Bounty Hunter
Master Bounty Hunter
Posts: 1519
Joined: Fri Dec 18, 2009 8:02 am
Projects :: CTF Arenas
Games I'm Playing :: Steam- cressalbane2
Location: ¿uoıʇɐɔoן ʎɯ sıɥʇ sı

Re: SWBF Series Model Showcase Thread 5th Edition

Post by CressAlbane »

Techno Union ship: the cockpit looks a bit boxy, but otherwise I like it!
Null_1138
Jedi
Jedi
Posts: 1192
Joined: Thu Oct 16, 2008 4:05 pm

Re: SWBF Series Model Showcase Thread 5th Edition

Post by Null_1138 »

More lightsabers? More lightsabers. The names include links.

Jinx
Hidden/Spoiler:
Image
Hidden/Spoiler:
Image
Hidden/Spoiler:
Image
Scirocco
Hidden/Spoiler:
Image
Hidden/Spoiler:
Image
Hidden/Spoiler:
Image
User avatar
Cerfon Rournes
Master Bounty Hunter
Master Bounty Hunter
Posts: 1558
Joined: Thu Jul 08, 2010 5:53 pm
Projects :: WIP. I will reveal what it is later on..
Games I'm Playing :: SWBF2-SWRC
xbox live or psn: No gamertag set
Location: New York, USA
Contact:

Re: SWBF Series Model Showcase Thread 5th Edition

Post by Cerfon Rournes »

Amazing.
User avatar
naru1305
Major General
Major General
Posts: 657
Joined: Fri Jan 07, 2011 4:57 pm
Games I'm Playing :: SWBF2
Location: Germany
Contact:

Re: SWBF Series Model Showcase Thread 5th Edition

Post by naru1305 »

really awesome and epic work :bowdown:
Noobasaurus
Droid Pilot Assassin
Droid Pilot Assassin
Posts: 2006
Joined: Tue Aug 17, 2010 5:56 pm

Re: SWBF Series Model Showcase Thread 5th Edition

Post by Noobasaurus »

naru1305 wrote:really awesome and epic work :bowdown:
I second this!
kinetosimpetus
Imperial Systems Expert
Imperial Systems Expert
Posts: 2381
Joined: Wed Mar 25, 2009 4:15 pm
Projects :: A secret project
Games I'm Playing :: Warframe STO

Re: SWBF Series Model Showcase Thread 5th Edition

Post by kinetosimpetus »

Supposed to be a non-TCW-style Phase-1 ARF helmet

Helmet
Hidden/Spoiler:
Image
Image
What it could look like on an HD body with some accessories.
Hidden/Spoiler:
Image
Credits to RepSharpshooter's HD Clone (the helmet fin, and the body in the third pic)
Pandemic (Original Felucia Sniper helmet, and sniper accessories in the third pic)
User avatar
naru1305
Major General
Major General
Posts: 657
Joined: Fri Jan 07, 2011 4:57 pm
Games I'm Playing :: SWBF2
Location: Germany
Contact:

Re: SWBF Series Model Showcase Thread 5th Edition

Post by naru1305 »

woah, awesome work, cool :bowdown:
Lephenix
Captain
Captain
Posts: 497
Joined: Tue Jul 12, 2011 6:46 am
Projects :: Becoming a Concept Artist-Illustrator
Contact:

Re: SWBF Series Model Showcase Thread 5th Edition

Post by Lephenix »

That's nice , i would just add a vertical line on the sides under the visor end.
kinetosimpetus
Imperial Systems Expert
Imperial Systems Expert
Posts: 2381
Joined: Wed Mar 25, 2009 4:15 pm
Projects :: A secret project
Games I'm Playing :: Warframe STO

Re: SWBF Series Model Showcase Thread 5th Edition

Post by kinetosimpetus »

Hm, looking at it some more, I think I'll redo the edge flow on the cheeks, plus define a little more shape there.
User avatar
The Nasal Abyss
1st Lieutenant
1st Lieutenant
Posts: 428
Joined: Sun Sep 14, 2008 12:55 pm
Projects :: Currently Working on an Indie Game
Games I'm Playing :: Splatoon 2
xbox live or psn: Stm: Tight Verbage

Re: SWBF Series Model Showcase Thread 5th Edition

Post by The Nasal Abyss »

That's what I was going to suggest. Edge flow could be refined and made better, but other than that, it's a solid model.
kinetosimpetus
Imperial Systems Expert
Imperial Systems Expert
Posts: 2381
Joined: Wed Mar 25, 2009 4:15 pm
Projects :: A secret project
Games I'm Playing :: Warframe STO

Re: SWBF Series Model Showcase Thread 5th Edition

Post by kinetosimpetus »

Hidden/Spoiler:
Image
User avatar
DarthD.U.C.K.
Master of the Force
Master of the Force
Posts: 6027
Joined: Wed Sep 27, 2006 11:05 am
Location: Duckburg, Germany

Re: SWBF Series Model Showcase Thread 5th Edition

Post by DarthD.U.C.K. »

looks much better now!
why do you triangulate it though?
kinetosimpetus
Imperial Systems Expert
Imperial Systems Expert
Posts: 2381
Joined: Wed Mar 25, 2009 4:15 pm
Projects :: A secret project
Games I'm Playing :: Warframe STO

Re: SWBF Series Model Showcase Thread 5th Edition

Post by kinetosimpetus »

Explicit control of the triangulation that will happen when it is munged anyway. I'll end up using the triangulate tool before exporting it, but I manually do the ones that make a difference.
Post Reply