Problem with UV mapping?
Moderator: Moderators
-
Agent007
Problem with UV mapping?
Well i made a model using maya8 with a texture mapped out in maya.
When i exported it to .obj and imported in xsi it came up black, without a texture.
Can any1 help me?
When i exported it to .obj and imported in xsi it came up black, without a texture.
Can any1 help me?
-
JabbaLovesLava
- Sith

- Posts: 1396
- Joined: Tue Jun 07, 2005 11:50 am
RE: problem with uv mapping...
Did you add a new texture in XSI? (Just assign the same texture)
- Dragonum
- 2nd Lieutenant

- Posts: 405
- Joined: Tue Nov 16, 2004 4:08 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
-
JabbaLovesLava
- Sith

- Posts: 1396
- Joined: Tue Jun 07, 2005 11:50 am
-
t551
- General

- Posts: 791
- Joined: Sat Jul 16, 2005 3:23 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Dragonum
- 2nd Lieutenant

- Posts: 405
- Joined: Tue Nov 16, 2004 4:08 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- minilogoguy18
- Master Bounty Hunter

- Posts: 1512
- Joined: Wed Nov 09, 2005 11:12 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
yeah i found that texturing tut to be a little haggard after reading over it just to see how well it explained it even though i know how to add textures. ok first thing is first, hit 8 to open the explorer and then hit M to open the material library in the explorer and delete everything in there. now hit 3 to activate the render panel on the left and do get>texture>image and click on yes and a dialogue box will pop up and click on new>new file from source and browse for your texture and there you go. .obj will export UVs from what ive seen but .fbx is a far better format to use since itll do bones and animations, its almost like the .xsi of alias. if you want the .fbx importer for XSI then you just gotta download it from autodesk.com.
- minilogoguy18
- Master Bounty Hunter

- Posts: 1512
- Joined: Wed Nov 09, 2005 11:12 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
-
JabbaLovesLava
- Sith

- Posts: 1396
- Joined: Tue Jun 07, 2005 11:50 am
- minilogoguy18
- Master Bounty Hunter

- Posts: 1512
- Joined: Wed Nov 09, 2005 11:12 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
-
Qdin
- Old School Staff
- Posts: 2059
- Joined: Wed Feb 23, 2005 9:54 am
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
The same, Jabba'
Besides, he's german so it's okay
Agent007, can you do me the favor from now on and instead of double posting you simply press the
button and edit your post before?
I'm just saying it because you posted something after 10 minutes.. so just edit if you had the latest post
Dragonum, Are there are 'public hosters' for the XSI .FBX* Plug-in?
if you ask me, .OBJ* Isn't exactly the most relyable format, but hey: everyone has other opinions
Agent007, can you do me the favor from now on and instead of double posting you simply press the
I'm just saying it because you posted something after 10 minutes.. so just edit if you had the latest post
Dragonum, Are there are 'public hosters' for the XSI .FBX* Plug-in?
if you ask me, .OBJ* Isn't exactly the most relyable format, but hey: everyone has other opinions
- minilogoguy18
- Master Bounty Hunter

- Posts: 1512
- Joined: Wed Nov 09, 2005 11:12 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
