New to modding (using maya)

How to create models in XSI and other 3D applications and make them work in Battlefront 1 & 2. Post models, tips for application usage and share anything XSI, 3DMax, SketchUp, etc.

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crouching_high
Posts: 3
Joined: Sat Apr 11, 2009 11:04 am

New to modding (using maya)

Post by crouching_high »

HI i've been using maya for the past three years and still learning and recently gotten into pc gaming and the clan that i am in for swbf2 is considering making a map and i was wondering is it possible to use maya to model the environments and weapons and vehicles etc.... then import them into the mod tools to create the map?
RepSharpshooter
Gametoast Staff
Gametoast Staff
Posts: 1351
Joined: Tue Jul 10, 2007 4:10 pm

Re: New to modding (using maya)

Post by RepSharpshooter »

Try getting XSI crosswalk 3.2 and export it out of maya to the XSI Modtools v6.0 as a .xsi format.

From there, follow MshEx's specifications to export it as another .xsi, then on to a .msh.
MSHEX:
http://www.gametoast.com/forums/viewtop ... 64&t=15082
XSI stuff:
http://www.softimage.com/downloads/XSI_ ... fault.aspx
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