Problem with UV mapping?

How to create models in XSI and other 3D applications and make them work in Battlefront 1 & 2. Post models, tips for application usage and share anything XSI, 3DMax, SketchUp, etc.

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Agent007

Problem with UV mapping?

Post by Agent007 »

Well i made a model using maya8 with a texture mapped out in maya.
When i exported it to .obj and imported in xsi it came up black, without a texture.


Can any1 help me?
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RE: problem with uv mapping...

Post by JabbaLovesLava »

Did you add a new texture in XSI? (Just assign the same texture)
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Post by Dragonum »

if you want to export a model with texture use .fbx
obj export only the model
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Post by JabbaLovesLava »

Thats not true...
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Post by t551 »

Well, .fbx is better for this purpose, because it was created specifically for interchange among the major 3d suites.
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Post by Dragonum »

JabbaLovesLava wrote:Thats not true...
my experience is, that you use obj only to export and import models, thats work good, for export models with textures or animations use fbx not obj.
and i never get a obj export to export the textures,too.

and "its not true" is not a good Statement :wink:
Agent007

Post by Agent007 »

er i cant figure out how to add textures in xsi... the tut doesnt make any sense. :(
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Post by Agent007 »

how do i import .fbx into xsi? it doesnt come up in the import menu
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Post by minilogoguy18 »

yeah i found that texturing tut to be a little haggard after reading over it just to see how well it explained it even though i know how to add textures. ok first thing is first, hit 8 to open the explorer and then hit M to open the material library in the explorer and delete everything in there. now hit 3 to activate the render panel on the left and do get>texture>image and click on yes and a dialogue box will pop up and click on new>new file from source and browse for your texture and there you go. .obj will export UVs from what ive seen but .fbx is a far better format to use since itll do bones and animations, its almost like the .xsi of alias. if you want the .fbx importer for XSI then you just gotta download it from autodesk.com.
Agent007

Post by Agent007 »

thx a ton man, ill try that now
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Post by Agent007 »

It worked! finally. Thanks again
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Post by minilogoguy18 »

no problem, they should sticky my post and replace that tut with it. XD
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Post by JabbaLovesLava »

Dragonum wrote:and "its not true" is not a good Statement :wink:
I said THAT'S not ITS ... also it's a clear statement. I've used obj many times before and I've managed to get the textures in with almost no trouble at all..
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Post by minilogoguy18 »

well i never convert at all, dont have any reason to, i have the full version of XSI and i dont use any other modeling software.
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Post by Qdin »

The same, Jabba' :P Besides, he's german so it's okay :lol:

Agent007, can you do me the favor from now on and instead of double posting you simply press the Image button and edit your post before?

I'm just saying it because you posted something after 10 minutes.. so just edit if you had the latest post :P

Dragonum, Are there are 'public hosters' for the XSI .FBX* Plug-in?

if you ask me, .OBJ* Isn't exactly the most relyable format, but hey: everyone has other opinions :wink:
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Post by minilogoguy18 »

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Post by Qdin »

Sweet! :P thanks mini'

I've just added your link to the The Tutorial Thread :wink:
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