ATXT explosion? (page 2)

In this forum you will find and post information regarding the modding of Star Wars Battlefront 2. DO NOT POST MOD IDEAS/REQUESTS.

Moderator: Moderators

Post Reply
Xavious
Sith Master
Sith Master
Posts: 2783
Joined: Mon Jun 12, 2006 3:46 pm

ATXT explosion? (page 2)

Post by Xavious »

Here's the severity 3's:

Message Severity: 3
.\Memory\RedMemory.cpp(538)
Allocating 3506176 bytes failed - no free blocks left in Heap 5 (Runtime)

Message Severity: 3
.\Source\LuaCallbacks_Mission.cpp(866)
Lua ReadDataFile: Could not open ..\..\addon\MTH\data\_LVL_PC\LOAD\load.lvl

Message Severity: 3
.\Source\LuaCallbacks_Mission.cpp(866)
Lua ReadDataFile: Could not open ..\..\addon\MTH\data\_LVL_PC\LOAD\mth.lvl



BTW my map is RDL, no idea where MTH comes in there....
Last edited by Xavious on Sat Nov 25, 2006 10:57 am, edited 5 times in total.
User avatar
Teancum
Jedi Admin
Jedi Admin
Posts: 11080
Joined: Wed Sep 07, 2005 11:42 pm
Projects :: No Mod project currently.
Games I'm Playing :: Destiny
xbox live or psn: No gamertag set
Location: Indiana

RE: More map crashing problems....

Post by Teancum »

The first one is you're only problem. The bottom two are SWBF1 pack related and don't actually hurt anything. Looks like you ran out of memory.
Xavious
Sith Master
Sith Master
Posts: 2783
Joined: Mon Jun 12, 2006 3:46 pm

RE: More map crashing problems....

Post by Xavious »

So how could I fix that?
Elmo
Field Commander
Field Commander
Posts: 962
Joined: Wed Nov 08, 2006 5:13 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set

Post by Elmo »

uhhh.. buy more memory? :lol:
Xavious
Sith Master
Sith Master
Posts: 2783
Joined: Mon Jun 12, 2006 3:46 pm

Post by Xavious »

Buy more memory?
Elmo
Field Commander
Field Commander
Posts: 962
Joined: Wed Nov 08, 2006 5:13 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set

Post by Elmo »

You go to a computer store or something like that buy a memory chip. Open up your computer or something and insert the chip somewhere. Don't ask me where cause I have no idea... just buy the memory, and have your parents help you :wink:
User avatar
Teancum
Jedi Admin
Jedi Admin
Posts: 11080
Joined: Wed Sep 07, 2005 11:42 pm
Projects :: No Mod project currently.
Games I'm Playing :: Destiny
xbox live or psn: No gamertag set
Location: Indiana

Post by Teancum »

No -- he's hit the cap of the memory for the game itself. It has nothing to do with how much memory you have (if I understand right) but what the max memory the game allows to be used. Anyways, Darth_Maul, when you open your map in BF2_modtools hit ~ and then type mem. It will post memory usage, which will also appear in BFront2.log. Post that stuff here.
Elmo
Field Commander
Field Commander
Posts: 962
Joined: Wed Nov 08, 2006 5:13 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set

Post by Elmo »

Agghh... sry Darth Maul... Always take Tean's advice over mine for future references. LOL Jk. I hope you don't see it that way. But I'm sry for steering you wrong. And ya, thank Tean :P (And Teancum, dont take what was written above as an insult) Cause I didnt mean it to be at all :P
Xavious
Sith Master
Sith Master
Posts: 2783
Joined: Mon Jun 12, 2006 3:46 pm

Post by Xavious »

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1036

I have that in my .lua, and its over 2000. Is there somewhere else it needs to go?
User avatar
Teancum
Jedi Admin
Jedi Admin
Posts: 11080
Joined: Wed Sep 07, 2005 11:42 pm
Projects :: No Mod project currently.
Games I'm Playing :: Destiny
xbox live or psn: No gamertag set
Location: Indiana

Post by Teancum »

Teancum wrote:No -- he's hit the cap of the memory for the game itself. It has nothing to do with how much memory you have (if I understand right) but what the max memory the game allows to be used. Anyways, Darth_Maul, when you open your map in BF2_modtools hit ~ and then type mem. It will post memory usage, which will also appear in BFront2.log. Post that stuff here.
Already answered you :lol:
Xavious
Sith Master
Sith Master
Posts: 2783
Joined: Mon Jun 12, 2006 3:46 pm

Post by Xavious »

The map doesn't load all the way.

