How many polygons?

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drummerzoid1

How many polygons?

Post by drummerzoid1 »

How many polygons is the REP Capital Ship?
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minilogoguy18
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RE: How many polygons?

Post by minilogoguy18 »

only the developers could accurately answer that, besides its split up into multiple peices, all the capital ships are. but if your making a capital ship of your own and are just wondering, look in the art documentation and follow the guideline for props with interiors, i think its somewhere around 5k but it could be more.
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RE: How many polygons?

Post by Qdin »

let's see... I know Fred is working on improving the Rep's Cap Sip :P But if I remember right it's aorund 150k triangles all in all. Or maybe it was jsut 80k.
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RE: How many polygons?

Post by drummerzoid1 »

ok thanks
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RE: How many polygons?

Post by t551 »

Woah, wait! 150K? That's way above the art doc guidelines, waaaaay above! Are you sure that figure is right?
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RE: How many polygons?

Post by minilogoguy18 »

yeah but remember, the ship was multiple pieces, and also, the models will still complile even if your above the "guidelines".
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RE: How many polygons?

Post by Qdin »

hey, he asked for the ship, and he got the reply :wink: I told him it was way over the limit as well when I saw it :P lol

But yeah - it IS many pieces :wink:
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Post by minilogoguy18 »

wow thats amazing, did you scale the venator up at all or is it the same size?
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Post by MasterSkywalker »

Wow. Will you also release your assets to this Venator ones a map with it has been released? That would be awesome.

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Post by Qdin »

lol - that question was too aliek to Adreniline's question xD And I can say that the answer is:
"That's the plan, we'll see how it works out, it's pretty elaborate and that's just in XSI."

and THATS where I saw all those polygons :D I just weren't sure if it was all those polygons in the 'original' or 'with full stuffs' so to say.

sny other related questions? NOT related to Fred's stuffs?
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