Endor Hellbushes problem [Solved]

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Marth8880
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Endor Hellbushes problem [Solved]

Post by Marth8880 »

So I have placed the Hellbushes from Endor in my map as a path. Everything is working fine except for some reason the physical bushes are showing on the opposite side of the path. Here is what people who play the map see:

Image

These are the bushes that should be on the other side:

Image

What do I do to get the physical bushes to show on the correct side of the path?

Note: I used freecam to view the other side of the path.
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Re: Endor Hellbushes problem

Post by Xavious »

Uh... turn them around?
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Re: Endor Hellbushes problem

Post by Marth8880 »

Xavious wrote:Uh... turn them around?
They aren't objects that you place. It's a path. Do you mean turn the nodes around?
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Re: Endor Hellbushes problem

Post by Xavious »

Oh, I had assumed you placed them as objects (and by path you meant a path as in a road or trail).

I suppose you could try turning the nodes around, though I can't say for sure that'd work, as I've never placed objects as a path before.
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Re: Endor Hellbushes problem

Post by Marth8880 »

Xavious wrote:Oh, I had assumed you placed them as objects (and by path you meant a path as in a road or trail).

I suppose you could try turning the nodes around, though I can't say for sure that'd work, as I've never placed objects as a path before.
Nope, turning them around didn't change anything.
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Re: Endor Hellbushes problem

Post by Culvar »

You could just make them objects....
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Re: Endor Hellbushes problem

Post by Eggman »

This is just theorizing, but maybe it has something to do with the direction you placed the path? For example, instead of placing the nodes around your map in a clockwise pattern, place them in a counterclockwise pattern.
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Re: Endor Hellbushes problem

Post by Marth8880 »

Culvar wrote:You could just make them objects....
That's not how you're supposed to place hellbushes.
Eggman wrote:This is just theorizing, but maybe it has something to do with the direction you placed the path? For example, instead of placing the nodes around your map in a clockwise pattern, place them in a counterclockwise pattern.
Hmm. I thought of that before but haven't gotten to it. I'll try it.
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Re: Endor Hellbushes problem

Post by Culvar »

Marth8880 wrote:
Culvar wrote:You could just make them objects....
That's not how you're supposed to place hellbushes.
Why not? It works.
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Re: Endor Hellbushes problem

Post by Marth8880 »

Culvar wrote:
Marth8880 wrote:
Culvar wrote:You could just make them objects....
That's not how you're supposed to place hellbushes.
Why not? It works.
I'm sure it works; it's not the proper way to do it though. According to the docs and what I was told here (back in like, February) you're supposed to use the path method with the PRP file.
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Re: Endor Hellbushes problem

Post by SW_elite »

I'm sure that spinning the nodes around would work, just that the way you want them to face is the way the green arrow is pointing.

I did this with my spawn paths and it worked fine, and I also suggest you have a quick look at the endor map, to see what they have done.
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Re: Endor Hellbushes problem

Post by fasty »

In Zero Editor you hold down the X key and, the mouse wheel. Then move the mouse around, and you should be able to spin it 180 degrees.
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Re: Endor Hellbushes problem

Post by Marth8880 »

SW_elite wrote:I'm sure that spinning the nodes around would work, just that the way you want them to face is the way the green arrow is pointing.
As I have said in a previous post, I already tried this and it didn't change anything.
SW_elite wrote:...and I also suggest you have a quick look at the endor map, to see what they have done.
I checked the map in Zero Editor and I don't see any nodes for Jungle1. Yes, I loaded all game modes and layers and yes, I have paths toggled. I can see the command post paths just fine. There also aren't any trees anymore probably due to me accidentally deleting the godray ODF files in the map's folder. Woops!
fasty wrote:In Zero Editor you hold down the X key and, the mouse wheel. Then move the mouse around, and you should be able to spin it 180 degrees.
I know how to turn things around.
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Re: Endor Hellbushes problem

Post by AQT »

Marth8880 wrote:
Eggman wrote:This is just theorizing, but maybe it has something to do with the direction you placed the path? For example, instead of placing the nodes around your map in a clockwise pattern, place them in a counterclockwise pattern.
Hmm. I thought of that before but haven't gotten to it. I'll try it.
I just had this issue, and Eggman's suggestion fixed it. Problem solved, then.
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