EDIT: Never mind, I did it in GCW.


Heaps
Application: 15627808 free of 15990768
Gamespy: 2097136 free of 2097136
Debug: 3145680 free of 6291456
Lua: 15430952 free of 16777216
Artist: 8192 free of 8192
Runtime: 18861520 free of 32235168
Animation Memory used 454558 bytes
(null): 0 free of 0
ProfileView: 501920 free of 1572848
HUDEditHeap: 958400 free of 1048560
Sound Memory 15212160 free of 33554432
Pool Memory -545084 free of 4194304
Graphics Memory (3447736 bytes)
Texture: 0 bytes
Static Vertex Buffer: 2833136 bytes
Dynamic Vertex Buffer: 0 bytes
Index Buffer Memory: 614600 bytes
Xavious
Sith Master
Sith Master
Posts: 2783
Joined: Mon Jun 12, 2006 3:46 pm

Post by Xavious »

Ok, I just deleted all my custom sides and custom objects and the map still doesn't work. What do I need to do????

EDIT
So I just got my map working again. And then I added in the ATXT, put all the files in, munged and CrashToDesktop. Please help.
Hidden/Spoiler:
Message Severity: 3
.\Source\Explosion.cpp(323)
Explosion "rep_walk_atxt_finalexp" missing effect "explosion"

Message Severity: 3
.\Source\EntityWalker.cpp(4241)
Walker 'rep_walk_atxt' has FootBoneRight tag before AnimationName or SkeletonName!

Message Severity: 3
.\Source\EntityWalker.cpp(4255)
Walker 'rep_walk_atxt' has LegBoneRight tag before AnimationName or SkeletonName!

Message Severity: 3
.\Source\EntityWalker.cpp(4269)
Walker 'rep_walk_atxt' has LegBoneTopLeft tag before AnimationName or SkeletonName!

Message Severity: 3
.\Source\EntityWalker.cpp(4282)
Walker 'rep_walk_atxt' has LegBoneTopRight tag before AnimationName or SkeletonName!

Message Severity: 3
.\Source\EntityWalker.cpp(4207)
Walker 'rep_walk_atxt' has FootBoneLeft tag before AnimationName or SkeletonName!

Message Severity: 3
.\Source\EntityWalker.cpp(4216)
Walker 'rep_walk_atxt' has FootBoneRight tag before AnimationName or SkeletonName!

Message Severity: 3
.\Source\EntityWalker.cpp(224)
Walker has no animations
-_-
Gametoast Staff
Gametoast Staff
Posts: 2678
Joined: Sat May 07, 2005 1:22 pm

Post by -_- »

you need the atst animations in the folder with the atxt dude >_>
Syth
General
General
Posts: 784
Joined: Thu Apr 13, 2006 8:46 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: happy fun island

Post by Syth »

it uses the AT-ST anims, so you could just load the AT-ST into your map
ReadDataFile("SIDE\\imp.lvl",
"imp_walk_atst")
the AT-XT will read the anims from the AT-ST you load up
Xavious
Sith Master
Sith Master
Posts: 2783
Joined: Mon Jun 12, 2006 3:46 pm

Post by Xavious »

Ok, my map still crashes. This problem hasn't been solved.


Message Severity: 3
.\Source\Explosion.cpp(323)
Explosion "rep_walk_atxt_finalexp" missing effect "explosion"
Syth
General
General
Posts: 784
Joined: Thu Apr 13, 2006 8:46 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: happy fun island

Post by Syth »

really? mine doesnt have the effect and it works. oh well, if that problem is fixed then maybe the MODtools will tell you the next problem. just open "rep_walk_atxt_finalexp", and copy/paste the themal detonators explosion effect over the currenrt one.

Maybe post your whole callback thing too.
Post Reply