Expecting a Dwarf Spider Droid?
Moderator: Moderators
-
XxDepredationxX
- High General

- Posts: 826
- Joined: Sun Jan 21, 2007 2:37 am
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: In front of my dead PC
-
Rekubot
- Jedi

- Posts: 1080
- Joined: Wed Apr 05, 2006 12:34 pm
- Projects :: No Mod project currently.
- xbox live or psn: Rekubot
- Location: UK
-
PvtParts
- Jedi

- Posts: 1001
- Joined: Mon Apr 03, 2006 9:12 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: plundering yer booty
-
RC-1290
Looks nice. But it won't harm to make some more details. It looks like it's still under 2000 tri's, and you can even lower the current amount of tri's by deleting some un-neccecary edges (for more info on that, look at mini's posts
.), so you can get this look quite stunning on a reasonable amount of tri's.
---
ooh, animation is going to be a project on it's own. I just started to learn a bit more about animation in BF2 and I don't think it will be easy. Even if you have more experience with those anoying . combi files. It's not just another lift off animation. You have to tell the game exactly what animation to play in what way when you do something. And I haven't started about the _full (etc) stuff yet. Becouse I'm not sure if that is just for the human skeleton. If it's not, how would the game know what is the upper part and what is the lower part..... I hope you are not as confused about this as me.
---
If you get your Spider Walker animations to work, we ofcourse want a full tutorial about it
.
Good luck!
RC-1290'Dreadnought'
---
ooh, animation is going to be a project on it's own. I just started to learn a bit more about animation in BF2 and I don't think it will be easy. Even if you have more experience with those anoying . combi files. It's not just another lift off animation. You have to tell the game exactly what animation to play in what way when you do something. And I haven't started about the _full (etc) stuff yet. Becouse I'm not sure if that is just for the human skeleton. If it's not, how would the game know what is the upper part and what is the lower part..... I hope you are not as confused about this as me.
---
If you get your Spider Walker animations to work, we ofcourse want a full tutorial about it
Good luck!
RC-1290'Dreadnought'
- phazon_elite
- Rebel Colonel

- Posts: 597
- Joined: Tue Jan 16, 2007 9:10 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: I'm sorry Link, I can't give the location. Come back when you're a little...mmmh...RICHER!
- Contact:
Well it is technically WIP, so I think it might be improved over time. Also, none of these models here are I suppose "worthy" of Pandemic (not trying to offend anyone, as I've heard people say that before. I just hope I'm not the one who gets yelled at, lol).
But anyway, this is amazing!
How will the whole vehicle thing work? Will it be some sort of vehicle-unit hybrid thing like a droideka?
- EP-000782
But anyway, this is amazing!
How will the whole vehicle thing work? Will it be some sort of vehicle-unit hybrid thing like a droideka?
- EP-000782
-
Darth_Z13
- Jedi High Council

- Posts: 2275
- Joined: Sat Jun 17, 2006 9:51 am
- xbox live or psn: Xanthius Wylon
- Location: Canada
-
wierd165
-
XxDepredationxX
- High General

- Posts: 826
- Joined: Sun Jan 21, 2007 2:37 am
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: In front of my dead PC
-
yankeefan05
- Sith

- Posts: 1288
- Joined: Fri Mar 31, 2006 9:02 am
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: New York City
- Contact:
- valiant
- 1st Lieutenant

- Posts: 449
- Joined: Fri Sep 16, 2005 6:23 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
-
Droideka88
If you're making this unit into a vehicle, how exactly would balance it off in gameplay? All I can suggest for now is making its numbers multiple, making them slow (as seen in the moves and games), and probably giving them more health than the infratry units. I'm looking too ahead of what you're accomplishing now Gogie, but I hope you see where I'm coming from.
One more thing. Will its eyes glow red??
One more thing. Will its eyes glow red??
-
RC-1290
---
I support the glowing eyes thing. I haven't really worked with glow before and I believe I saw something saying that there has to be some kind of light shining on it or something, but I may be mistaken. But I'd say it's doable and cool.
-
Droideka88
-
t551
- General

- Posts: 791
- Joined: Sat Jul 16, 2005 3:23 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- AceMastermind
- Gametoast Staff

- Posts: 3285
- Joined: Mon Aug 21, 2006 6:23 am
- Contact:
Dwarf Spider
For those of you that are interested in using a DwarfSpider droid ingame, psych0fred has released the source files for one at his site.
http://www.secretsociety.com/forum/down ... arfspider/
http://www.secretsociety.com/forum/down ... arfspider/
-
Darth_Z13
- Jedi High Council

- Posts: 2275
- Joined: Sat Jun 17, 2006 9:51 am
- xbox live or psn: Xanthius Wylon
- Location: Canada
-
Redline
- 2nd Lieutenant

- Posts: 396
- Joined: Tue Jan 16, 2007 4:22 pm
- Projects :: Space to Ground [reworking]
- xbox live or psn: No gamertag set
- Location: The left side of the moon
- Contact:
-
The_Emperor
- Supreme Galactic Ruler
- Posts: 2118
- Joined: Sat Dec 10, 2005 6:30 am
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: Waaaaay over there.
Nice work Gogie, keep it up 
Last edited by The_Emperor on Sun Apr 01, 2007 7:52 am, edited 1 time in total.
