ATXT explosion? (page 2)
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Xavious
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ATXT explosion? (page 2)
Here's the severity 3's:
Message Severity: 3
.\Memory\RedMemory.cpp(538)
Allocating 3506176 bytes failed - no free blocks left in Heap 5 (Runtime)
Message Severity: 3
.\Source\LuaCallbacks_Mission.cpp(866)
Lua ReadDataFile: Could not open ..\..\addon\MTH\data\_LVL_PC\LOAD\load.lvl
Message Severity: 3
.\Source\LuaCallbacks_Mission.cpp(866)
Lua ReadDataFile: Could not open ..\..\addon\MTH\data\_LVL_PC\LOAD\mth.lvl
BTW my map is RDL, no idea where MTH comes in there....
Message Severity: 3
.\Memory\RedMemory.cpp(538)
Allocating 3506176 bytes failed - no free blocks left in Heap 5 (Runtime)
Message Severity: 3
.\Source\LuaCallbacks_Mission.cpp(866)
Lua ReadDataFile: Could not open ..\..\addon\MTH\data\_LVL_PC\LOAD\load.lvl
Message Severity: 3
.\Source\LuaCallbacks_Mission.cpp(866)
Lua ReadDataFile: Could not open ..\..\addon\MTH\data\_LVL_PC\LOAD\mth.lvl
BTW my map is RDL, no idea where MTH comes in there....
Last edited by Xavious on Sat Nov 25, 2006 10:57 am, edited 5 times in total.
- Teancum
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RE: More map crashing problems....
The first one is you're only problem. The bottom two are SWBF1 pack related and don't actually hurt anything. Looks like you ran out of memory.
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Xavious
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RE: More map crashing problems....
So how could I fix that?
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Elmo
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Elmo
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No -- he's hit the cap of the memory for the game itself. It has nothing to do with how much memory you have (if I understand right) but what the max memory the game allows to be used. Anyways, Darth_Maul, when you open your map in BF2_modtools hit ~ and then type mem. It will post memory usage, which will also appear in BFront2.log. Post that stuff here.
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Elmo
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Xavious
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Already answered youTeancum wrote:No -- he's hit the cap of the memory for the game itself. It has nothing to do with how much memory you have (if I understand right) but what the max memory the game allows to be used. Anyways, Darth_Maul, when you open your map in BF2_modtools hit ~ and then type mem. It will post memory usage, which will also appear in BFront2.log. Post that stuff here.
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Xavious
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The map doesn't load all the way.
EDIT: Never mind, I did it in GCW.
Heaps
Application: 15627808 free of 15990768
Gamespy: 2097136 free of 2097136
Debug: 3145680 free of 6291456
Lua: 15430952 free of 16777216
Artist: 8192 free of 8192
Runtime: 18861520 free of 32235168
Animation Memory used 454558 bytes
(null): 0 free of 0
ProfileView: 501920 free of 1572848
HUDEditHeap: 958400 free of 1048560
Sound Memory 15212160 free of 33554432
Pool Memory -545084 free of 4194304
Graphics Memory (3447736 bytes)
Texture: 0 bytes
Static Vertex Buffer: 2833136 bytes
Dynamic Vertex Buffer: 0 bytes
Index Buffer Memory: 614600 bytes
EDIT: Never mind, I did it in GCW.
Heaps
Application: 15627808 free of 15990768
Gamespy: 2097136 free of 2097136
Debug: 3145680 free of 6291456
Lua: 15430952 free of 16777216
Artist: 8192 free of 8192
Runtime: 18861520 free of 32235168
Animation Memory used 454558 bytes
(null): 0 free of 0
ProfileView: 501920 free of 1572848
HUDEditHeap: 958400 free of 1048560
Sound Memory 15212160 free of 33554432
Pool Memory -545084 free of 4194304
Graphics Memory (3447736 bytes)
Texture: 0 bytes
Static Vertex Buffer: 2833136 bytes
Dynamic Vertex Buffer: 0 bytes
Index Buffer Memory: 614600 bytes
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Xavious
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