These are the bushes that should be on the other side:
What do I do to get the physical bushes to show on the correct side of the path?
Note: I used freecam to view the other side of the path.
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They aren't objects that you place. It's a path. Do you mean turn the nodes around?Xavious wrote:Uh... turn them around?

Nope, turning them around didn't change anything.Xavious wrote:Oh, I had assumed you placed them as objects (and by path you meant a path as in a road or trail).
I suppose you could try turning the nodes around, though I can't say for sure that'd work, as I've never placed objects as a path before.


That's not how you're supposed to place hellbushes.Culvar wrote:You could just make them objects....
Hmm. I thought of that before but haven't gotten to it. I'll try it.Eggman wrote:This is just theorizing, but maybe it has something to do with the direction you placed the path? For example, instead of placing the nodes around your map in a clockwise pattern, place them in a counterclockwise pattern.

Why not? It works.Marth8880 wrote:That's not how you're supposed to place hellbushes.Culvar wrote:You could just make them objects....
I'm sure it works; it's not the proper way to do it though. According to the docs and what I was told here (back in like, February) you're supposed to use the path method with the PRP file.Culvar wrote:Why not? It works.Marth8880 wrote:That's not how you're supposed to place hellbushes.Culvar wrote:You could just make them objects....


As I have said in a previous post, I already tried this and it didn't change anything.SW_elite wrote:I'm sure that spinning the nodes around would work, just that the way you want them to face is the way the green arrow is pointing.
I checked the map in Zero Editor and I don't see any nodes for Jungle1. Yes, I loaded all game modes and layers and yes, I have paths toggled. I can see the command post paths just fine. There also aren't any trees anymore probably due to me accidentally deleting the godray ODF files in the map's folder. Woops!SW_elite wrote:...and I also suggest you have a quick look at the endor map, to see what they have done.
I know how to turn things around.fasty wrote:In Zero Editor you hold down the X key and, the mouse wheel. Then move the mouse around, and you should be able to spin it 180 degrees.

I just had this issue, and Eggman's suggestion fixed it. Problem solved, then.Marth8880 wrote:Hmm. I thought of that before but haven't gotten to it. I'll try it.Eggman wrote:This is just theorizing, but maybe it has something to do with the direction you placed the path? For example, instead of placing the nodes around your map in a clockwise pattern, place them in a counterclockwise pattern.