Anyway, this one should be pretty self-explanatory. I wanted to try my hand at making a more detailed, movie-accurate map. I think I did a decent job. This map is of the observation spire on the second Death Star (as seen here:)
There are a few different planned modes for the map. For those with the vanilla game, there will be three (maybe four) modes:
GCW(/CW?) team deathmatch
Hero Assault
GCW Hunt (Two-player, Luke vs. Vader)
There will also be additional (as yet undecided) content for anyone with Dark Times.
And fun story, before the pictures - I am fairly certain this map is over the maximum amount of tris that world geometry can handle. I ran into this pretty early on (there was originally even more modeled detail than is visible), and so I had to cut down on a lot of physical detail. There are still notably more tris in the scene than what I estimate SWBF2 can handle as world geometry (my guess is ~40k tris is the limit for world geometry), but I skirted around this by loading basically the entirety of my map (less a few dummy placeholder objects) through the script as spawned objects (the game can handle significantly more detail from spawned objects; my guess is that this is because the game was built to handle a lot of detailed playermodels/vehicles/etc. at once). The pipeline was a funny thing this time around.
And here are some relevant pictures:









