Battlefront: The Clone Wars (build 50411/1)
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CommanderCody212
- Second Lance Corporal

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Re: {WIP}Star Wars: The Clone Wars Era [Trailer out]
Well i think they move way to slow, the main two guns should shoot a little slower then the ARC-170, and the co-pilot should have control of the wing beam guns. And one more thing the flying it should be like driving a tank. (Same controls)
- anakinvovo2
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Re: {WIP}Star Wars: The Clone Wars Era [Trailer out]
Welcome to gametoast CommanderCody212 i hope u have a great time !!!!
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Darth_Spiderpig
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Re: {WIP}Star Wars: The Clone Wars Era [Trailer out]
It's easy to make except that part.CommanderCody212 wrote: And one more thing the flying it should be like driving a tank. (Same controls)
hm, maybe increasing the speed a lot and the hover height would make it work, but then it will always be on that height, even if no one's controlling it.
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Twilight_Warrior
- Droid Pilot Assassin

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Re: {WIP}Star Wars: The Clone Wars Era [Trailer out]
I think means the LAAT should act like it did in SWBF1, where it hovered idly if you didn't press anything and could fly in reverse when you press down.
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CommanderCody212
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THEWULFMAN
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Re: {WIP}Star Wars: The Clone Wars Era [Trailor out]
This is correct. :plokoon:EraOfDesann wrote:I believe A Galaxy Divided refers to the title of the television show's theme song.Eggman wrote:Nice trailer, although to be honest I don't see much point in revealing an 'official' name for the mod that doesn't really describe the content at all. "A Galaxy Divided" is a very vague title that could refer to any era (not to mention it sounds recycled from other mods/actual games). I think you'd be best off if you continued referring to it as "The Clone Wars Era" mod - it tells everyone exactly what the mod is all about.
Mine do act more like the BF1 gunships, but they cant strafe in BF2. Since there are no stock maps with gunships(other than my super customized hoth), you will only get to fly them when you are playing the stock space maps. Exspansion packs will include maps with gunships in ground battlesTwilight_Warrior wrote:I think means the LAAT should act like it did in SWBF1, where it hovered idly if you didn't press anything and could fly in reverse when you press down.
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CommanderCody212
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Re: {WIP}Star Wars: The Clone Wars Era [Trailer out]
Your video said that there is side clone hero units?
How does that work?
How does that work?
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THEWULFMAN
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Re: {WIP}Star Wars: The Clone Wars Era [Trailer out]
They are not really heroes, they are just unlockable units. I havent decided on a final point number for them, I think 20 is good because thats the same as my random cis ultra units
- SAMofBIA
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Re: {WIP}Star Wars: The Clone Wars Era [Trailer out]
im not sure, but on one of my maps, i used an alternaate laat from the stock (the kamino one perhaps...) and it had the controls of swbf1. im not sure exactly which one though.Twilight_Warrior wrote:I think means the LAAT should act like it did in SWBF1, where it hovered idly if you didn't press anything and could fly in reverse when you press down.
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THEWULFMAN
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Re: {WIP}Star Wars: The Clone Wars Era [Trailer out]
SAMofBIA wrote:im not sure, but on one of my maps, i used an alternaate laat from the stock (the kamino one perhaps...) and it had the controls of swbf1. im not sure exactly which one though.Twilight_Warrior wrote:I think means the LAAT should act like it did in SWBF1, where it hovered idly if you didn't press anything and could fly in reverse when you press down.
Its a matter of changing a few speed paremeters, its not hard. But you still cant strafe in BF2, the code was lost when they were programing in the trick moves like barrel rolls and split s
- SAMofBIA
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Re: {WIP}Star Wars: The Clone Wars Era [Trailer out]
hmm well, the stafing does not work, you are correct, but if you use the kam_fly_ride_gunship odf, it has the backing up and only moves forward when you want it to.
- bamdur123
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Re: {WIP}Star Wars: The Clone Wars Era [Trailer out]
Completly Epic
this mod is amazing cant wait for it to be released
- Firefang
- Major

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Re: {WIP}Star Wars: The Clone Wars Era [Trailer out]
I second thisbamdur123 wrote:Completly Epicthis mod is amazing cant wait for it to be released
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Slime615
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Re: {WIP}Star Wars: The Clone Wars Era [Trailer out]
If you have not already, you should download his beta map....
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Jdg50
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Re: {WIP}Star Wars: The Clone Wars Era [Trailer out]
@above post?
Link? Or is it a closed beta....
Link? Or is it a closed beta....
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THEWULFMAN
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Re: {WIP}Star Wars: The Clone Wars Era [Trailer out]
Jdg50 wrote:@above post?
Link? Or is it a closed beta....
He is talking about my Rylot: Nabat 1.0v map, it has an early beta version of the era sides. It was my first map, was mainly useing it as a testing ground.
The skins arent that great, weapons have been changed, stuff like that.
Here is the link
http://starwarsbattlefront.filefront.co ... at_;117123
Shadow Post=
5 Random screenshots anyone? New Young Rahm Kota, NOT Delta's reskin, its mine, Manderek's kitbash. I also hex-edited my first cape to him too
Hidden/Spoiler:
- Firefang
- Major

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Re: {WIP}Star Wars: The Clone Wars Era [Trailer out]
The Y-wing engine effects look really neat. And so does the reskin.
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Nova Hawk
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Re: {WIP}Star Wars: The Clone Wars Era [Trailer out]
Wow dude, those screens are awesome. I think this mod will make me play BF2 again.
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Slime615
- Lieutenant General

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Re: {WIP}Star Wars: The Clone Wars Era [Trailer out]
Looks awesome.
WULFMAN, I am sure you enjoy torturing us with all this eyecandy... but seriously... WHEN IS THE RELEASE! I am dieing of anticipation here!
- Anakin
- Master of the Force

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Re: {WIP}Star Wars: The Clone Wars Era [Trailer out]
WOW great but kota's head isn't so good
