lighting/sky problem

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ryukaji
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lighting/sky problem

Post by ryukaji »

Ive been trying to fix this in the sky file but nothing seems to fix this:
skyproblems.jpg
Anyone have a fix?
YaNkFaN
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Re: lighting/sky problem

Post by YaNkFaN »

post your modid.sky file located in data_abc/worlds/abc/world1
ryukaji
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Re: lighting/sky problem

Post by ryukaji »

Hidden/Spoiler:
SkyInfo()
{
Enable(1);
FogColor(0, 0, 0);
FogRange(8000.0, 8000.0);

PS2()
{
NearSceneRange(0.8, 60.0, 90.0);
FarSceneRange(800.0);
NearSplitScreenRange(0.8, 60.0, 90.0);
FarSplitScreenRange(0.0);
}
PC()
{
NearSceneRange(60.000000, 200.000000, 80.000000, 250.000000);
FarSceneRange(2000.0, 2200.0);
}
XBOX()
{
NearSceneRange(0.8, 60.0, 90.0);
FarSceneRange(800.0);
NearSplitScreenRange(0.8, 60.0, 90.0);
}
}

DomeInfo()
{
Texture("sky_yav2.tga");
Angle(-90.000000);
Ambient(255.000000, 255.000000, 255.000000);
Softness(1);
SoftnessParam(60);
DomeModel()
{
Geometry("sky_yav2");
}


}
YaNkFaN
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Re: lighting/sky problem

Post by YaNkFaN »

Ambient(255.000000, 255.000000, 255.000000);

i think that may be your problem try changing it to a darker value right now it's white
Null_1138
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Re: lighting/sky problem

Post by Null_1138 »

I don't get it. Are you trying to change the rain?
YaNkFaN
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Re: lighting/sky problem

Post by YaNkFaN »

he's trying to change the fact that far away in the distance it's really bright
Null_1138
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Re: lighting/sky problem

Post by Null_1138 »

Oh. I thought those were two different textures. Silly me.
ryukaji
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Re: lighting/sky problem

Post by ryukaji »

ambient thing didnt change anything...
YaNkFaN
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Re: lighting/sky problem

Post by YaNkFaN »

hmm try deleting this part of the sky file

SkyInfo()
{
Enable(1);
FogColor(0, 0, 0);
FogRange(8000.0, 8000.0);

PS2()
{
NearSceneRange(0.8, 60.0, 90.0);
FarSceneRange(800.0);
NearSplitScreenRange(0.8, 60.0, 90.0);
FarSplitScreenRange(0.0);
}
PC()
{
NearSceneRange(60.000000, 200.000000, 80.000000, 250.000000);
FarSceneRange(2000.0, 2200.0);
}
XBOX()
{
NearSceneRange(0.8, 60.0, 90.0);
FarSceneRange(800.0);
NearSplitScreenRange(0.8, 60.0, 90.0);
}
}
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